NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
Equal Access1
North American Free Trade…1
What Works Clearinghouse Rating
Showing 196 to 210 of 2,632 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Lin Zhang; Qiang Jiang; Weiyan Xiong; Wei Zhao – Journal of Educational Computing Research, 2025
This study seeks to deepen the understanding of the direct and indirect effects of human-computer dialogic interaction programming activities, facilitated by ChatGPT, on student engagement. Data were collected from 109 Chinese high school students who engaged in programming tasks using either ChatGPT-driven dialogic interaction or traditional pair…
Descriptors: Artificial Intelligence, Computer Software, Computer Science Education, Programming
Peer reviewed Peer reviewed
Direct linkDirect link
Adiv Gal – Education, Citizenship and Social Justice, 2025
This qualitative study examined the perceptions of 42 fifth-grade students (ages 11-12) along with 8 staff members, 9 ornithologists, and 10 high-tech experts who participated in a hackathon event. This was the culmination of a learning process designed to find environmental, technological, and humane solutions to the competition between the…
Descriptors: Computer Science, Grade 5, Elementary School Students, Group Activities
Peer reviewed Peer reviewed
Direct linkDirect link
Ana Paula da Silva; Aluizio Haendchen Filho; Edilson Ferneda; Hércules Antonio do Prado; André Luís Alice Raabe – Educational Technology Research and Development, 2025
Teaching Computer Science concepts, such as graph theory, is often challenging. This study proposes an approach for teaching graph theory using an unplugged game ("GraphGame") developed through a participatory design process that includes usage observation, clarifying meaning, prototyping, and implementation. This process was carried out…
Descriptors: Educational Games, Graphs, Computer Science Education, Teaching Methods
Peer reviewed Peer reviewed
Direct linkDirect link
Vladislav Krivoshchekov; Nihat Kotluk; Yoann Favre; Marina Fiori; Egon Werlen; Roland Tormey – Journal of Engineering Education, 2025
Background: Engineering education often upholds masculinity norms such as individual competitiveness and emotional stoicism. These norms affect team dynamics and students' satisfaction with learning experiences in team projects. Purpose: This study explores how social emotions experienced by computer science students, in conjunction with their…
Descriptors: Engineering Education, Cooperative Learning, Teamwork, Psychological Patterns
Peer reviewed Peer reviewed
Direct linkDirect link
Le Grande Dolino; Wilbert Lareza Jeresano; Bench Go Fabros; Eufemio Adarayan Dura Jr.; Ariel Nerizon Millare; Erickson Mahinay Noseñas; Valarie Akerson – Discover Education, 2025
Pre-tertiary students conducting authentic scientific research is an internationally occurring phenomenon, but it is currently poorly reported and understood in the literature. Consequently, how science teachers may best support students in their learning during authentic inquiry is functionally still opaque and not well-developed, and this paints…
Descriptors: STEM Education, Scientific Research, Science Teachers, Science Instruction
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Daniela Orozova; Nadezhda Angelova – International Association for Development of the Information Society, 2025
The development of modern technologies and the integration of AI into all aspects of life pose challenges for participants in the educational process. On the one hand, using chatbots and generative AI tools provides learners with unlimited opportunities to quickly and easily access a large amount of information and receive help with various…
Descriptors: Problem Based Learning, Artificial Intelligence, Natural Language Processing, Technology Integration
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Yilmaz Ince, Ebru – International Journal of Technology in Teaching and Learning, 2021
This survey study examines students' perceptions on learning programming with CodinGame. Participants included 71 students at Department of Computer Programming Isparta University of Applied Sciences in Turkey. Both quantitative and qualitative research methods were used. In order to collect quantitative data, the questionnaire method was used,…
Descriptors: Student Attitudes, Programming, Game Based Learning, College Students
Peer reviewed Peer reviewed
Direct linkDirect link
Geris, Ali; Özdener, Nesrin – Acta Educationis Generalis, 2021
Introduction: The purpose of this paper is to examine the relationship between the digital citizenship levels of information and communication technology teacher candidates and their user behaviours and habits in the digital world. The experimental work presented here provides one of the first investigations into a deeper understanding of…
Descriptors: Citizenship, Preservice Teachers, Computer Use, Foreign Countries
Nesen, Yuri; Fowler, Brian; Vegas, Emiliana – Center for Universal Education at The Brookings Institution, 2021
Computer science (CS) education helps students acquire skills such as computational thinking, problem-solving, and collaboration. Since these skills take preeminence in the rapidly changing 21st century, CS education promises to significantly enhance student preparedness for the future of work and active citizenship. Based on prior analyses and…
Descriptors: Program Implementation, Computer Science Education, Foreign Countries, Curriculum Development
Peer reviewed Peer reviewed
Direct linkDirect link
Li, Jiansheng; Liu, Jiao; Yuan, Rui; Shadiev, Rustam – Educational Technology & Society, 2022
This study explores the role of socially shared regulation on computational thinking performance in cooperative learning. Ninety-four middle school students from China aged between 16 and 18 participated in this study. Forty-six students were in the experimental group, and 48 students were in the control group. Students in the experimental group…
Descriptors: Computation, Thinking Skills, Cooperative Learning, Foreign Countries
Peer reviewed Peer reviewed
Direct linkDirect link
Barbosa, Marcelo Werneck – International Journal of Mobile and Blended Learning, 2022
Project-based learning (PBL) approaches are common in software engineering (SE) and project management education. However, the blended learning modality is still little explored in this context. The application of PBL in blended learning environments is called blended project-based learning (BPBL). In order to fill in this research gap, this study…
Descriptors: Blended Learning, Active Learning, Student Projects, Program Administration
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Ubaidah, Ubaidah; Loeis, Minaldi – Journal of Educational Research and Practice, 2022
The objective of this research is to describe the implementation of project-based learning (PJBL) in improving computer programming competency in a higher education setting. The method applied in this study is action research with a one-cycle framework with four phases of development: (a) planning, (b) action, (c) observing, and (d) reflection…
Descriptors: Programming, Competence, Computer Science Education, College Freshmen
Peer reviewed Peer reviewed
Direct linkDirect link
Rizk, Nadya; McKenzie, Matt; Samrout, Marya – Teaching Science, 2022
Coding is a process often associated with computers. Nevertheless, coding is a thought process that can be mastered even without a computer. In NSW, primary students are introduced to computational and algorithmic thinking as early as Stage 1. Yet, teaching coding to young students is not always easy for teachers, mostly because the process is…
Descriptors: Programming, Computer Science Education, Computation, Thinking Skills
Green, Clare; Hughes, Sarah – Cambridge University Press & Assessment, 2022
The Digital High Stakes Assessment Programme in Cambridge University Press & Assessment is developing digital assessments for UK and global teachers and learners. In one development, the team are making decisions about the assessment models to use to assess computing systems knowledge and understanding. This research took place as part of the…
Descriptors: Test Items, Computer Science, Achievement Tests, Objective Tests
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Olipas, Cris Norman P.; Luciano, Ruth G.; Leona, Rodibelle F.; Cochanco, Alexander S.; Bantug, Emilsa T. – Online Submission, 2022
Over the years, globalization has benefitted education in many aspects. This study aims to understand the students' perceptions and expectations of virtual faculty exchange programs conducted in higher learning institutions from the Philippines and Indonesia. This study utilized descriptive research to describe the undergraduate students'…
Descriptors: Student Attitudes, Expectation, Teacher Exchange Programs, Electronic Learning
Pages: 1  |  ...  |  10  |  11  |  12  |  13  |  14  |  15  |  16  |  17  |  18  |  ...  |  176