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Lim, Kenneth Y. T.; Lim, Ryan – British Journal of Educational Technology, 2020
This study describes an approach to history education which leverages augmented reality (AR). Currently, most learning interventions with AR are designed from the paradigm of an expert-led model of teaching, where the AR artefact is created by a domain expert; under such a paradigm, the learner has limited ownership of the process of artefact…
Descriptors: Semiotics, Foreign Countries, Intervention, Computer Simulation
Humble, Niklas; Mozelius, Peter; Sällvin, Lisa – International Journal of Information and Learning Technology, 2020
Purpose: The purpose of this study is to analyse and discuss K-12 mathematics and technology teachers' perceptions on integrating programming in their teaching and learning activities, and perceptions on different programming tools. Design/methodology/approach: The approach of a case study was used, with data collected from three instances of a…
Descriptors: Elementary School Teachers, Secondary School Teachers, Teacher Attitudes, Technology
Jeon, Jaeho – Education and Information Technologies, 2022
The landscape of self-directed learning in mobile-assisted language learning (MALL) is changing from mechanical and repetitive to communicative and meaningful learning. This is due to the development and integration of conversational agents into mobile devices. Students can learn a language via a self-directed interactive app (SIA) where they can…
Descriptors: Telecommunications, Computer Assisted Instruction, Independent Study, Second Language Learning
Baidoo, Stephen Rowland; Reaburn, Robyn; Oates, Greg – Mathematics Education Research Group of Australasia, 2022
This study reports on the development, validation, and reliability of a geometry disposition scale (GDS) to measure pre-service teachers' (PSTs') attitudes to geometry learning. PSTs from two Colleges of Education (CoEs) in Ghana volunteered to participate in the study (N = 153). A principal component analysis (PCA) extracted four factors: deep…
Descriptors: Preservice Teachers, Student Attitudes, Geometry, Teaching Methods
Wood, Eileen; Vica, Cristiana; Gottardo, Alexandra; Iminza, Rose; Kiforo, Enos; Wade, Anne – Oxford Review of Education, 2022
The present study examines experiences of mentor teachers and their teacher colleagues following three days of professional development training for early literacy instruction and a literacy software program (ABRA). Four Kenyan teacher-mentors were interviewed and 34 teachers were surveyed. Training included program specific and curriculum…
Descriptors: Foreign Countries, Literacy Education, Faculty Development, Computer Software
Liu, Yi-Fen – HOW, 2022
Within the field of TESOL, language teacher identity (LTI) has been the focus of a myriad of studies in the previous two decades. Researchers need to trace back in order to move forward, it is an essential step towards a comprehensive understanding of what has been done in LTI research. This review article provides an overall literature review on…
Descriptors: Language Teachers, English (Second Language), Second Language Learning, Second Language Instruction
The Discourse-Based Interview on Twitch: Methods for Studying the Tacit Knowledge of Game Developers
Shivener, Rich; Da Silva, Jessica Oliveira; Rahman, Anika – Composition Forum, 2022
In this essay, we argue that Twitch is an incredible platform for cultivating discourse-based interviews (DBIs) and has yet to be addressed in DBI research involving digital tools. To demonstrate that argument, we detail the methods behind collaborative research project between two undergraduates and a faculty studying game developers on the…
Descriptors: Discourse Analysis, Interviews, Computer Software, Barriers
Katasila, Phichitra; Poonpon, Kornwipa – English Language Teaching, 2022
The present study aimed to investigate the effects of blended learning instruction on vocabulary knowledge of Thai primary school students and students' perceptions toward learning vocabulary through blended learning instruction. A mixed-methods approach was used. Quantitatively, a single group pretest-posttest design was used to measure students'…
Descriptors: Blended Learning, Teaching Methods, Student Attitudes, Elementary School Students
Yang, Kyungmo; Bae, Jiyoung – English Teaching, 2022
The purpose of this study was to investigate the continuity of reading passages of Korean high school English textbooks with the 2015 Revised National Curriculum using CohMetrix, a software that analyzes English texts in a range of linguistic features. Twentyone English textbooks were analyzed: 11 High School English, five High School English I,…
Descriptors: High School Students, English (Second Language), Second Language Learning, Second Language Instruction
Khademi, Hamidreza; Cardoso, Walcir – Research-publishing.net, 2022
This article, based on Khademi's (2021) Master's thesis, examines the use of Google Translate (GT) and its speech capabilities, Text-to-Speech Synthesis (TTS) and Automatic Speech Recognition (ASR), in helping L2 learners acquire the pronunciation of English past -ed allomorphy (/t/, /d/, /id/) in a semi-autonomous context, considering three…
Descriptors: Second Language Learning, Second Language Instruction, Translation, Computer Software
Ozdemir, Ali; Alaybeyoglu, Aysegul; Mulayim, Naciye; Uysal, Muhammed – International Journal of Research in Education and Science, 2018
In this study, an intelligent system which determines learning style of the students is developed to increase success in effective and easy learning. The importance of the proposed software system is to determine convenience degree of the student's learning style. Personal information form and Dunn Learning Style Preference Survey are used to…
Descriptors: Cognitive Style, Computer Software, Measures (Individuals), Statistical Analysis
Giannakopoulos, George; Tatlas, Nicolas-Alexander; Giannakopoulos, Vassilios; Floros, Andreas; Katsoulis, Philippos – British Journal of Educational Technology, 2018
We present a suite of inclusive games designed to address the needs of people with blindness or low vision. Particularly, through the employment of modern sonification strategies that achieves efficient perceptual representation of the game-play, several audio-games with different scenarios and application scope (entertainment and education) were…
Descriptors: Blindness, Visual Impairments, Audio Equipment, Computer Games
Berre, Arne J.; Huang, Shihong; Murad, Hani; Alibakhsh, Hanieh – Computer Science Education, 2018
This article presents the results of observations and analyses of students' learning model-driven system development from two related courses taught at a university in Norway and at a university in the United States in 2015, and consequently, in an updated version in 2016. The motivation of this article is to understand and analyse how effective…
Descriptors: Engineering Education, Computer Software, Foreign Countries, Problem Solving
Correia, Rui; Duarte, Lia; Teodoro, Ana Cláudia; Monteiro, António – Education Sciences, 2018
Education, together with science and technology, is the main driver of the progress and transformations of a country. The use of new technologies of learning can be applied to the classroom. Computer learning supports meaningful and long-term learning. Therefore, in the era of digital society and environmental issues, a relevant role is provided…
Descriptors: Educational Technology, Technology Uses in Education, Geographic Information Systems, Computer Software
Seah, Ming Li Carol; Koh, Koon Teck – European Physical Education Review, 2021
Smartphones are omnipresent and offer real-time information on the go. Predominantly, adolescent girls have been found to be engaged in levels of physical activity (PA) below the daily recommended guideline of at least 60 minutes of moderate-to-vigorous intensity, and especially during weekends. Lack of sufficient PA can lead to a risk of…
Descriptors: Females, Telecommunications, Handheld Devices, Risk

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