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Showing 1 to 15 of 27 results Save | Export
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Sezer, Baris; Abay, Ece – Scandinavian Journal of Educational Research, 2019
The objective of this study was to examine the effects of the flipped classroom method on the academic achievement of medical students in the Good Medical Practice Program, collect data on the students' opinions of this method, and offer solutions to some of the most commonly cited problems in the literature regarding its use. The research design…
Descriptors: Medical Education, Teaching Methods, Blended Learning, Medical Students
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Carle, Myriam S.; Visser, Rebecca; Flynn, Alison B. – Chemistry Education Research and Practice, 2020
We developed an online learning module called ''Organic Mechanisms: Mastering the Arrows'' to help students learn part of organic chemistry's language--the electron-pushing formalism. The module guides students to learn and practice the electron-pushing formalism using a combination of interactive videos, questions with instant feedback, and…
Descriptors: Science Instruction, Organic Chemistry, Open Educational Resources, Pretests Posttests
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Leszczynski, Piotr; Charuta, Anna; Laziuk, Beata; Galazkowski, Robert; Wejnarski, Arkadiusz; Roszak, Magdalena; Kolodziejczak, Barbara – Interactive Learning Environments, 2018
The aim of the study was to conduct a comparative analysis of three forms of knowledge transfer online, taking into account the long-term knowledge growth rate and the satisfaction of students surveyed in respect to distance learning. The cohort of participants for this survey were students of the first degree, studying in the Emergency Medical…
Descriptors: Distance Education, First Aid, Comparative Analysis, Allied Health Occupations Education
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Tunaboylu, Ceren; Demir, Ergül – Journal of Education and Learning, 2017
The aim of this study is to investigate the effect of using the interactive whiteboard in mathematics teaching process on the 7th-grade students' achievement. This study was conducted as experimental design. Experimental and control groups were composed of 58 7th-grade students from one school in the 2015-2016 educational year in Ankara. As a…
Descriptors: Interactive Video, Bulletin Boards, Technology Uses in Education, Educational Technology
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Taslibeyaz, Elif; Dursun, Onur Burak; Karaman, Selcuk – Interactive Learning Environments, 2017
This study aimed to compare the effects of interactive and non-interactive videos concerning the autism spectrum disorder on medical students' achievement. It also evaluated the relation between the interactive videos' interactivity and the students' decision-making process. It used multiple methods, including quantitative and qualitative methods.…
Descriptors: Interactive Video, Pervasive Developmental Disorders, Autism, Medical Education
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Redman, Christine; Vincent, John Terence – Interactive Technology and Smart Education, 2015
Purpose: The purpose of this study is to examine questioning opportunities afforded by interactive whiteboards (IWBs) by highlighting pedagogical decisions enacted by teachers to ensure that they work with the wider affordances of the device. Design/Methodology/Approach: Three primary/elementary teachers participated in a study designed to…
Descriptors: Educational Technology, Interactive Video, Technology Uses in Education, Teaching Methods
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Ponce, Héctor R.; Mayer, Richard E.; Figueroa, Verónica A.; López, Mario J. – Interactive Learning Environments, 2018
This article examines the effectiveness of a software that supports formative assessment in real-time of learners' vocabulary knowledge through an interactive highlighting method. Students in a classroom are given a passage on their computer screen and asked to highlight the words they do not understand. This information is summarized on the…
Descriptors: Foreign Countries, Undergraduate Students, Advanced Courses, Second Language Learning
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Soydan, Sema – EURASIA Journal of Mathematics, Science & Technology Education, 2015
This study, an education program was developed to improve addition-subtraction skills of 6-year old children using educational toys and smart boards. The program was implemented with children, and its effects on their operational skills were analysed. The study group of the research is composed of 90 children who attended preschool classes in…
Descriptors: Addition, Subtraction, Mathematics Skills, Young Children
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Colasante, Meg; Douglas, Kathy – Australasian Journal of Educational Technology, 2016
Annotation of video provides students with the opportunity to view and engage with audiovisual content in an interactive and participatory way rather than in passive-receptive mode. This article discusses research into the use of video annotation in four vocational programs at RMIT University in Melbourne, which allowed students to interact with…
Descriptors: Active Learning, Video Technology, Audiovisual Aids, Interactive Video
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Gambari, Isiaka A.; Balogun, Sherifat A.; Alfa, Ahmadu S. – Contemporary Educational Technology, 2014
This paper discusses importance of technology education and evidences of declining performance of junior secondary school students in basic technology subject. Potentials on interactive whiteboard (IWB) as one of the new technologies to meet the challenges of the 21st century are also discussed. The efficacy of IWB for teaching Isometric and…
Descriptors: Computer Uses in Education, Interactive Video, Psychomotor Skills, Secondary School Students
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Gillespie, Katie L.; Melber, Leah M. – Journal of Museum Education, 2014
In order to design programs that are relevant to global audiences, it is essential for informal learning centers to work collaboratively and test programs in a variety of communities. In line with this, research was conducted on a recent collaborative educational effort between Lincoln Park Zoo in Chicago, Illinois and the National Museum of Niger…
Descriptors: Museums, Global Approach, Partnerships in Education, Informal Education
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Chen, Hao-Jan Howard; Yang, Ting-Yu Christine – Interactive Learning Environments, 2013
Several researchers have highlighted the potential of applying adventure video games in second language acquisition; however, few studies have investigated the impact of adventure games on foreign language learning. This study aimed to examine the effects of a commercial adventure video game on foreign language learning and learners' perceptions…
Descriptors: Second Language Learning, Video Games, College Students, Student Attitudes
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Erbas, Ayhan Kursat; Ince, Muge; Kaya, Sukru – Educational Technology & Society, 2015
The purpose of this study was to explore the effect of a technology-supported learning environment utilizing an interactive whiteboard (IWB) and NuCalc graphing software compared to a traditional direct instruction-based environment on student achievement in graphs of quadratic functions and attitudes towards mathematics and technology. Sixty-five…
Descriptors: Mathematics Instruction, Educational Technology, Interactive Video, Technology Uses in Education
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Ozerbas, Mehmet Arif – Educational Research and Reviews, 2013
The purpose of this study is to determine how the use of smart board affects the motivation levels of students. This research was carried out with true experimental group and a control group. The sample of the study consists of 50 sophomore students, studying at the Department of Classroom Teaching of the Elementary Education Division at Gazi…
Descriptors: Foreign Countries, Control Groups, Experimental Groups, Comparative Analysis
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Hockicko, Peter; Krišták, Luboš; Nemec, Miroslav – European Journal of Engineering Education, 2015
Video analysis, using the program Tracker (Open Source Physics), in the educational process introduces a new creative method of teaching physics and makes natural sciences more interesting for students. This way of exploring the laws of nature can amaze students because this illustrative and interactive educational software inspires them to think…
Descriptors: Video Technology, Teaching Methods, Science Instruction, Physics
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