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Mansour Saleh Alabdulaziz; Ali Abdullah Alhammadi – Open Education Studies, 2024
The objective of this research is to examine the impact of the Madrasati platform experience on acquiring mathematical concepts, and improving learning motivation from the point of view of mathematics teachers. To achieve the objective of the research, the researchers relied on the descriptive approach in its survey style. The sample of the study…
Descriptors: Foreign Countries, Mathematics Education, Mathematics Teachers, Mathematical Concepts
Senad Orhani; Kyvete Shatri – Educational Process: International Journal, 2025
Background/purpose: In the modernized society with advanced technology, as education becomes increasingly dependent on information technology, there is a need to prepare the next generation of students with a wide variety of skills and abilities necessary for future scientific careers. Modern educational challenges include the task of engaging…
Descriptors: Computer Games, Technology Uses in Education, Game Based Learning, Student Motivation
Prates, Jorge Marques; Melo, Silvana Morita; Valle, Pedro Henrique Dias; Garcia, Rogério Eduardo; Maldonado, José Carlos – Informatics in Education, 2023
Nowadays, SPOCs (Small Private Online Courses) have been used as complementary methods to support classroom teaching. SPOCs are courses that apply the usage of MOOCs (Massive Open Online Courses), combining classroom with online education, making them an exciting alternative for contexts such as emergency remote teaching. Although SPOCs have been…
Descriptors: Computer Software, Computer Science Education, COVID-19, Pandemics
Jinhe Zhang – European Journal of Education, 2025
This study explores how well DAW software works for students' 'Academic Singing' training in raising their motivation and academic performance. The practical portion included a case study based on the BandLab DAW system, including its educational analysis. A five-month experiment was conducted with 150 s-year [Harbin Normal University]…
Descriptors: Music Education, Singing, Computer Software, Student Motivation
Xiaoxuan Fang; Davy Tsz Kit Ng; Manwai Yuen – Education and Information Technologies, 2025
To promote computational thinking in mathematics education, Scratch is used to foster students' computational thinking and mathematical understanding. However, students face challenges in block-based programming environments, such as having low motivation, high anxiety, and cognitive loads. This study combined the pedagogical values of Geogebra…
Descriptors: Computer Software, Mental Computation, Elementary School Mathematics, Grade 5
Hui Zhang; Haihan Zhang; Qian Zhang – Innovations in Education and Teaching International, 2024
Computer programming and municipal engineering (ME) students' specialised knowledge are still poorly integrated, leading to limited improvement of students' programming abilities. This paper describes an effective attempt in ME at Xi'an University of Architecture and Technology (XAUAT). Students were divided into several teams and required to…
Descriptors: Engineering Education, Municipalities, Skill Development, Universities
Mohamad Ikram Zakaria; Wong Wai San Carol; Mohd Fadzil Abdul Hanid; Mohd Fahmi Adnan; Nur Fatihah Raimi; Syarifah Maryam Syed Azman – Mathematics Teaching Research Journal, 2024
GeoGebra represents a significant advancement in educational technology, providing dynamic tools for mathematics education. However, its specific impact on student motivation and achievement in geometry remains understudied. This research investigates the effects of integrating geometrical design through GeoGebra on these outcomes. Conducted over…
Descriptors: Foreign Countries, Mathematics Education, Mathematics Instruction, Secondary School Students
Alessio Castiglione – Research on Education and Media, 2025
The use of social networking sites (SNSs) in teaching is of increasing importance, for it puts into question how what we have, until the digital revolution, understood formal education to be. The earliest social media came about and were developed parallel to generations Z and Alpha. This review analyzed at least 8 articles published between 2019…
Descriptors: Social Media, Social Networks, Teaching Methods, Databases
Tulegen Botagariyev; Svetlana Kubiyeva; Aiymgul Akhmetova; Petr Tissen; Nurolla Mambetov; Zhaxykul Sadykova – Interactive Learning Environments, 2024
This study aims to generate instructions for physical education teachers on how to improve physical fitness of students and enhance their physical development using digital applications. For this, the physical development levels of middle school students were analyzed. The secondary goal is to determine how effective the digital learning tools are…
Descriptors: Foreign Countries, Physical Education, Physical Education Teachers, Physical Fitness
Tim T. Favier; Veronique A. J. M. Schutjens – Journal of Geography in Higher Education, 2025
Recent advancements in geospatial technologies enable geography students to explore outdoor phenomena independently, without teacher guidance. Several authors argue that smartphone apps can effectively replace the teacher in excursions, addressing challenges such as teachers' limited availability. However, empirical research comparing the actual…
Descriptors: Geography Instruction, Telecommunications, Handheld Devices, Geographic Information Systems
Genç, Galip; Öksüz, Cumali – Journal of Educational Technology and Online Learning, 2023
This study aimed to reveal the effect of teaching the 4th grade circumference measurement subject with the dynamic geometry software "GeoGebra" on achievement and motivation. In the research, the pre-test -- post-test control group design, which is one of the quasi-test designs, was used. In the Mathematics lessons conducted with the…
Descriptors: Grade 4, Measurement, Geometry, Computer Software
Xiaoran Xu; Lei Mee Thien – Journal of Applied Research in Higher Education, 2025
Purpose: This study intends to extend the unified theory of acceptance and use of technology (UTAUT) model by integrating perceived enjoyment as an intrinsic motivation so as to investigate factors influencing Chinese undergraduate English as a Foreign Language (EFL) students' intention to use ChatGPT for English learning.…
Descriptors: Undergraduate Students, English (Second Language), Second Language Learning, Computer Software
Nursakinah, Yulianita; Prima, Eka Cahya; Agustin, Rika Rafikah – Journal of Science Learning, 2023
The lack of digital media to support middle school chemistry learning needs further expanded. Hence, an Android application as a learning media on acid, base, and salt topics was needed. This study aims to develop FunLABS (Fun Learning Acid, Base, and Salt) android-based applications. This study used a DDD-E model of development as a research…
Descriptors: Handheld Devices, Computer Oriented Programs, Chemistry, Science Instruction
Kenan Gökdag; Meriç Özgeldi; Ilker Yakin – International Journal of Mathematical Education in Science and Technology, 2023
This study investigates sixth-grade students' explorations of tessellations with Scratch through the mathematical aesthetics. For this purpose, the study analyzed the students' explorations by considering the roles of mathematical aesthetics identified by Sinclair (2004): generative, evaluative, and motivational role. Six middle-school students…
Descriptors: Grade 6, Aesthetics, Mathematics Instruction, Geometric Concepts
Abirami, A. M.; Pudumalar, S.; Pandeeswari, S. Thiruchadai – International Journal of Adult Education and Technology, 2023
Software engineering is a core theory course offered in undergraduate engineering programmes which deals with various systematic approaches, methods, and tools that can be employed for designing, developing, testing, and maintaining quality software applications. It is one of the challenging courses for the teaching faculty. After graduation, the…
Descriptors: Educational Environment, Undergraduate Students, Computer Science Education, Computer Software

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