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Díez-Pascual, Ana María; Díaz, María Pilar García – Education Sciences, 2020
The use of information and communication technologies (ICTs) has become a fundamental tool in all areas of today's society, including higher education. Lessons cannot be envisaged without the use of tools such as computers, tablets or mobile devices. Many lecturers use audience response systems (ARS) to keep their classes engaged. ARS software…
Descriptors: Audience Response Systems, Computer Software, Educational Technology, Game Based Learning
Mohsenishad, Mona; Shirani, Somaye; Kia Heirati, Javad – Cogent Education, 2020
Inspired from sociocultural theory, the present research is an interpretive and qualitative study of teachers' beliefs development through participation in scaffolded dialogues in order to raise their awareness of technology-enhanced language instruction longitudinally. In doing so, 20 teachers, whose informed consent was obtained, were invited to…
Descriptors: Technology Integration, Teacher Education, Professional Development, Scaffolding (Teaching Technique)
Ragonis, Noa; Hazzan, Orit; Har-Shai, Gadi – Journal of Information Technology Education: Innovations in Practice, 2020
Aim/Purpose: This paper presents a study about changes in computer science and software engineering students' perceptions of their soft skills during their progress through the Computer Science Soft Skills course. Background: Soft skills are often associated with a person's social, emotional and cognitive capabilities. Soft skills are increasingly…
Descriptors: Soft Skills, Teamwork, Student Attitudes, Assignments
Min, Sun Hee; Kim, Min Kyeong – International Electronic Journal of Elementary Education, 2020
In this study, we designed and applied physical computing lessons for elementary 6th-grade students based on the software education guidelines in the Korean 2015 Revised National Curriculum (Ministry of Education, 2015a). The participants of this study were ten 6th-grade students of an elementary school in Gyeonggi-do province in Korea. The…
Descriptors: Computer Science Education, Computer Software, Grade 6, Elementary School Students
Olkhovska, Alla; Frolova, Iryna – Advanced Education, 2020
This paper outlines the results of the experimental study aiming to explore the impact of using machine translation engines on the performance of translation students. Machine translation engines refer to the software developed to translate source texts into target languages in a fully automatic mode which can be classified according to the…
Descriptors: Translation, Computational Linguistics, English (Second Language), Second Language Learning
Guillén-Gámez, Francisco D.; Ruiz-Palmero, Julio; Sánchez-Rivas, Enrique; Colomo-Magaña, Ernesto – Education and Information Technologies, 2020
Research skills are part of the academic activities of Higher Education teachers. Regardless of the knowledge area they teach, there is a need to observe, reflect, select, analyse and communicate scientific results using technological advances. The aim of this study is to analyse the use that teachers make of different ICT resources for research…
Descriptors: Information Technology, Online Searching, Research Skills, College Faculty
Mansoor, Jamshaid – Journal of Education and Learning, 2020
Skills and development: The way undergraduate dental students have been taught and their methods of learning have evolved over decades. Education methods and needs: Perhaps the most rapid and exponential changes have been in the last two decades with the introduction and utilisation of digital media platforms and social media capabilities.…
Descriptors: Educational Change, Dental Schools, Patients, Undergraduate Students
Mekota, Tomáš; Marada, Miroslav – Education and Information Technologies, 2020
Digital technologies are essential for almost all human activities, so children should learn to work with them at schools. Some studies of the effect of using computers, tablets or cell phones at schools have been carried out, but in Czechia, where the research was conducted, the number of such studies is very low. We wanted to examine how tablets…
Descriptors: High School Students, Teaching Methods, Computer Uses in Education, Handheld Devices
Jakobs, Eva-Maria; Digmayer, Claas – AILA Review, 2020
This article examines how written feedback is used to support the production of texts for purposes of reuse. The case study refers to an entrepreneur training program at the University of Texas at Austin. In the program, Korean startups are trained in understanding the US market, and developing pitches that convince US investors. They are…
Descriptors: Feedback (Response), Case Studies, Entrepreneurship, Universities
Perceived Acceptance and Use of Scratch Software for Teaching Programming: A Scale Development Study
Yildiz, Serife Nur; Ates-Cobanoglu, Alev; Kisla, Tarik – International Journal of Computer Science Education in Schools, 2020
This paper reports the development process of a scale for Information and Communication Technology (ICT) teachers' acceptance and use of Scratch for teaching programming. For early beginners of programming, Scratch is the most popular block-based software for facilitating programming teaching (Zhang and Nouri, 2019) worldwide. Also, in Turkey,…
Descriptors: Programming Languages, Computer Software, Computer Science Education, Technology Integration
Swidan, Osama – International Journal of Mathematical Education in Science and Technology, 2020
This study sets for itself the task of constructing a learning trajectory for the fundamental theorem of calculus (FTC) that takes into account the interaction with an educational digital tool. Students were asked to explain the connections between interactive and multiple-linked representations in an educational digital tool, and to conjecture…
Descriptors: Calculus, Mathematics Instruction, Validity, Mathematical Logic
Khoza, Simon Bheki. – International Journal of Higher Education, 2020
Exploring students' habits of using WhatsApp is important: such introspection helps students to reflect, and improve their actions. Habits are subconscious thoughts that drive students, for example, to use WhatsApp, even without concentrating on their learning actions. Habits are formed after students have repeated the same action. Twelve…
Descriptors: Computer Software, Social Media, Learning Processes, Undergraduate Students
Afful, Benedict; Akrong, Rexford – Journal of Education for Business, 2020
With the current debate on the effect of WhatsApp on academic performance, there is little rigorous econometric research backing each side of the argument. Applying a seemingly unrelated regression model to a primary data, it was found that the use of WhatsApp has a positive effect on the academic performance of students so long as the dominant…
Descriptors: Academic Achievement, Computer Software, Telecommunications, Handheld Devices
Wu, Yonghe; Guo, Shouchao; Zhu, Lijuan – Interactive Learning Environments, 2020
3D design software is a commonly used interactive learning tool in STEM education. It is generally believed that 3D design can effectively train students' spatial thinking and engineering design abilities. There have been many theoretical and practical achievements in the application of 3D printing education, but the evaluation of 3D design is…
Descriptors: Foreign Countries, Elementary School Students, Computer Peripherals, Printing
Weinhandl, Robert; Lavicza, Zsolt; Hohenwarter, Markus; Schallert, Stefanie – International Journal of Education in Mathematics, Science and Technology, 2020
Combining new educational approaches and educational technologies can make mathematics education more adaptable to pupils' needs in the 21st century. Our explorative educational study aimed to identify how learning settings and learning environments should be designed to facilitate synthesising flipped approaches to education and using GeoGebra.…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Computer Software

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