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Amin, Eman Abdel-Reheem – Online Submission, 2022
One of the challenges in teaching a foreign language is: finding appropriate ways to enable students to develop their reading fluency and comprehension. Repeated reading and listening-while-reading are two significant strategies that enhance students' fluency and comprehension. This study aimed to develop fluency and comprehension of EFL college…
Descriptors: Computer Software, Teaching Methods, Second Language Learning, Second Language Instruction
Chang, Yu-shan – Australasian Journal of Educational Technology, 2019
The purpose of this study was to investigate the predictability of cloud-based m-learning for creative performance, and the mediating effect of motivation. The participants were 116 college students, who participated in the pre-test and post-test of a teaching experiment. The conclusions of this study are as follows: (1) cloud-based m-learning has…
Descriptors: Computer Software, Creativity, Student Motivation, Telecommunications
Cooper, Mick; van Rijn, Biljana; Chryssafidou, Evi – British Journal of Guidance & Counselling, 2019
This study is a pilot evaluation of a new avatar-based therapeutic tool, ProReal, with psychologically distressed young people within a school setting. In total, 54 young people, aged 12-18 years old, participated in face-to-face "avatar-based counselling." Young people used the software to represent themselves and others, their problems…
Descriptors: Mental Disorders, Counseling Techniques, Adolescents, Computer Software
Alves, Francisco Regis Vieira – Acta Didactica Napocensia, 2019
The teaching of Mathematics in the context of the Mathematical Olympiads in Brazil constitutes a context of research still little considered, with particular interest in the teaching and the learning phenomena. In Brazil, we identified a large number of teachers and students who do not participate in official math competitions, such as the…
Descriptors: Mathematics Instruction, Computer Software, Educational Technology, Technology Uses in Education
Budoya, Christian Misobi; Kissaka, Mussa M.; Mtebe, Joel S. – International Journal of Education and Development using Information and Communication Technology, 2019
Software developers nowadays are adopting agile methods to overcome challenges faced by traditional methods in developing software. However, agile methods lack instructional design to take care of learning needs required in designing software for supporting teaching and learning. This study aimed at designing an integrated model using Feature…
Descriptors: Instructional Design, Computer Software, Computer Uses in Education, Educational Needs
Rodenbough, Philip P.; Manyilizu, Majuto Clement – Journal of Chemical Education, 2019
Meeting the challenge of modern global chemistry education requires collaborations from many different actors. Here, we report the development of culturally relevant computer-based lessons on VSEPR and unit cells designed specifically for implementation in the unique environment of East African high schools. The lesson plans use software more…
Descriptors: Chemistry, Science Instruction, Culturally Relevant Education, Teaching Methods
Roberts, David – Active Learning in Higher Education, 2019
An important contemporary challenge to the large-group lecture in higher education is that it encourages passive learning which is claimed to be out of sync with academic rhetoric and social needs. Attempts to change this practice have salvaged some aspects of the higher education experience for students, but they have not transformed the learning…
Descriptors: Active Learning, Visual Aids, Imagery, Higher Education
Yeomans, Lucy; Zschaler, Steffen; Coate, Kelly – ACM Transactions on Computing Education, 2019
Programming skills are an increasingly desirable asset across disciplines; however, learning to program continues to be difficult for many students. To improve pedagogy, we need to better understand the concepts that students find difficult and which have the biggest impact on their learning. Threshold-concept theory provides a potential lens on…
Descriptors: Programming, Student Attitudes, Attitudes, Concept Formation
Smeets, Roger; Broaekman, Francette; Bouwers, Eric – International Educational Data Mining Society, 2019
Research on automated affect detection in educational software using play log data has shown promising results. Yet most studies use classroom-based software designed for adolescents or adults. In this paper, we aim to detect affection in an online educational platform primarily aimed at home use by young children. This presents two challenges: we…
Descriptors: Computer Software, Young Children, Evaluation Methods, Psychological Patterns
Mota, José Miguel; Ruiz-Rube, Iván; Dodero, Juan Manuel; Figueiredo, Mauro – International Association for Development of the Information Society, 2016
Augmented Reality (AR) technology allows the inclusion of virtual elements on a vision of actual physical environment for the creation of a mixed reality in real time. This kind of technology can be used in educational settings. However, the current AR authoring tools present several drawbacks, such as, the lack of a mechanism for tracking the…
Descriptors: Virtual Classrooms, Computer System Design, Computer Software Evaluation, Computer Software
Yeh, Shu Fen – Advances in Language and Literary Studies, 2021
In the past two decades, the growing rage of computer mediated environments (CMC) affords new literacies and new opportunities for language learners to experience, construct, communicate, and access knowledge (Ware, Kern & Warschauer, 2016). Also, it suggests that writing in multimodal in the digital ear contributes to its production and…
Descriptors: Collaborative Writing, Computer Software, Computer Mediated Communication, Second Language Learning
Wibawanto, Wandah; Triyanto; Cahyono, Agus; Rohendi, Tjetjep R. – International Journal of Higher Education, 2021
Implementing short courses on the complex process of batik creation for foreign students, which have to be conducted online due to the COVID-19 pandemic, presents a challenge. Therefore, this research aims to explore the implementation of batik art practices that involve online learning and digital technology. This study entails an online course…
Descriptors: Handicrafts, Art Products, Art Activities, Art Education
Mackay, Jessica; Andria, Maria; Tragant, Elsa; Pinyana, Àngels – ELT Journal, 2021
This study examines the results of an intervention conducted with adult EFL learners in Barcelona, Spain, to foster engagement with the target language outside class time. As part of the programme, the messaging service WhatsApp was used to carry out a range of voluntary communicative tasks, in learners' own time. Familiarity with this tool made…
Descriptors: Computer Software, Second Language Learning, Second Language Instruction, English (Second Language)
Schulz-Heidorf, Katrin; Jernes, Margrethe; Hoel, Trude; Mangen, Anne – European Early Childhood Education Research Journal, 2021
This article presents findings from a study carried out with groups of children (N = 72; M = 57.2 months) in early childhood education and care (ECEC) institutions in Norway. Twelve teachers read two stories, once in a print book format and once in a picture book app, with groups of children. Children's and teachers' verbal engagement was coded…
Descriptors: Computer Software, Norwegian, Early Childhood Education, Preschool Teachers
Liu, Guan-Chen; Ko, Chih-Hsiang – E-Learning and Digital Media, 2021
The present study aimed at exploring the effects of integrating social media (instant messaging through Line App and Facebook) and design thinking into a vocational education course on corporate identity design in Taiwan. Corporate identity helps organizations achieve competitive advantage. This benefit is even more pronounced in Taiwan, where…
Descriptors: Social Media, Teaching Methods, Design, Comparative Education

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