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Esin Ölmez; Nihan Feyman Gök – International Electronic Journal of Elementary Education, 2025
Playing games occupies an essential place throughout life, particularly in childhood. With technological advances, urbanization, and the reduction of playgrounds, children's engagement with digital games has steadily increased. This shift highlights the importance of raising parental awareness about children's digital game preferences and gaming…
Descriptors: Video Games, Parent Role, Preschool Children, Foreign Countries
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Bea Wohl – International Journal of Computer Science Education in Schools, 2025
This paper will present a brief history of computing education in England from 1970 to 2014. It sets out to provide the context which shaped the 2014 computing curriculum. After this curriculum had been in place for almost a decade, the paper provides an opportunity to see how computing skills, including information communications technology…
Descriptors: Foreign Countries, Computer Science Education, Educational History, Information Technology
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Guillermo Bautista Jr.; Musa Saimon; Wahid Yunianto; Houssam Sami El-Kasti; Zsolt Lavicza; Kristof Fenyvesi – Journal of Information Technology Education: Innovations in Practice, 2025
Aim/Purpose: This study explored the limited research on the challenges and opportunities faced by students when creating function art using GeoGebra, addressing a gap in the literature that focuses on student outputs and engagement. It addressed the need to understand how students engage with function art and the difficulties they encounter in…
Descriptors: Computer Software, Mathematics Instruction, Grade 11, High School Students
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Tegousi Nafsika; Drakopoulos Vasileios – Discover Education, 2025
This article presents a case study involving the use of a Free and Open-Source Software programming environment to teach a thematic unit within the Information Literacy curriculum for first-year adult learners at a Second Chance School in Greece. This study explores the implementation of a modern, hands-on teaching approach tailored to the unique…
Descriptors: Student Empowerment, Adult Students, Adult Learning, Information Literacy
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Isabelle Cabot; Rachel Surprenant – Higher Education Studies, 2025
Numerous studies have reported a disruption in the lifestyle habits (LsHs) of post-secondary students during the COVID-19 pandemic. Given the importance of LsHs for these young adults' physical and mental health and academic success, it is pertinent to examine whether these changes were maintained beyond the public health crisis. As post-pandemic…
Descriptors: Foreign Countries, College Students, Life Style, Student Behavior
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Feng Qin; Anping Yu – International Journal of Information and Communication Technology Education, 2025
In the 21st century, virtual reality technology has developed rapidly, and many researchers are full of enthusiasm for this technology. More and more researchers are devoted to the field of scientific research and attach importance to virtual reality research. Development and application is a hot topic in today's world. Virtual reality has been…
Descriptors: Artificial Intelligence, Computer Simulation, Art Education, Design
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Sumaji; Evi Widianingrum; Savitri Wanabuliandari; Kasem Premprayoon – Journal of Research and Advances in Mathematics Education, 2025
Problem-solving skills are essential in improving the creative, critical, and logical thinking skills needed in mathematics learning and daily life. This study aims to examine the effectiveness of problem-based learning (PBL)- assisted ethnomathematics-based Geocube e-module on problem-solving skills. This quantitative research applied a…
Descriptors: Foreign Countries, Grade 8, Mathematics Education, Mathematics
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Jookyoung Jung; Andrea Révész; Matthew J. Stainer; Ana Pellicer-Sánchez; Yoojin Chung; Danni Shi – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2025
This study examined if gaze-contingent textual enhancement could be used as an interactive focus-on-form device to promote learning of second language (L2) collocations from computer-mediated reading tasks. Seventy-five Chinese ESL users read three English texts that contained twelve target collocations, presented under one of three conditions: no…
Descriptors: Second Language Learning, English (Second Language), Eye Movements, Reading
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Annette Sundqvist; Felix-Sebastian Koch; Rachel Barr – Journal of Cognition and Development, 2025
In the area of early language development, understanding links between screen media, vocabulary, and grammar in 5-year-old children is crucial yet complex. While previous studies have exposed a negative association between screen use and vocabulary, the roles of content and context remain less explored, especially within the Swedish context. This…
Descriptors: Foreign Countries, Preschool Children, Handheld Devices, Computer Use
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Choudhury, Tanni; Choudhury, Rashmi – Psychology in the Schools, 2023
The work of school counsellors has become complex with the increasing technological advances and adolescents' dependency on them. There is a surprising lack of study in the Indian context, aimed at school counsellor's challenges in dealing with adolescents' digital use. This paper provides better understanding of the challenges of school…
Descriptors: Foreign Countries, Children, Adolescents, Computer Use
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Özge Canogullari – International Journal of Psychology and Educational Studies, 2023
Social media (SM), which is frequently preferred by young people, poses a risk of addiction when used excessively and unconsciously. Having self-awareness and becoming digitally literate, unlike other university students, is essential for psychological counselor candidates (PCC) in terms of preventive counseling they will do in the institutions…
Descriptors: Social Media, Addictive Behavior, Computer Use, Counselor Training
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Enas Mohammad Alwafi – Journal of Education and e-Learning Research, 2023
This study aimed to explore the effect of learner-generated digital materials on students' deep learning approach and self-efficacy. A quasi-experimental design that involves a pre-test, a post-test, a control group and an experiment group was used in this study which involved 51 students (25 students participated in the control group and 26…
Descriptors: Self Efficacy, Student Developed Materials, Computer Uses in Education, Learning
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Christina L. Gagné; Thomas L. Spalding; Alexander Taikh – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2023
Typing slows at the middle of the word. The exact nature of the slowdown is still disputed. Research on attentional and motoric effects in typing suggests that the slowdown is purely a function of chunking of letters in creating the motor output; this approach posits no further influence of linguistic information during output. Research from a…
Descriptors: Syntax, Psycholinguistics, Psychomotor Objectives, Morphology (Languages)
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Karlsson, Linn – Education Inquiry, 2022
This paper analyses the associations between computer use in schools and at home and test scores by using TIMSS data covering over 900,000 children in fourth grade. When controlling for school fixed effects, pupils who use computers at school, especially those who use them frequently are found to achieve less than students who never use computers.…
Descriptors: Scores, Elementary School Students, Achievement Tests, Elementary Secondary Education
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Janja Košir; Andrej Košir; Anja Podlesek; Milena Košak Babuder – Reading & Writing Quarterly, 2024
Several factors can impede the writing process of students with dyslexia. One recommended adjustment to help them overcome these writing challenges is the use of personal computers for writing. The research underscores the significance of effective keyboarding skills in optimizing the benefits of computer-based writing for these students, with…
Descriptors: Foreign Countries, Early Adolescents, Dyslexia, Students with Disabilities
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