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Shiya Chen; Lu Huang; Rustam Shadiev; Peiying Hu – Education and Information Technologies, 2025
The introduction of online homework has revolutionized traditional assignment formats, providing students with access to abundant learning resources, a convenient platform for completing assignments, real-time interactive learning opportunities, and accurate feedback. However, there is a paucity of research exploring the perspectives of elementary…
Descriptors: Elementary School Students, Student Attitudes, Intention, Electronic Learning
Robutti, Ornella; Prodromou, Theodosia; Aldon, Gilles – Digital Experiences in Mathematics Education, 2021
Meaning Equivalence Reusable Learning Objects (MERLO) items are a new kind of didactical tool that can be designed by teachers and used in classes, in tasks aimed at engaging students in deep reasoning, exploring and arguing about mathematical concepts. The interactions across communities of mathematics teachers and educators in on-line…
Descriptors: Resource Units, Mathematics Instruction, Mathematics Teachers, Foreign Countries
Evaluation of an Interactive Computer-Enabled Tabletop Learning Tool for Children with Special Needs
Hasan, Nazmul; Islam, Muhammad Nazrul; Choudhury, Nazim – Journal of Educational Computing Research, 2023
The research on computer mediated interventions and technologies (e.g., digital tabletop tool) that have seminal relevance to the intervention strategies designed for the children diagnosed with Autism Spectrum Disorder (ASD) mostly remain confined within the developed nation. The objective of this study is threefold: firstly, to reveal the design…
Descriptors: Educational Technology, Computer Uses in Education, Students with Disabilities, Design
Johannessen, Lars E. F.; Rasmussen, Erik Børve; Haldar, Marit – British Journal of Sociology of Education, 2023
This article contributes to the sociology of education and technology by providing a cultural analysis of scepticism towards new technologies in school, using reactions to the telepresence robot 'AV1' as its case. AV1 is designed to connect 'homebound' students with their 'school-based' teachers and classmates. Despite its idealistic purpose, the…
Descriptors: Educational Technology, Computer Uses in Education, Robotics, Foreign Countries
Almén, Lars; Bagga-Gupta, Sangeeta; Bjursell, Cecilia – Journal of Information Technology Education: Research, 2020
Aim/Purpose: The aim of the study is to explore students' encounters with digital tools and how they account for their experiences of using digital tools within formal education. Background: While computers have a long history in educational settings, research indicates that digital tools function both as affordances and constraints, and that the…
Descriptors: Foreign Countries, Secondary School Students, Access to Computers, Computer Uses in Education
Sadykov, Timur; Ctrnáctová, Hana – International Baltic Symposium on Science and Technology Education, 2019
The research purpose was to create and test the interactive lectures for lower secondary schools based on the characteristics of interactive ICT-supported education. First verification was carried out in the December 2018 on specialized school-board information technologies in Karaganda (Kazakhstan). The sample included two of eighth grade classes…
Descriptors: Foreign Countries, Student Attitudes, Secondary School Students, Educational Technology
Al-Dheleai, Yahya M.; Tasir, Zaidatun – Journal of Technology and Science Education, 2019
Research in education confirmed that students engage in learning when they feel connected with others and when they play an active role in their learning process. Therefore, social presence (SP) considered as an important component of effective learning in both face-face and online learning environment. Therefore, this study intended to…
Descriptors: Web 2.0 Technologies, Electronic Learning, Interaction, Online Courses
Chan, Simon C. H.; Ko, Stephen – Journal of Education for Business, 2019
The use of personal response systems (PRSs) to support the learning process is increasing. This study examines the impact of PRSs from individual learners' and instructors' perspectives on individual learners' engagement with PRSs and their learning performance. Data were collected from a sample of 236 undergraduate bachelor of business…
Descriptors: Audience Response Systems, Learner Engagement, Undergraduate Students, Business Administration Education
Stathakarou, Natalia; Scully, Marcel Leon; Kononowicz, Andrzej A.; Henningsohn, Lars; Zary, Nabil; McGrath, Cormac – Education Sciences, 2018
Introduction: Massive Open Online Courses (MOOCs) are an increasingly popular form of education in health professional education. VPs have been introduced in MOOCs to increase interactivity. There is a lack of research in understanding the reasons behind high dropout rates in MOOCs. We explored how learners interact with VPs and compared the…
Descriptors: Online Courses, Medical Education, Medical Students, Computer Uses in Education
Stereogame: An Interactive Computer Game That Engages Students in Reviewing Stereochemistry Concepts
da Silva, Jose´ Nunes, Jr.; Lima, Mary Anne Sousa; Moreira, Joao Victor Xerez; Alexandre, Francisco Serra Oliveira; de Almeida, Diego Macedo; de Oliveira, Maria da Conceicao Ferreira; Leite, Antonio Jose´ Melo, Jr. – Journal of Chemical Education, 2017
This report provides information about an interactive computer game that allows undergraduate students to review individually stereochemistry topics in an engaging way by responding to 230 novel questions distributed at three difficulty levels. Responses from students and instructors who have played the game have been quite positive. Stereogame is…
Descriptors: Undergraduate Students, College Science, Science Instruction, Computer Uses in Education
Liaw, Meei-Ling – Educational Technology & Society, 2019
This study investigates the effects of using open social VR for university English as a foreign language (EFL) learners' intercultural communication learning. The project involved two stages: (1) carefully designed activities for students to practice different language-learning tasks with their peers; (2) implemented in an open social VR…
Descriptors: Foreign Countries, Second Language Learning, Second Language Instruction, English (Second Language)
Vuopala, Essi; Hyvönen, Pirkko; Järvelä, Sanna – Active Learning in Higher Education, 2016
Despite the numerous studies on social interaction in collaborative learning, little is known about interaction forms in successful computer-supported collaborative learning situations. The purpose of this study was to explore and understand student interaction in successful collaborative learning during a university course which was mediated by…
Descriptors: Interaction, Cooperative Learning, Computer Uses in Education, College Students
Millan, Eva; Belmonte, Maria-Victoria; Ruiz-Montiel, Manuela; Gavilanes, Juan; Perez-de-la-Cruz, Jose-Luis – IEEE Transactions on Learning Technologies, 2016
In this paper, we present BH-ShaDe, a new software tool to assist architecture students learning the ill-structured domain/task of housing design. The software tool provides students with automatic or interactively generated floor plan schemas for basic houses. The students can then use the generated schemas as initial seeds to develop complete…
Descriptors: Computer Software, Educational Technology, Architectural Education, Design
Hu, Yiling; Wu, Bian; Gu, Xiaoqing – Educational Technology & Society, 2017
Test results from the Program for International Student Assessment (PISA) reveal that Shanghai students performed less well in solving interactive problems (those that require uncovering necessary information) than in solving analytical problems (those having all information disclosed at the outset). Accordingly, this study investigates…
Descriptors: Foreign Countries, Undergraduate Students, Eye Movements, High Achievement
Mubin, Omar; Novoa, Mauricio; Al Mahmud, Abdullah – International Association for Development of the Information Society, 2016
This paper narrates a case study on design thinking based education work in an industrial design honours program. Student projects were developed in a multi-disciplinary setting across a Computing and Engineering faculty that allowed promoting technologically and user driven innovation strategies. A renewed culture and environment for Industrial…
Descriptors: Case Studies, Feedback (Response), Honors Curriculum, Foreign Countries