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Ahmad Samed Al-Adwan; Mutaz M. Al-Debei – Education and Information Technologies, 2024
The interest in metaverse technology has risen notably in higher education learning contexts. Due to the global spread of the Covid-19 pandemic, higher education institutions are now increasingly emphasising online interactive learning. Higher education institutions are currently investigating the potential of metaverse technology to enhance…
Descriptors: Technology Uses in Education, Computer Simulation, Electronic Learning, Interaction
Kasimoglu, Sinem; Çelik, Mustafa Ufuk – Journal of Educational Psychology - Propositos y Representaciones, 2021
It would not be wrong to say that a transformation has started in education as in all fields since the 2000s when the Internet began to spread. In the traditional education model, the student-centered learning models take the place of the teacher understanding that stores the information in itself, directing the student to different sources and…
Descriptors: Access to Information, Technology Integration, Educational Technology, Student Attitudes
Seemiller, Corey; Grace, Meghan; Dal Bo Campagnolo, Paula; Mara Da Rosa Alves, Isa; Severo De Borba, Gustavo – Journal of Pedagogical Research, 2021
The purpose of this article is to uncover what makes learning enjoyable for Generation Z college students (born 1995-2010) in the United States (U.S.) and Brazil. Qualitative data from 1,282 participants in the U.S. and 775 participants in Brazil were analyzed independently and for comparison using content analysis and thematic coding. The results…
Descriptors: Student Attitudes, Undergraduate Students, Positive Attitudes, Learning Motivation
Sanalan, Vehbi Aytekin; Taslibeyaz, Elif – Journal of Educational Issues, 2020
The main aim of this study was to investigate the new generation in order to identify their distinctive characteristics considering their everyday technology use during their lifespan. The secondary aim was to examine the needs of individuals in the Generation-Z in educational environments equipped with technology. A mixed-method research design…
Descriptors: Foreign Countries, Generational Differences, Educational Technology, Technology Uses in Education
van den Beemt, A.; Akkerman, S.; Simons, P. R. J. – Journal of Computer Assisted Learning, 2011
The intensive use of interactive media has led to assertions about the effect of these media on youth. Rather than following the assumption of a distinct Net generation, this study investigates diversity in interactive media use among youth. Results from a pilot study show that contemporary youth can be divided into clusters based on the use of…
Descriptors: Foreign Countries, Opinions, Factor Analysis, Internet
Bekebrede, G.; Warmelink, H. J. G.; Mayer, I. S. – Computers & Education, 2011
There is a growing interest in the use of simulations and games in Dutch higher education. This development is based on the perception that students belong to the "gamer generation" or "net generation": a generation that has grown up with computer games and other technology affecting their preferred learning styles, social…
Descriptors: Foreign Countries, Technological Advancement, Computer Simulation, Educational Games
Isman, Esther B.; Tzuriel, David – British Journal of Developmental Psychology, 2008
Previous research has shown that "mediated learning experience" ("MLE") strategies are important for the development of cognitive skills. Theoretically, grandparents have a significant role in the intergenerational transmission of MLE strategies. The purpose of this study is to investigate the resemblances and unique…
Descriptors: Play, Mothers, Parent Influence, Learning Experience

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