Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 3 |
| Since 2017 (last 10 years) | 5 |
| Since 2007 (last 20 years) | 5 |
Descriptor
| Foreign Countries | 5 |
| Game Based Learning | 5 |
| Lifelong Learning | 5 |
| Authentic Learning | 2 |
| Blended Learning | 2 |
| Conservation (Environment) | 2 |
| Elementary Secondary Education | 2 |
| Handheld Devices | 2 |
| Multilingualism | 2 |
| Student Attitudes | 2 |
| Value Judgment | 2 |
| More ▼ | |
Source
| Center for Universal… | 1 |
| Education & Training | 1 |
| Education Sciences | 1 |
| IGI Global | 1 |
| Novitas-ROYAL (Research on… | 1 |
Author
| Büsra Ergin | 1 |
| Erasmos Charamba, Editor | 1 |
| Istance, David | 1 |
| Lúcia Pombo | 1 |
| Marques, Margarida M. | 1 |
| Paniagua, Alejandro | 1 |
| Pombo, Lúcia | 1 |
| Shalom Nokuthula Ndhlovana,… | 1 |
Publication Type
| Journal Articles | 3 |
| Reports - Research | 3 |
| Books | 1 |
| Collected Works - General | 1 |
| Reports - Descriptive | 1 |
Education Level
| Higher Education | 3 |
| Postsecondary Education | 3 |
| Elementary Secondary Education | 2 |
Audience
| Practitioners | 1 |
| Researchers | 1 |
Location
| Portugal | 2 |
| South Africa | 2 |
| Botswana | 1 |
| Cameroon | 1 |
| Canada | 1 |
| Eswatini | 1 |
| Germany | 1 |
| Greece | 1 |
| India | 1 |
| New Zealand | 1 |
| Nigeria | 1 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Büsra Ergin – Novitas-ROYAL (Research on Youth and Language), 2024
The study was carried out with 45 web pages reached as a result of scanning the relevant keywords in the 'Google' search engine, eliminating repetitive web pages, and applying the inclusion and exclusion criteria. Content analysis, readability calculation, and statistical analyses of the data obtained from web-based information sources were…
Descriptors: Game Based Learning, Web Sites, Search Engines, Readability
Lúcia Pombo – Education & Training, 2023
Purpose: This paper provides a general review related to a wider project, aimed at developing a mobile game-based app on Education for Sustainable Development within a smart learning city environment. It aims to address guidelines for a new action-oriented transformative pedagogy that is essential for the development of key competencies for…
Descriptors: Game Based Learning, Electronic Learning, Educational Technology, Telecommunications
Erasmos Charamba, Editor; Shalom Nokuthula Ndhlovana, Editor – IGI Global, 2025
Improving academic performance and achievement requires educational systems to adopt inclusive learning practices that recognize and accommodate the diverse needs of all students. Inclusive education emphasizes equitable access to learning opportunities, tailored instructional methods, and supportive environments that value each learner's…
Descriptors: Academic Achievement, Inclusion, Active Learning, Game Based Learning
Pombo, Lúcia; Marques, Margarida M. – Education Sciences, 2020
New teaching methodologies are nowadays integrating mobile devices, augmented reality (AR), and game-based learning in educational contexts. The combination of these three elements is considered highly innovative, and it allows learning to move beyond traditional classroom environments to nature spaces that students can physically explore. The…
Descriptors: Educational Games, Computer Simulation, Game Based Learning, Handheld Devices
Istance, David; Paniagua, Alejandro – Center for Universal Education at The Brookings Institution, 2019
This report follows up on the book "Leapfrogging Inequality: Remaking Education to Help Young People Thrive," published in 2018 by the Center for Universal Education (CUE) at the Brookings Institution. The book argued the importance of education leapfrogging--creating transformative shifts rather than incremental evolution by harnessing…
Descriptors: Educational Innovation, Educational Change, Teaching Methods, Teacher Role

Peer reviewed
Direct link
