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Andrea Bertoni; Andrea Maffia – International Journal of Mathematical Education in Science and Technology, 2024
While the development of creativity, or creative thinking, in mathematics is considered important by many researchers, there are several difficulties in implementing creative tasks, especially before secondary school. Within the original context of a mathematical escape game, this paper reports two episodes exemplifying the difficulties met by…
Descriptors: Game Based Learning, Learner Engagement, Mathematics Education, Creativity
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Julie Smith – Education 3-13, 2024
This small-scale study explored the presence of collaborative metacognitive talk (CMT) during collaborative problem solving (CPS) in a Scottish primary mathematics class. Content analysis was conducted on student and teacher group interactions during CPS (n = 12 students in 3 groups × 3 sessions). The largest proportion of CMT was…
Descriptors: Metacognition, Cooperation, Problem Solving, Discussion (Teaching Technique)
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Aydan Aytekin; Mustafa Sami Topcu – Journal of Science Education and Technology, 2024
In the digital age in which we live, one of the primary goals of education is to nurture individuals who are capable of thinking creatively, solving problems, and being innovative and productive. Computational thinking is an analytical process that requires defining problems and at the same time solving these problems by proceeding in creative…
Descriptors: Creative Thinking, Problem Solving, Skill Development, Thinking Skills
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Isolda Margarita Castillo-Martínez; Davis Velarde-Camaqui; María Soledad Ramírez-Montoya; Jorge Sanabria-Z – Journal of Social Studies Education Research, 2024
Reasoning for complexity is a fundamental competency in these complex times for solutions to social problems and decision-making. The purpose of this paper is to demonstrate the validity and reliability of the eComplexity instrument by presenting its psychometric properties. The instrument consists of a Likert-type scale questionnaire designed to…
Descriptors: Psychometrics, Test Validity, Test Reliability, Difficulty Level
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Mark N. Cumayas; Maria Alva Q. Aberin – International Association for Development of the Information Society, 2024
This paper explores the affordances of mobile learning in developing frameworks for discourse analysis. Specifically, this paper examines the commognitive analysis of classroom discourses in virtual learning environments (VLEs) and how it resolves the challenges of discourse analysis in face-to-face (F2F) settings. With the ongoing social turn of…
Descriptors: Conflict, Discourse Analysis, COVID-19, Pandemics
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Prom Pookduang; Khajornsak Buaraphan – Asian Journal of Education and Training, 2024
This research aimed to: a) synthesize the Science, Technology, and Society Phenomenon-based Learning Model (STS-PhBL) for teaching Geoharzard to students; and b) compare students' problem-solving skills prior to and after the STS-PhBL lessons on the Geoharzard topic. The sample consisted of 39 Grade 12 students enrolled in the first semester of…
Descriptors: Foreign Countries, Secondary School Science, Secondary School Students, Grade 12
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David C. L. Lim; Hamidah Mat; Fatimah Yusooff – Asian Association of Open Universities Journal, 2024
Purpose: This purpose of this paper is to explore the future of open universities (OUs), particularly in developing Asia, focusing on the potential risks associated with technological solutionism, or the popular belief that educational problems can be readily solved through technological means. This exploration is pertinent as the initial…
Descriptors: Foreign Countries, Undergraduate Students, College Faculty, Open Universities
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Tasha Riley; Brittany A. McCormack; Troy Meston – International Journal of Education & the Arts, 2024
Arts integration in core learning domains has long been acknowledged as an engaging and effective pedagogical approach. Creative activities encourage students to take risks, make mistakes, and consider alternative perspectives, promoting curiosity and developing problem-solving capacity. Arts integration is valuable in classrooms also for…
Descriptors: Foreign Countries, Indigenous Knowledge, Minority Group Students, Art Education
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Oriol Borrás-Gené; Raquel Hijón-Neira; Pedro Paredes-Barragán; Lucía Serrano-Luján – International Journal of Game-Based Learning, 2024
Educational escape rooms aims to motivate students, to strengthen knowledge and evaluate learning. Pre-service teachers enrolled in "Computer Science and Digital Competency" course shows lack of motivation and difficulties to realise its usefulness in everyday practice, becoming an ideal context to apply this strategy. 157 students…
Descriptors: Blended Learning, Problem Solving, Student Motivation, Programming
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Qing Guo; Huan Li; Sha Zhu – Journal of Educational Computing Research, 2024
Previous research has not adequately explored students' behavioral processes when addressing computational thinking (CT) problems of varying difficulty, limiting insights into students' detailed CT development characteristics. This study seeks to fill this gap by employing gamified CT items across multiple difficulty levels to calculate…
Descriptors: Computation, Thinking Skills, Student Behavior, Difficulty Level
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José Nunes da Silva Júnior; José Mariano de Sousa Oliveira; Jean-Yves Winum; Antonio José Melo Leite Junior; Francisco Serra Oliveira Alexandre; David Macedo do Nascimento; Ulisses Silva de Sousa; Antônia Torres Ávila Pimenta; André Jalles Monteiro – Journal of Chemical Education, 2024
The educational game Interactions 500 was extensively used remotely during the COVID-19 Pandemic as an activity at the Federal University of Ceará (Brazil) to help students review intermolecular forces. In the postpandemic years, the game was also used face-to-face in the classroom. However, Apple Store and Google Play Store removed it from their…
Descriptors: Chemistry, Science Activities, Educational Games, COVID-19
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Nadia Swanepoel; Kakoma Luneta – Perspectives in Education, 2024
This empirical paper reports on the development of a professional development initiative, namely the word sum-wheel, which teachers developed collaboratively. The study's objective was to determine how teachers' mathematics word problem-solving instruction could be enhanced through the development of the word-sum wheel using participatory action…
Descriptors: Grade 3, Elementary School Teachers, Mathematics Instruction, Word Problems (Mathematics)
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Samuel Kenney; Forster D. Ntow – SAGE Open, 2024
This article uses the concurrent mixed methods design to explore the errors made by 171 Grade Seven learners in algebraic problem-solving within the Assin Central Municipality in Ghana. The participants were categorized into low-achieving and high-achieving groups based on their performance in a pretest, to help provide a detailed examination of…
Descriptors: Problem Solving, Algebra, Mathematics Instruction, Low Achievement
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Dagmar Strohmeier; Petra Gradinger – European Journal of Developmental Psychology, 2024
Taking a socio-ecological theoretical perspective, the present study (1) examined the concurrent and longitudinal associations between offline, cyber, and ethnic victimization, and (2) investigated whether the same or different intra- and interpersonal variables are longitudinal risk or protective factors. A three-wave longitudinal study including…
Descriptors: Bullying, Racism, Computer Mediated Communication, Adolescents
Franck Salles; Aurélie Lacroix – International Association for the Evaluation of Educational Achievement, 2024
Digital technologies have the potential to revolutionize education by enhancing quality, fairness, and efficiency. However, equitable access to these technologies remains a challenge. ILSAs (international large-scale assessments) have shown that the relationship between digital use and performance varies across countries and over time. To fully…
Descriptors: Achievement Tests, Elementary Secondary Education, Foreign Countries, Mathematics Tests
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