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Davidsen, Jacob; Andersen, Pernille Viktoria Kathja; Christiansen, Ellen – Journal of Problem Based Learning in Higher Education, 2019
In this study, we present an educational design experiment seeking to promote interaction and knowledge sharing in groups and to establish a sense of community among students during a semester at Aalborg University, Denmark. The experiment is materialised as a tangible artefact in the form of a colourful box with materials and texts. Some of the…
Descriptors: Problem Based Learning, Instructional Design, Educational Experiments, Sense of Community
Burenkova, Olga Mikhailovna; Arkhipova, Irina Vladimirovna; Semenov, Sergei Aleksandrovich; Samarenkina, Saniya Zakirzyanovna – International Education Studies, 2015
This article covers college students' educational activity issues while studying a foreign language; analyzes special aspects of motivation introduction, their specific features. It also defines role and structure of role-playing. The authors come to the conclusion that introduction of role-playing in an educational process will bring it closer to…
Descriptors: Role Playing, College Students, Second Language Learning, Learning Activities
Wisedsang, Dheerayut; Chookhampaeng, Chowwalit; Noiwangklang, Pitak – Educational Research and Reviews, 2015
The objective of this research and development was to develop a curriculum for enhancing grade 7 students' aesthetic sense and substantial art learning. There were 2 phases of the study consisting of: (i) the study of basic information about art aesthetics, including the attributes, approaches, theories, problems, and needs, (ii) the development…
Descriptors: Curriculum Development, Art Appreciation, Art Education, Aesthetic Education
Chen, Chih-Hung; Hwang, Gwo-Jen – Educational Technology & Society, 2017
Previous research has illustrated the importance of acquiring knowledge from authentic contexts; however, without full engagement, students' learning performance might not be as good as expected. In this study, a Team Competition-based Ubiquitous Gaming approach was proposed for improving students' learning effectiveness in authentic learning…
Descriptors: Teamwork, Competition, Educational Games, Learning Activities
Salzmann, Christian – Western European Education, 1990
Defines a learning locality as a learning site that has used purposeful pedagogical and methodological efforts to enhance learning, such as zoos and museums. Describes a regional learning locality as one in which children, youth, and adults actively explore their immediate environment. Describes two German regional learning localities, Old Town…
Descriptors: Cultural Awareness, Cultural Education, Discovery Learning, Ecology
Binsubaih, Ahmed; Maddock, Steve; Romano, Daniela – Interactive Technology and Smart Education, 2006
In Dubai, traffic accidents kill one person every 37 hours and injure one person every 3 hours. Novice traffic accident investigators in the Dubai police force are expected to "learn by doing" in this intense environment. Currently, they use no alternative to the real world in order to practice. This paper argues for the use of an…
Descriptors: Foreign Countries, Accidents, Traffic Safety, Time Management

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