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Lene Hayden Taraldsen – Mathematics Teaching Research Journal, 2025
The aim of this study is to understand teacher education students' experience with an introduction to use of escape room as a didactic tool in mathematics, and to gain insight on the impact of such an introduction on teacher education students' development as mathematics teachers. Escape room is a new, game-based, didactic tool in school that…
Descriptors: Preservice Teachers, Mathematics Instruction, Preservice Teacher Education, Foreign Countries
Min Tang; Sebastian Hofreiter; Christian H. Werner; Aleksandra Zielinska; Maciej Karwowski – Journal of Creative Behavior, 2025
Recent research suggests that working with generative artificial intelligence (AI), such as ChatGPT, can produce more creative outcomes than humans alone. However, does AI retain its creative edge when humans have access to alternative information sources, such as another human or the internet. We explored this question in a between-group…
Descriptors: Creative Thinking, Man Machine Systems, Interaction, Internet
Gao, Tingting – Education and Information Technologies, 2023
The purpose of this research is to study the effectiveness of using the specialized interactive environment Revit Architecture for creativity development. The study methodology relies on an empirical approach, including a sample of students from three Chinese colleges (n = 319) divided into two groups based on learning approach. Accordingly, the…
Descriptors: Foreign Countries, College Students, Problem Solving, Creative Thinking
Farida Jamil, Anis; Siswono, Tatag Yuli Eko; Setianingsih, Rini – Mathematics Teaching Research Journal, 2023
The current research trend of metacognitive regulation has shifted from an individual to a social context. One such social context is collaborative problem-solving. Interaction between group members is an essential factor in completing collaborative problems. Metacognitive regulation is divided into four forms based on the interaction in…
Descriptors: Metacognition, Problem Solving, Mathematics Skills, Geometry
Hwang, Gwo-Jen; Chen, Pei-Ying – Interactive Learning Environments, 2023
The flipped classroom approach has become one of the renowned instructional approaches in recent years. However, without proper educational tools to support students when they participate in classroom learning, their learning performances may not be as good as expected. In this study, a collective problem-solving promotion mechanism is proposed to…
Descriptors: Cooperative Learning, Problem Solving, Flipped Classroom, Academic Achievement
Headman Hebe; Gasenakeletso Hebe – Journal of Research and Advances in Mathematics Education, 2025
Mathematics is, universally, considered the heartbeat of the Science, Technology, Engineering and Mathematical (STEM) education. Accordingly, the learners must be equipped with strong mathematical proficiency very early in life. This behoves mathematics practitioners to use various impactful pedagogical strategies. The bigger action research from…
Descriptors: Mathematics Instruction, Teaching Methods, Clubs, Early Childhood Education
Fredagsvik, Maren Skjelstad – Research in Science & Technological Education, 2023
Background: Creativity is an important skill for the future society and developing students' creativity is an important part of science education. Working on a creative science project may help developing students' creative abilities, and the interaction between teacher and students during the work on defining a problem and solving the problem, is…
Descriptors: Creativity, Problem Solving, Science Projects, Teacher Student Relationship
Larrain, Antonia; Grau, Valeska; Barrera, María José; Freire, Paulina; López, Patricia; Verdugo, Sebastián; Gómez, Marisol; Ramírez, Francisca; Sánchez, Gabriel – Journal of the Learning Sciences, 2022
Empirical evidence demonstrates the effect of productive failure (Kapur, 2008) on disciplinary knowledge. However, there is no clear theoretical explanation for why this is the case. Empirical evidence on argumentation and education shows the impact of curricular embedded deliberative argumentation on learning. However, these two trends of…
Descriptors: Peer Teaching, Cooperative Learning, Persuasive Discourse, Learning Processes
Gang Zhao; Lijun Yang; Biling Hu; Jing Wang – Journal of Educational Computing Research, 2025
Human-computer collaboration is an effective way to learn programming courses. However, most existing human-computer collaborative programming learning is supported by traditional computers with a relatively low level of personalized interaction, which greatly limits the efficiency of students' efficiency of programming learning and development of…
Descriptors: Artificial Intelligence, Man Machine Systems, Programming, Learning Strategies
George Kalmpourtzis; Margarida Romero – Interactive Learning Environments, 2024
Taking into account the profound impact of technology on modern education, especially during the COVID-19 pandemic, increasing academic interest has focused towards the design and application of such tools on different learning contexts. A specific area of Human-Computer Interaction, called affordance theory, focuses on the perception, design and…
Descriptors: Robotics, Artificial Intelligence, Computer Software, Teaching Methods
Dazhen Tong; Bangjian Jin; Yang Tao; Hongmei Ren; A. Y. M. Atiquil Islam; Lei Bao – Physical Review Physics Education Research, 2025
Recent research in science education has largely focused on using ChatGPT to solve problems and evaluating its accuracy and problem-solving features. However, as artificial intelligence (AI) is becoming an important tool for human development, effective strategies for learning and education using human-AI collaboration (HAI) learning remain…
Descriptors: Artificial Intelligence, Problem Solving, Computer Software, Technology Integration
Dima Kassab – ProQuest LLC, 2023
The purpose of this research was to gain a better understanding of the impact of game mechanics on developing collaborative problem solving (CPS) skills. CPS skills are important for the complex work environments of the 21st century, and games appear to provide potential learning experiences where such skills can develop. The research questions of…
Descriptors: Puzzles, Educational Games, Cooperative Learning, Problem Solving
Hardman, Joanne; Lilley, Warren – Technology, Pedagogy and Education, 2023
There is a significant body of research that indicates that the use of tablets to learn mathematics in elementary school motivates students to learn. Low mathematical attainment in international benchmarking tests of mathematics in South Africa led the authors to investigate the potential that the mobility of the tablet provided for children to…
Descriptors: Interaction, Tablet Computers, Mathematics Education, Dialogs (Language)
Li, Liang; Fleer, Marilyn; Yang, Ning – Early Years: An International Journal of Research and Development, 2022
Research has suggested that system-wide professional development needs to embrace ongoing and sustainable processes such as critical reflection, being within a community of practice and the co-creation of new practices within and across early childhood systems. However, there is little research on how professional development can be designed in a…
Descriptors: Foreign Countries, Faculty Development, Kindergarten, Preschool Teachers
M. Fokkens-Bruinsma; E. H. Tigelaar; M. M. van Rijswijk; E. P. W. A. Jansen – Teachers and Teaching: Theory and Practice, 2024
Becoming a teacher is difficult, especially in times of a crisis such as the COVID-19 pandemic. We investigated how preservice teachers (PSTs) experienced their resilience, and which factors influenced resilience during the pandemic. We were interested in the following factors: 1) personal resources such as motivation, efficacy and emotions, 2)…
Descriptors: Preservice Teachers, COVID-19, Pandemics, Student Characteristics

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