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Claudio Alvarez; Maira Marques Samary; Alyssa Friend Wise – Journal of Computing in Higher Education, 2024
Computer programming is a skill of increasing importance in scientific and technological fields. However, in introductory computer science (CS1) courses in higher education, approximately one in every three students fails. A common reason is that students are overwhelmed by an accelerated and inflexible pace of learning that jeopardizes success.…
Descriptors: Mastery Learning, Computer Science Education, Programming, Action Research
Pahamzah, John; Syafrizal, Syafrizal; Nurbaeti, Nai – Journal of Language and Linguistic Studies, 2022
The aims of research was to know the implementation of Software kahoot in teaching learning process and whether Software kahoot could be effective tool for enhancing student's achievement on vocabulary mastery and students reading achievement on reading skill, at last, to know about response of students when applying Software kahoot in teaching…
Descriptors: Vocabulary Development, Computer Software, Teaching Methods, Learning Processes
Sigit, Diana Vivanti; Ristanto, Rizhal Hendi; Mufida, Siti Nur – International Journal of Instruction, 2022
"The Science, Technology, Engineering, Art and Mathematics" (STEAM) approach is increasingly used as it is believed to be capable of facilitating students to understand subjects and adjust to the 21st century competency framework. Integrating a project-based learning (PjBL) model with STEAM is part of good teaching practice. The…
Descriptors: Active Learning, Student Projects, Electronic Learning, STEM Education
Kamonrat Komonniramit; Saowaluck Tepsuriwong – rEFLections, 2023
This research employed a case study to examine motivational factors which influenced two learners' participation in course-adjunct English activities. The first participant was a high-motivation learner who joined many of the activities, while the second one was a low-motivation learner who rarely attended the activities. An in-depth interview was…
Descriptors: Learning Motivation, Student Participation, Second Language Learning, English (Second Language)
Stefano Licchelli; Laura Barnett – Journal of Learning Development in Higher Education, 2023
Escape rooms are becoming prevalent in their use as a form of playful learning and gamification in higher education, often used for a multitude of purposes to enhance students' higher education learning experiences. Whilst studies have reported their valuable uses in a range of contexts, they have often focussed on undergraduates and fewer have…
Descriptors: Formative Evaluation, Virtual Classrooms, Gamification, Student Experience
Mbatchou, Guy Merlin; Bouchet, François; Carron, Thibault; Pernelle, Philippe – International Association for Development of the Information Society, 2018
To improve the learning process, the evolution of learner's characteristics (cognitive, affective, prior knowledge, workflow, organization, ...) must be taken into account during the personalization or adaptation. This requires generating several scenarios (a description of activities, their order and links in the learning sequence as well as the…
Descriptors: Learning Processes, Vignettes, Teaching Methods, Learning Activities
Harju, Anne; Åkerblom, Annika – International Journal of Early Years Education, 2020
This paper explores language practice in early childhood education for children new to the majority language, discussing how language practice can be transformed through actions such as reflexive dialogues with educators. In a Swedish action-research project, educators and researchers collaborated in reflexive dialogues to develop language…
Descriptors: Early Childhood Education, Language Usage, Code Switching (Language), Action Research
Chen, Feng – Arab World English Journal, 2021
Previous studies in genre-based pedagogy mainly concerned with its teaching effects, few studies involved with students' perceptions and attitudes which is actually playing a role in teaching and learning activities. The present study intends to make some explorations in this aspect. A quasi-experimental study to designed to answer the research…
Descriptors: Student Attitudes, Persuasive Discourse, Teaching Methods, Learning Activities
Wilkie, Karina J.; Sullivan, Peter – Educational Studies in Mathematics, 2018
Middle school students have been pervasively described in the research literature as exhibiting disaffection, disengagement, and a lack of interest in mathematics classrooms. This study investigated this notion empirically using students' own voice on their wishes for mathematics learning to see if they characterise themselves in this way in their…
Descriptors: Middle School Students, Mathematics Instruction, Student Attitudes, Student Motivation
Petrovic-Dzerdz, Maristela – International Review of Research in Open and Distributed Learning, 2019
Recent findings have provided strong evidence that retrieval-based learning is an effective strategy for enhancing knowledge retention and long-term meaningful learning, but it is not a preferred learning strategy for the majority of students. The present research analyzes the application of learning gamification principles in online, open-book,…
Descriptors: Retention (Psychology), Learning Strategies, Game Based Learning, Multiple Choice Tests
Farias, Cláudio; Hastie, Peter Andrew; Mesquita, Isabel – European Physical Education Review, 2018
This study was the first in sport education to provide a yearlong, in-depth examination of the scaffolding processes used by a teacher during student participation in four consecutive seasons. Given the peer teaching format of the learning activities and curriculum ownership allocated to students, a focus was placed on the preparation of the…
Descriptors: Athletic Coaches, Team Sports, Action Research, Semi Structured Interviews
Cheng, Xin; Ka Ho Lee, Kenneth; Chang, Eric Y.; Yang, Xuesong – Anatomical Sciences Education, 2017
Traditional medical education methodologies have been dramatically impacted by the introduction of new teaching approaches over the past few decades. In particular, the "flipped classroom" format has drawn a great deal of attention. However, evidence regarding the effectiveness of the flipped model remains limited due to a lack of…
Descriptors: Blended Learning, Positive Attitudes, Educational Attitudes, Student Attitudes
Berk, Saban – Journal of Education and Learning, 2018
Using the participants-oriented approach, this study evaluated public schools' out-of-school time academic support programs, corresponding to the corrective/enrichment stage of Bloom's Mastery Learning Model and offered outside formal education's weekday hours and on weekends. Study participants included 50 principals, 110 teachers, 170 students…
Descriptors: Public Schools, Academic Support Services, Mastery Learning, Principals
Minarni, Ani; Napitupulu, E. Elvis; Husein, Rahmad – Journal on Mathematics Education, 2016
This paper is the result of first phase of the research about the development of students' mathematical understanding and representation ability through Joyful Problem-Based Learning (JPBL) at Public Junior High School in North Sumatra, Indonesia. The population is all of the students of public junior high school (PJHS) in North Sumatra. Samples…
Descriptors: Foreign Countries, Junior High School Students, Secondary School Mathematics, Public Schools
Carse, Nicola – European Physical Education Review, 2015
There has been some exploration of the conceptualisation of teachers as change agents within educational change literature. While this body of work does consider how teachers understand, harness and influence the process of curriculum change, within the policy rhetoric and educational change literature there is limited reference made to how the…
Descriptors: Elementary School Teachers, Physical Education, Change Agents, Teacher Role
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