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Hu, Xiaoyi; Han, Zhuo Rachel – International Journal of Developmental Disabilities, 2019
Effective strategies to address academic performance are critical to students with disabilities in inclusive settings. The purpose of this study was to investigate the effectiveness of using gesture-based instruction via Leap Motion-aided virtual reality (VR) technology to teach matching skills to school-aged students with autism spectrum disorder…
Descriptors: Foreign Countries, Autism, Pervasive Developmental Disorders, Students with Disabilities
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Wallace, Simon; Parsons, Sarah; Bailey, Anthony – Journal of Intellectual & Developmental Disability, 2017
Background: Collaborative virtual environments (CVEs) have the potential to support sociocommunicative interactions for people with autism spectrum disorder (ASD), but little is known about the sense of presence participants feel in CVEs or how CVEs can be used to assess skills. Method: Ten children with ASD and 10 typically developing (TD)…
Descriptors: Autism, Pervasive Developmental Disorders, Interpersonal Relationship, Adolescents
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Cai, Yiyu; Chiew, Ruby; Nay, Zin Tun; Indhumathi, Chandrasekaran; Huang, Lihui – Interactive Learning Environments, 2017
Basic social interaction and executing certain tasks can be difficult for children with autism spectrum disorder (ASD). The symptoms of such behaviour include inappropriate gestures, body language and facial expressions, lack of interest in certain tasks, cognitive disability in coordination of limbs, and a difficulty in comprehending tasks'…
Descriptors: Autism, Pervasive Developmental Disorders, Interaction, Interpersonal Relationship
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Ip, Horace H. S.; Lai, Candy Hoi-Yan; Wong, Simpson W. L.; Tsui, Jenny K. Y.; Li, Richard Chen; Lau, Kate Shuk-Ying; Chan, Dorothy F. Y. – Cogent Education, 2017
Previous research has illustrated the unique benefits of three-dimensional (3-D) Virtual Reality (VR) technology in Autism Spectrum Disorder (ASD) children. This study examined the use of 3-D VR technology as an assessment tool in ASD children, and further compared its use to two-dimensional (2-D) tasks. Additionally, we aimed to examine…
Descriptors: Autism, Pervasive Developmental Disorders, Simulated Environment, Educational Technology
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Lan, Yu-Ju; Hsian, Indy Y. T.; Shih, Mei-Feng – Educational Technology & Society, 2018
This current study aimed at creating a 3D virtual environment on Second Life particularly for special education students to enhance their first language, Mandarin, learning in vocabulary and sentence structures. Four students aged between 8 and 9 participated in this research. In addition to their inherent disabilities (mild autism spectrum…
Descriptors: Simulated Environment, Educational Technology, Technology Uses in Education, Mandarin Chinese
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Stendal, Karen; Balandin, Susan; Molka-Danielsen, Judith – Journal of Intellectual & Developmental Disability, 2011
Virtual worlds, such as Second Life[R], are the latest star in the online communication sky. Created by Linden Lab, Second Life is a three-dimensional environment that provides a context for avatars to communicate and socialise with other avatars in a variety of settings (Bell, 2009). Virtual worlds have been used to train people with intellectual…
Descriptors: Mental Retardation, Autism, Quality of Life, Social Values
Baptista Nunes, Miguel, Ed.; McPherson, Maggie, Ed. – International Association for Development of the Information Society, 2014
These proceedings contain the papers of the International Conference e-Learning 2014, which was organised by the International Association for Development of the Information Society and is part of the Multi Conference on Computer Science and Information Systems (Lisbon, Portugal July 15-19, 2014). The e-Learning 2014 conference aims to address the…
Descriptors: Conference Papers, Electronic Learning, Educational Technology, Technology Uses in Education