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Sabuncu, Firat Hayyam; Ipek, Jale – Education Quarterly Reviews, 2021
In this study, it was aimed to show the effect of computer assisted learning on the academic achievement, performance levels and computer attitudes of 8th grade students in "Transformation Geometry" subject and determine students' opinions about this learning environment. The study was conducted with embedded design, one of the mixed…
Descriptors: Computer Assisted Instruction, Mathematics Instruction, Geometry, Computer Software
Laranjeiro, Dionísia – Education Sciences, 2021
Recent studies indicate tablets as the preferred devices of preschool children, due to portability, autonomy of use and variety of apps. There is also extensive evidence of the contributions of digital technologies in different areas of learning at these ages. The Aprender XXI project aimed to develop game-based learning apps, with content…
Descriptors: Telecommunications, Handheld Devices, Computer Software, Computer Games
Alhusban, Hamdallah A.; Torki, Saad – TESOL International Journal, 2021
This paper presents a novel methodology to determine textbook readability. The method mainly relies on students' lexical coverage to determine the readability level of textbooks, taking into consideration that readability depends primarily on vocabulary knowledge and that it is a function of lexical coverage in teaching English as a Foreign…
Descriptors: Textbooks, Readability, Second Language Learning, Second Language Instruction
Li, Rui; Meng, Zhaokun; Tian, Mi; Zhang, Zhiyi; Xiao, Wei – Computer Assisted Language Learning, 2021
Although digital game-based vocabulary learning (DGBVL) has attracted considerable attention, factors attributing to the facilitative effects of DGBVL have not yet been satisfactorily understood. To this end, under the theoretical framework of flow theory, this study investigates the effects of flow experiences on Chinese…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Feedback (Response)
Alsowayegh, Najat Hussein; Garba, Ibrahim – English Language Teaching, 2021
The current study is the first of a two-part action research study to support student's communication using WhatsApp™ at a Foundation Year language program in Saudi Arabia. The study focused on unearthing the assumptions behind the support using factual knowledge gathered from 24 female students. Using a questionnaire that included ten…
Descriptors: Intervention, Foreign Countries, Computer Software, Action Research
Khaleyla, Firas; Wisanti, W.; Ambarwati, Reni; Rahayu, Dwi Anggorowati; Putri, Eva Kristinawati – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2021
As measure against the rapid spreading of coronavirus disease 2019 (COVID-19) which now has reached global level, Indonesian government established Large-scale Social Distancing (LsSD). As consequence, learning method used in junior and senior high school is substituted from face-to-face learning in class to online distance learning, including for…
Descriptors: COVID-19, Pandemics, Online Courses, Educational Technology
Xiao, Wenqi; Park, Moonyoung – International Journal of Computer-Assisted Language Learning and Teaching, 2021
With the advancement of automatic speech recognition (ASR) technology, ASR-based pronunciation assessment can diagnose learners' pronunciation problems. Meanwhile, ASR-based pronunciation training allows more opportunities for pronunciation practice. This study aims to investigate the effectiveness of ASR technology in diagnosing English…
Descriptors: Automation, Computer Software, Handheld Devices, Diagnostic Tests
Haas, Ben; Kreis, Yves; Lavicza, Zsolt – International Journal for Technology in Mathematics Education, 2021
This paper reports on a case study of two elementary school students with mathematical learning disabilities (MLD) (ages 10 and 11) using augmented reality (AR), digital and physical modelling in mathematics class. MLD students worked on modelling geometric shapes (cubes, cuboids, squared pyramids, and octahedrons) and forms (polygons) by…
Descriptors: Foreign Countries, Computer Simulation, Simulated Environment, Elementary School Students
Pichardo, J. Ignacio; López-Medina, Esteban F.; Mancha-Cáceres, Olga; González-Enríquez, Isabel; Hernández-Melián, Alejandro; Blázquez-Rodríguez, Maribel; Jiménez, Virginia; Logares, Marina; Carabantes-Alarcon, David; Ramos-Toro, Mónica; Isorna, Esther; Cornejo-Valle, Mónica; Borrás-Gené, Oriol – Education Sciences, 2021
The COVID-19 pandemic has prompted higher university lecturers to develop their digital skills in order to adapt to online teaching. A group of university teachers decided to evaluate the educational uses of Mentimeter to promote student participation and active learning. A questionnaire was answered by 400 students and 12 participating academics.…
Descriptors: COVID-19, Pandemics, Computer Software, Audience Response Systems
Youssef, Farid F.; Mohan, Junette; Davis, Elaine M.; John, Melford – Advances in Physiology Education, 2021
The COVID-19 pandemic and the resulting "lockdown" have forced many medical schools to shift from traditional "face-to-face" teaching methodologies and embrace full online delivery. Although lectures and tutorials are readily communicated by this approach, the execution of laboratory exercises is much more difficult. To…
Descriptors: Physiology, Science Laboratories, Science Instruction, Online Courses
Lee, Thomas; Pham, Kane; Crosby, Alexandra; Peterson, J. Fiona – Pedagogy, Culture and Society, 2021
This article provides a snapshot of the digital collaboration practices in a postgraduate master programme studio, focused on service and interaction design. It presents and discusses research from a student survey focused on evaluating the usefulness of the online collaborative software (OCS) 'Slack' and how it relates to a broader media ecology,…
Descriptors: Graduate Students, Masters Programs, Cooperative Learning, Design
Tavares, Rita; Marques Vieira, Rui; Pedro, Luís – Education Sciences, 2021
This paper reports research work related to a wider study, aimed at developing a mobile app for Science Education in primary-school. Several studies reveal that Science Education can be improved by using technology, namely educational software. However, to promote a structured use of technology, innovative learning approaches must be designed for…
Descriptors: Science Education, Educational Technology, Telecommunications, Handheld Devices
Kim, Byungsoo; Yu, Hangyeol; Shin, Dongmin; Choi, Youngduck – International Educational Data Mining Society, 2021
The needs for precisely estimating a student's academic performance have been emphasized with an increasing amount of attention paid to Intelligent Tutoring System (ITS). However, since labels for academic performance, such as test scores, are collected from outside of ITS, obtaining the labels is costly, leading to label-scarcity problem which…
Descriptors: Academic Achievement, Intelligent Tutoring Systems, Prediction, Scores
Kovalkov, Anastasia; Paassen, Benjamin; Segal, Avi; Gal, Kobi; Pinkwart, Niels – International Educational Data Mining Society, 2021
Promoting creativity is considered an important goal of education, but creativity is notoriously hard to define and measure. In this paper, we make the journey from defining a formal creativity and applying the measure in a practical domain. The measure relies on core theoretical concepts in creativity theory, namely fluency, flexibility, and…
Descriptors: Creativity, Theory Practice Relationship, Evaluators, Specialists
Bryan Buschner – ProQuest LLC, 2021
School and university classrooms remain the standard around the world for second language instruction. However, over the past 20 years various methods of language learning have permeated the educational landscape to include self-study textbooks, language learning software and online teachers. Some models are evidence based while others lack…
Descriptors: Discourse Analysis, Second Language Learning, Second Language Instruction, Independent Study

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