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Showing 1 to 15 of 57 results Save | Export
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Azetu Azashi Agyo; Emmanuel John Anagu – International Journal of Technology in Education and Science, 2025
As educational needs change, gamified immersive virtual reality (I-VR) can enhance learning by making it more interactive. Immersive virtual reality is used more in science than in the humanities. This study uses the Theory of Planned Behavior (TPB) to explore factors that affect students' intentions to use gamified I-VR, particularly in…
Descriptors: Gamification, Computer Simulation, Literacy, English Instruction
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Agustí Canals; Josep Cobarsí-Morales; Eva Ortoll – Online Learning, 2025
The idea of social capital as the value obtainable from an individual's social relationships has been used to study many organizational and social settings, but rarely virtual environments. We used data from an online higher education institution to examine how an individual's social capital derived from her position in the social structure…
Descriptors: Online Courses, Social Capital, Academic Achievement, Social Structure
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Mauricio E. Reyes; Ricardo Cruz; Ivan Meza – Interactive Learning Environments, 2024
In this work, we study the feeling of membership in undergraduate students who interact with their higher education institution through a virtual environment. We explore the "Centro de Investigaciones en Diseño Industrial" (CIDI) case, in which a virtual environment was built using the Roblox platform to enhance the online experience…
Descriptors: Foreign Countries, Undergraduate Students, Distance Education, Electronic Learning
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Assel Sharimova; Elaine Wilson – Professional Development in Education, 2025
As a source of social capital, teachers' professional networks have been linked in the research literature with professional learning. Social media platforms have increased teachers' professional networking opportunities, suggesting more space for informal learning. Capturing the experiences of 41 school teachers in Kazakhstan using thematic…
Descriptors: Social Capital, Communities of Practice, Social Networks, Social Media
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Vanessa Botero-Gómez; Luís Germán Ruiz-Herrera; Alejandro Valencia-Arias; José Alberto Oré León; Lilian Verde Flores – Cogent Education, 2024
The aim of this article is to examine challenges and motivations among university teachers regarding the use of information and communication technology (ICT) tools in virtual learning environments in the context of an emerging country that is undergoing post-pandemic educational adaptation. A descriptive study was developed with open-ended…
Descriptors: Foreign Countries, Developing Nations, Teacher Motivation, College Faculty
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Ting Wang; Majid Ghasemy – SAGE Open, 2025
With the development of information and communication technology, virtual mobility, as an approach to internationalising education, allows students to receive cross-border education without going abroad through online educational interactions. Additionally, the outbreak of the COVID-19 pandemic accelerates the development of virtual mobility, and…
Descriptors: Bibliometrics, International Education, Distance Education, Computer Simulation
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Mohamed M. Mostafa – Interactive Learning Environments, 2023
Interactive Learning Environments (ILE) is a leading international journal in the design and use of interactive learning environments. In this study we conduct a comprehensive bibliometric analysis spanning three decades to objectively examine the journal's impactful authors, citation patterns, collaboration networks and emerging trends.…
Descriptors: Bibliometrics, Network Analysis, Developing Nations, Developed Nations
Abdullah, Mahmoud M. S.; Abdel-Gawad, Rehab A. El-sayed; Ibrahim, Ibrahim Badry Marwany – Online Submission, 2023
This study investigated the effectiveness of using a social learning programme facilitated by Facebook to develop some creative writing skills and motivation to learn English among secondary-one school students. Seventy students in secondary-one grade in Al-Shahid Hussein A. Abdul-Raouf Mixed Secondary School in Al-Maabda in the second semester of…
Descriptors: Creative Writing, Teaching Methods, English (Second Language), Second Language Learning
Baratchian, Taher; Hashemi, Shahnaz; Jafari, Ali; Far, Mohammad Soltani – Journal of Educational Psychology - Propositos y Representaciones, 2020
Virtual social networks nowadays play a very important role in getting and receiving daily news. Therefore, it is necessary to know the extent and reasons for users to use this tool and compare it with other media. Therefore, it is essential to know the extent and reasons for users to utilize this tool and compare it with other media. This study…
Descriptors: Social Networks, Computer Simulation, Comparative Analysis, Computer Software
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Kaya, Omer Sami; Bicen, Huseyin – International Journal of Distance Education Technologies, 2019
Augmented reality (AR) applications can be used in almost all education and training environments. In this study, it reveals the relationship between perceived usefulness, utility and attitudes regarding the use of AR applications in educational environments as well as the relationship between attitude levels and academic achievements. It also…
Descriptors: Computer Simulation, Technology Uses in Education, Academic Achievement, Usability
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Weber, Peter; Rothe, Hannes – International Journal on E-Learning, 2016
This paper is a report on the findings of a study conducted on the use of the social networking service NING in a cross-location e-learning setting named "Net Economy." We describe how we implemented NING as a fundamental part of the setting through a special phase concept and team building approach. With the help of user statistics, we…
Descriptors: Electronic Learning, Guidelines, Social Networks, Communities of Practice
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García-Monge, Alfonso; González-Calvo, Gustavo; Bores-García, Daniel – Open Learning, 2019
The dynamics of a community of practice are full of tensions and changes regarding possibilities and types of participation. The case study in this paper followed the approach of Stake by focusing on the tension between the willingness to participate and actual participation in an online social network called MultiScopic which involves children of…
Descriptors: Computer Simulation, Communities of Practice, Case Studies, Social Networks
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Radcliff, Phil – Action Learning: Research and Practice, 2017
This account of practice encompasses a pilot virtual action learning programme with a small group of learners. This was an 18-month extension to the one-week Leadership Open Programme that the participants had previously completed at the Business School. It includes insights from an evaluation study completed in early 2016. It considers in…
Descriptors: Capacity Building, Pilot Projects, Leadership Training, Experiential Learning
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Prestridge, Sarah – Technology, Pedagogy and Education, 2017
In 2012, a research project was implemented to investigate the possibility and effectiveness of instituting a personalised and virtually networked mode of professional development to promote teacher confidence and competence with information and communications technology and its use as a key component of teachers' pedagogy. The aim of the project…
Descriptors: Faculty Development, Online Courses, Teaching Methods, Computer Simulation
Al-Jarf, Reima – Online Submission, 2020
An English teacher uses Skype to connect his high school students in an Indian village with international teachers to help them interact and converse with them in English. Each international teacher interacts with the students in English once for 40 minutes. The teacher does that daily, and each day an international guest teacher is from a…
Descriptors: Foreign Countries, Social Media, Social Networks, Videoconferencing
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