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Nongna, Chatchawan; Junpeng, Putcharee; Hong-ngam, Jongrak; Podjana, Chalunda; Tang, Keow Ngang – Journal of Education and Learning, 2021
This research aims to create and validate the quality of performance assessment using functional analysis. The researchers employed a design-based research method to create core competencies and their workload-based key outcome indicators as a preliminary study encompassing two phases, before formulating a standards-setting appraisal model to…
Descriptors: Faculty Evaluation, Faculty Workload, State Universities, Outcomes of Education
Content Validity of Game-Based Assessment: Case Study of a Serious Game for ICT Managers in Training
Hummel, Hans G. K.; Joosten-ten Brinke, Desirée; Nadolski, Rob J.; Baartman, Liesbeth K. J. – Technology, Pedagogy and Education, 2017
Serious games foster the acquisition of complex problem-solving skills. Assessment of such skills should be in line with instruction, and within a serious game environment its content validity should equal face-to-face assessment. Research on assessment in serious gaming has remained rather scarce. This article shows how assessment can be…
Descriptors: Content Validity, Educational Games, Computer Games, Computer Assisted Testing
Yunus, Faridah – International Education Studies, 2014
Authentic assessment approach applies naturalistic observation method to gather and analyse data about children's development that are socio-culturally appropriate to plan for individual teaching and learning needs. This article discusses the process of adapting an authentic developmental instrument for children of 3-6 years old. The instrument…
Descriptors: Foreign Countries, Preschool Children, Child Development, Psychometrics
Esteve-Mon, Francesc M.; Cela-Ranilla, Jose María; Gisbert-Cervera, Mercè – Journal of Educational Computing Research, 2016
The acquisition of teacher digital competence is a key aspect in the initial training of teachers. However, most existing evaluation instruments do not provide sufficient evidence of this teaching competence. In this study, we describe the design and development process of a three-dimensional (3D) virtual environment for evaluating the teacher…
Descriptors: Foreign Countries, Preservice Teachers, Undergraduate Students, Technological Literacy

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