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Sultan Narin; Zeynep Comert; Yavuz Samur – Turkish Online Journal of Distance Education, 2025
The metaverse, which has a history of about thirty years in written literature, became the agenda of humanity again in the first quarter of the twenty-first century. Although it seems almost impossible today to draw the boundaries of the experience that this technology, which arouses great excitement, will offer, it is possible to say that…
Descriptors: Teacher Attitudes, Technology Uses in Education, Affordances, Barriers
Saada Khadragy; Nadeen Selim; Dalia Hassan; Samira Setoutah; Osama Abdelbary – Educational Process: International Journal, 2025
Background/purpose: The integration of immersive technologies in education has been increasing. Such technologies include: the virtual reality (VR)-based technologies, which have raised engagement and interactivity, and foster the development of skills in academic settings. Thus, this study aimed to explore the attitudes of faculty members in…
Descriptors: Foreign Countries, Technology Integration, Technology Uses in Education, Computer Simulation
Serhat Orhak; Kürsat Çagiltay – Journal of Educational Technology and Online Learning, 2024
The integration of Virtual Reality (VR) technologies into education holds immense promise. Virtual Reality has the potential of providing an immersive and interactive learning experience, thus allowing students to engage with educational content in a more meaningful way. As it can be customized and developed for different purposes, VR can be…
Descriptors: Computer Simulation, Educational Technology, Teacher Attitudes, Technology Integration
Felix Kwame Kumedzro; Charles Roland Haruna; Morgan Chitiyo; Emmanuel Arthur-Nyarko – International Journal of Education and Development using Information and Communication Technology, 2025
Extended Reality (XR) has become one of the emerging technologies with great educational possibilities that is being adopted at different educational levels including children with hearing impairment. This study was designed to investigate the prospects of XR in improving the efficacy of teaching and learning of students with hearing impairment at…
Descriptors: Foreign Countries, Computer Simulation, Technology Uses in Education, Hard of Hearing
Exploring Simulation for Immersive Learning Experiences in the Digital, Open, and Distance Classroom
Dewi Amat Sapuan; Josephine Ie Lyn Chan – Journal of Learning for Development, 2024
Simulation-based learning has the potential to foster a transformative learning culture within the Open and Distance Learning (ODL) environment. This report is based on a research project, integrating a simulation into a digital ODL classroom, conducted in Wawasan Open University, an ODL university in Malaysia. The report highlights how a…
Descriptors: Computer Simulation, Educational Technology, Distance Education, College Students
Brian Shambare; Thuthukile Jita – Education and Information Technologies, 2025
Virtual learning technologies have become integral in education globally, with developed countries leading in implementation. In contrast, Global South countries like South Africa are only beginning to conceptualise Virtual Laboratory (VL) integration, with limited practical implementation. This study underscores the importance of understanding…
Descriptors: Science Teachers, Teacher Attitudes, Computer Simulation, Science Laboratories
Hüseyin Kocasaraç; Handson Fingi Mlotshwa – South African Journal of Education, 2024
With the study reported on here we aimed to determine and compare teacher perceptions of the concept of virtual reality between Turkish and South African teachers using metaphors. We adopted a phenomenological approach, and a questionnaire was administered to a total of 100 teachers in both countries, using random sampling. The study included 4…
Descriptors: Foreign Countries, Cultural Differences, Teacher Attitudes, Computer Simulation
Karen Ann Walstra; Johannes Cronje; Thirusellvan Vandeyar – Electronic Journal of e-Learning, 2024
Virtual reality (VR) is used across the educational spectrum (higher education, high school, primary school, and even pre-school); however, primary school teachers' perceptions of using VR in their classrooms require further research. A brief review of the literature of 100 existing articles related to teaching within the primary school context…
Descriptors: Computer Simulation, Elementary School Teachers, Teacher Attitudes, Technology Uses in Education
Brian Shambare; Thuthukile Jita – International Journal of Virtual and Personal Learning Environments, 2025
In many Global South countries, including South Africa, the adoption of Virtual Lab (VL) remains largely conceptual. This paper emphasizes the necessity of understanding teachers' perceptions of VL before implementation to mitigate risks of abandonment or underutilization post deployment. Guided by the Technology Acceptance Model (Davis, 1989),…
Descriptors: Foreign Countries, Science Education, Educational Technology, Computer Simulation
Nadaraj Govender; Luis José Brás – African Journal of Research in Mathematics, Science and Technology Education, 2025
This study explored science teachers' beliefs regarding the integration of simulations in inquiry-based science teaching (IBST) toward improving inquiry-based learning (IBL), both being grounded in constructivist principles in promoting critical and innovative thinking, scientific literacy and learner autonomy. Teachers' beliefs are crucial to…
Descriptors: Foreign Countries, Science Instruction, Inquiry, Teacher Attitudes
Tertiary Educators' Awareness of and Readiness to Use Virtual Reality (VR) in Remote Online Learning
Wan Jumani Fauzi; Noor Raha Mohd Radzuan; Aisyah Khaleeda Rosli; Ezihaslinda Ngah; Awanis Romli; Roslinda Abd Wab; Wan Aslynn Salwani Wan Ahmad – International Society for Technology, Education, and Science, 2023
COVID-19 pandemic has transformed the conventional education landscape to online remote learning. However, this transition has brought about certain challenges such as low levels of student engagement and motivation, which raises the question of whether students are actually learning. Using Virtual Reality (VR) in teaching and learning (T&L)…
Descriptors: College Faculty, Knowledge Level, Readiness, Computer Simulation
Gökhan Çaliskan; I?Lknur Maya – Journal of Educational Technology and Online Learning, 2024
Nowadays, technology is constantly evolving. The use of developing technologies in daily life brings transformation. One of the areas where transformation is inevitable is education. Developing technologies cause the emergence of new applications and paradigms in education. One of these applications is Metaverse, which have increased in popularity…
Descriptors: Higher Education, Teacher Attitudes, Computer Simulation, Educational Change
Michael Schwaiger; Mitja Krajncan; Matej Vukovic; Matija Jenko; Daniel Doz – Education and Information Technologies, 2024
Although many studies have investigated the possible use of virtual reality (VR), extended reality (XR), and augmented reality (AR), there is a lack of research that specifically focuses on educators' opinions and awareness about the usage of these technologies in educational settings. Therefore, the present research aimed to investigate…
Descriptors: Teacher Attitudes, Computer Simulation, Simulated Environment, Technology Uses in Education
Brian Shambare; Thuthukile Jita – Rural Educator, 2025
Despite the promising advantages of cutting-edge technologies like virtual laboratories (VL) for enhancing science education, a significant gap remains between their theoretical benefits and practical application, particularly in rural schools in the Global South. This article argues that the effective integration of VL is largely dependent on…
Descriptors: Rural Schools, Secondary Schools, Computer Simulation, Computer Uses in Education
Ulla Hemminki-Reijonen; Noha M. A. M. Hassan; Minna Huotilainen; Jaana-Maija Koivisto; Benjamin Ultan Cowley – npj Science of Learning, 2025
Emerging technologies are transforming education, necessitating research on their optimal integration. This article introduces an Intelligent Virtual Reality (IVR) approach that incorporates Generative Artificial Intelligence (GAI) through two GAI-powered pedagogical characters, aiming to address educational needs. This qualitative descriptive…
Descriptors: Artificial Intelligence, Computer Simulation, College Instruction, Instructional Design

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