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Khlomov, K. D.; Kondrashkin, A. V.; Kuzin, P. A.; Kalyakina, S. M.; Tyulkanova, K. I.; Medvedev, D. P. – Russian Education & Society, 2018
This article addresses the need for changes in current views on adolescent development. It presents observations of adolescent behavior in the online game Dragon Nest that were conducted by specialists from the Crossroads Center for Social and Psychological Adaptation and Adolescent Development, Moscow State University of Psychology and Education,…
Descriptors: Adolescent Development, Behavior, Video Games, Social Theories
Sturikova, Marina V.; Albrekht, Nina V.; Kondyurina, Irina M.; Rozhneva, Svetlana S.; Sankova, Larisa V.; Morozova, Elena S. – International Journal of Environmental and Science Education, 2016
The relevance of the research problem driven by the necessity of formation of future specialists' communicative competence as a component of professional competence with the aim of further professional mobility of graduates. The purpose of the article is to justify the possibility and necessity of formation of the required competencies in language…
Descriptors: Communicative Competence (Languages), Language Skills, Foreign Countries, Russian
Piu, Angela; Fregola, Cesare; Santoro, Anna – European Journal of Science and Mathematics Education, 2016
As indicated in numerous research studies, schoolchildren encounter many difficulties and obstacles in learning the multifaceted concept of the angle. In order to explore the possibility of enhancing schoolchildren's understanding of such a concept, the authors present a study that aims at investigating some structural characteristics of…
Descriptors: Educational Games, Simulated Environment, Elementary School Students, Elementary School Mathematics
Guo, Wei; Li, Sheng Bing – Higher Education Studies, 2016
The paper identifies the educational and presentational functions of the Confucius Institute (MCI) at the Royal Danish Academy of Music (RDAM) as its core approaches which mostly influence Chinese cultural dissemination in its host country. The MCI's utilization of the two dissemination approaches aligns with the "receiver-centered"…
Descriptors: Music Education, Foreign Countries, Intercultural Programs, Exhibits
Uzun, Levent – Teaching English with Technology, 2017
The aim of the present study was to raise awareness related to the postmodern educational philosophies, and to the opportunities provided by the emerging technologies and conditions of our era with regard to foreign language (FL) education. The main discussion was that educators and educational practices are not in complete harmony with the recent…
Descriptors: Postmodernism, Educational Philosophy, Technology Uses in Education, Educational Technology
Yilmaz, Turkan Karakus; Cagiltay, Kursat – Contemporary Educational Technology, 2016
Many virtual worlds have been adopted for implementation within educational settings because they are potentially useful for building effective learning environments. Since the flexibility of virtual worlds challenges to obtain effective and efficient educational outcomes, the design of such platforms need more attention. In the present study, the…
Descriptors: Simulated Environment, Computer Simulation, Observation, Interviews
Pelletier, Caroline; Kneebone, Roger – Ethnography and Education, 2016
"Human factors" is an influential rationale in the UK national health service to understand mistakes, risk and safety. Although there have been studies examining its implications in workplaces, there has been little investigation of how it is taught, as a form of professional morality. This article draws on an observational study of…
Descriptors: Foreign Countries, Error Patterns, Error Correction, Ethics
Castañeda Quintero, Linda; Román García, María del Mar; Barlam Aspasch, Ramón – Journal of New Approaches in Educational Research, 2015
This article presents a case study with the goal of becoming familiar with and understanding the incorporation of one virtual learning world--Espurnik--in a curricular diversification classroom with students in a situation of educational exclusion or academic failure. This investigation was carried out from an interpretive paradigm with a…
Descriptors: Foreign Countries, Case Studies, Simulated Environment, Educational Technology
Sirakaya, Mustafa; Cakmak, Ebru Kilic – International Journal for Research in Vocational Education and Training, 2018
This study aimed to test the impact of augmented reality (AR) use on student achievement and self-efficacy in vocational education and training. For this purpose, a marker-based AR application, called HardwareAR, was developed. HardwareAR provides information about characteristics of hardware components, ports and assembly. The research design was…
Descriptors: Simulated Environment, Educational Technology, Technology Uses in Education, Academic Achievement
Lan, Yu-Ju; Hsian, Indy Y. T.; Shih, Mei-Feng – Educational Technology & Society, 2018
This current study aimed at creating a 3D virtual environment on Second Life particularly for special education students to enhance their first language, Mandarin, learning in vocabulary and sentence structures. Four students aged between 8 and 9 participated in this research. In addition to their inherent disabilities (mild autism spectrum…
Descriptors: Simulated Environment, Educational Technology, Technology Uses in Education, Mandarin Chinese
Ramachandiran, Chandra Reka; Jomhari, Nazean; Thiyagaraja, Shamala; Maria, Malissa – Electronic Journal of e-Learning, 2015
Autism is a disorder in the growth and development of a brain or central nervous system that covers a large spectrum of impairment, symptoms and skills. The children who are suffering from autism face difficulties in communicating and adapting well in the community as they have trouble in understanding what others think and feel. Therefore, there…
Descriptors: Autism, Children, Simulated Environment, Electronic Learning
Chang, Rong-Chi; Chung, Liang-Yi; Huang, Yong-Ming – Interactive Learning Environments, 2016
The learning of plants has garnered considerable attention in recent years, but students often lack the motivation to learn about the process of plant growth. Also, students are not able to apply what they have learned in class in the form of observation, since plant growth takes a long time. In this study, we use augmented reality (AR) technology…
Descriptors: Plants (Botany), Teaching Methods, Student Motivation, Simulated Environment
Zacharis, Georgios S.; Mikropoulos, Tassos A.; Priovolou, Chryssi – Themes in Science and Technology Education, 2013
Previous studies report the involvement of specific brain activation in stereoscopic vision and the perception of depth information. This work presents the first comparative results of adult women on the effects of stereoscopic perception in three different static environments; a real, a two dimensional (2D) and a stereoscopic three dimensional…
Descriptors: Females, Simulated Environment, Neurosciences, Brain
Gomes, José Duarte Cardoso; Figueiredo, Mauro Jorge Guerreiro; Amante, Lúcia da Graça Cruz Domingues; Gomes, Cristina Maria Cardoso – International Association for Development of the Information Society, 2014
Gaming activities are an integral part of the human learning process, in particular for children. Game-based learning focuses on motivation and children's engagement towards learning. Educational game-based activities are becoming effective strategies to enhance the learning process. This paper presents an educational activity focusing to merge…
Descriptors: Computer Simulation, Simulated Environment, Educational Technology, Teaching Methods
Lin, Hao-Chiang Koong; Chen, Mei-Chi; Chang, Chih-Kai – Interactive Learning Environments, 2015
This study integrates augmented reality (AR) technology into teaching activities to design a learning system that assists junior high-school students in learning solid geometry. The following issues are addressed: (1) the relationship between achievements in mathematics and performance in spatial perception; (2) whether system-assisted learning…
Descriptors: Geometry, Secondary School Mathematics, Instructional Effectiveness, Mathematics Instruction

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