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Showing 1 to 15 of 129 results Save | Export
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Hamer, Jessica M. M.; Kemp, Peter E. J.; Wong, Billy; Copsey-Blake, Meggie – International Journal of Science Education, 2023
Despite being in a digital age, the diversity of young people choosing to study and work in computing is of ongoing concern, especially low numbers of girls. This paper aims to determine the profile of students who are more likely to aspire to be computer scientists and provide insights into the key factors that shape their aspirations in this…
Descriptors: Foreign Countries, Secondary School Students, Student Attitudes, Occupational Aspiration
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Ville Isomöttönen; Antti Jussi Lakanen; Elina Valkonen – ACM Transactions on Computing Education, 2025
Identity has received ample attention in computing education research from the viewpoint of "computing identity" and broadening participation, while more attention has been called for to clarify its role. We looked into identity development in the context of Computer Science 1 (CS1) based on Marcia's identity statuses and subsequent…
Descriptors: Computer Science Education, Self Concept, Self Efficacy, College Students
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Hüseyin Gokal; Cem Ufuk Baytar – Turkish Online Journal of Educational Technology - TOJET, 2025
This study aims to examine university students' intentions to use artificial intelligence (AI) applications in their educational processes within the context of job characteristics (JC), technology characteristics (TC), task-technology fit (TTF), and self-efficacy (SE). The research was conducted with 965 students enrolled in Information…
Descriptors: College Students, Intention, Technology Uses in Education, Artificial Intelligence
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Irene Govender; Reginald G. Govender; Desmond Wesley Govender – Educational Process: International Journal, 2025
Background/purpose: This research explores the use of robotics to facilitate the learning of computer programming among non-specialist pre-service teachers with no prior programming experience. With the increasing demand for 21st-century teaching competencies, it is essential to equip future educators with computational thinking (CT) skills, even…
Descriptors: Robotics, Coding, Preservice Teachers, Computer Science Education
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Muhammed Murat Gümüs; Volkan Kukul; Özgen Korkmaz – Informatics in Education, 2024
This study aims to explain the relationships between secondary school students' digital literacy, computer programming self-efficacy and computational thinking self-efficacy. The study group consists of 204 secondary school students. A relational survey model was used in the research method and three different data collection tools were used to…
Descriptors: Correlation, Middle School Students, Thinking Skills, Digital Literacy
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Verica R. Milutinovic; Ivana Obradovic; Suzana Ðordevic – Educational Studies, 2025
Many countries are revising their computing curricula, including Serbia, where coding became a core subject in primary schools in 2017/2018. Gamification is a common teaching method, yet little research explores primary students' motivation to learn coding through gamification. This study aims to investigate the factors that influence primary…
Descriptors: Foreign Countries, Elementary School Students, Gamification, Coding
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Siran Li; Jiangyue Liu; Qianyan Dong – Australasian Journal of Educational Technology, 2025
Recent advancements in generative artificial intelligence (GenAI) have drawn significant attention from educators and researchers. However, its effects on learners' programming performance, self-efficacy and learning processes remain inconclusive, while the mechanisms underlying its efficiency-enhancing potential are underexplored. This study…
Descriptors: Artificial Intelligence, Technology Uses in Education, Computer Science Education, Programming
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Ding-Chau Wang; Yong-Ming Huang – Interactive Learning Environments, 2024
Tiny and affordable computers (e.g. Raspberry Pi and Arduino) have been widely applied to technology-enhanced hands-on learning (THL). However, little scholarly attention has been devoted to the key factors behind students' performance in THL contexts. Therefore, this study not only helped the participants learn computer science through THL, but…
Descriptors: Handheld Devices, Self Efficacy, Educational Technology, Computer Science Education
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Xiaodong Huang; Chengche Qiao – Science & Education, 2024
Artificial intelligence is the unification of philosophy, cognitive science, mathematics, neurophysiology, psychology, computer science, information theory, cybernetics, and uncertainty theory. Therefore, it is feasible and necessary to utilize STEAM (Science, Technology, Engineering, Liberal Arts, and Mathematics) education to learn artificial…
Descriptors: Thinking Skills, Artificial Intelligence, STEM Education, Art Education
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Antti-Jussi Lakanen; Ville Isomöttönen – Informatics in Education, 2023
This research investigates university students' success in their first programming course (CS1) in relation to their motivation, mathematical ability, programming self-efficacy, and initial goal setting. To our knowledge, these constructs have not been measured in a single study before in the Finnish context. The selection of the constructs is in…
Descriptors: Foreign Countries, College Students, Student Motivation, Self Efficacy
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Ying-Chieh Liu; Hung-Yi Chen – IEEE Transactions on Education, 2025
Contribution: Expand the scope of factors influencing self-efficacy and highlight the importance of teaching quality, peer support, perceived course value, the moderating effects of self-regulation, and adversity quotient (AQ). Background: Self-efficacy has been regarded as an important factor in students' learning performance. However, little…
Descriptors: Foreign Countries, College Students, College Faculty, Programming
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Haoming Wang; Chengliang Wang; Zhan Chen; Fa Liu; Chunjia Bao; Xianlong Xu – Education and Information Technologies, 2025
With the rapid development of artificial intelligence technology in the field of education, AI-Agents have shown tremendous potential in collaborative learning. However, traditional Computer-Supported Collaborative Learning (CSCL) methods still have limitations in addressing the unique demands of programming education. This study proposes an…
Descriptors: Artificial Intelligence, Cooperative Learning, Programming, Computer Science Education
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Yuan-Chen Liu; Tzu-Hua Huang; Chien-Chia Huang – Interactive Learning Environments, 2024
In this study, an interactive programming learning environment was built with two types of error prompt functions: 1) the key prompt and 2) step-by-step prompt. A quasi-experimental study was conducted for five weeks, in which 75 sixth grade students from disadvantaged learning environments in Taipei, Taiwan, were divided into three groups: 1) the…
Descriptors: Programming, Computer Science Education, Cues, Grade 6
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Liu, Bing; Xu, Liping; Luo, Xiaobing; Lu, Shui-lin – International Journal of Information and Communication Technology Education, 2023
Exploring the relationship between teacher support and students' learning engagement in high school information technology courses can help improve students' learning ability. The researchers took 246 high school students from a city in China as the research subjects and used structural equation modeling to explore the relationship between teacher…
Descriptors: Foreign Countries, High School Students, Information Technology, Self Efficacy
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Liu, Jun; Li, Qingyue; Sun, Xue; Zhu, Ziqi; Xu, Yanhua – Asia Pacific Journal of Education, 2023
Programming self-efficacy plays an important role in promoting interest in programming education among teenagers. Therefore, the purpose of this study was to examine to what extent family socioeconomic status, programming learning, programming teaching, and gender influence programming self-efficacy. A total of 851 upper-secondary-school students…
Descriptors: Programming, Computer Science Education, Self Efficacy, Foreign Countries
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