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Svitlana Mykytiuk; Olena Lysytska; Oleksandr Chastnyk; Serhii Mykytiuk – IAFOR Journal of Education, 2025
The study explored the educational potential of the application of student-generated digital visual content for learning English as a second language (ESL) by undergraduate students enrolled in the course Foreign Language which is actually Introduction to Legal English. This study used a mixed-methods approach. The researchers designed a…
Descriptors: Artificial Intelligence, Visual Aids, Teaching Methods, English (Second Language)
Thohir, M. Anas – Turkish Online Journal of Educational Technology - TOJET, 2018
In the 21st century, the competence of instructional technological design is important for pre-service physics teachers. This case study described the pre-service physics teachers' design of optical spreadsheet simulation and evaluated teaching and learning the task in the classroom. The case study chose three of thirty pre-service teacher's…
Descriptors: Technological Literacy, Pedagogical Content Knowledge, Spreadsheets, Case Studies
Chan, Isaac; Leung, Vincent; Yan, Kendall; Kwong, Theresa; Lau, Peter – Journal on Excellence in College Teaching, 2018
Student-generated materials offer high engagement, connectedness, and satisfaction in learning. In this project, the students merged the concepts and cases learned in class with the experiences of business professionals to create scenarios that can convey the concepts of Business Ethics (BE) and Corporate Social Responsibility (CSR) to secondary…
Descriptors: Secondary School Students, Ethical Instruction, Business Education, Social Responsibility
Johnson, Claire – Online Submission, 2017
"Game Maker" is widely used in UK secondary schools, yet under-researched in that context. This paper presents the findings of a qualitative case study that explores how authoring computer games using "Game Maker" can support the learning of basic programming concepts in a mainstream UK secondary setting. The research draws on…
Descriptors: Foreign Countries, Secondary School Students, Qualitative Research, Case Studies
Foomani, Elham Mohammadi; Hedayati, Mohsen – English Language Teaching, 2016
Recent developments in information communication technology (ICT) have resulted in a paradigm shift in e-Learning and there is a growing interest in developing design-based research (DBR) focusing on learners and their involvement in knowledge sharing in a contextualized mode. The present study reports a mobile-assisted language learning (MALL)…
Descriptors: Foreign Countries, Information Technology, Instructional Design, English (Second Language)
Mercer, Theresa G.; Kythreotis, Andrew P.; Robinson, Zoe P.; Stolte, Terje; George, Sharon M.; Haywood, Stephanie K. – International Journal of Sustainability in Higher Education, 2017
Purpose: The purpose of this paper is to discuss a novel life cycle approach to education for sustainable development (ESD) where the students become "design thinkers". Design/methodology/approach: A case study on the creation, development and utilisation of educational games by university students is presented. The paper discusses the…
Descriptors: Foreign Countries, Educational Games, Instructional Design, Play
Svetsky, Stefan; Moravcik, Oliver; Schreiber, Peter; Stefankova, Jana – Online Submission, 2013
The state of the art of TEL (technology-enhanced learning) is characterised by a technological-driven approach. Learning management systems or learning courses for management systems are mentioned as frequently used basic tools for this purpose. However, these Internet technologies are not suitable for the personalized support of teachers on…
Descriptors: Foreign Countries, Computer Uses in Education, Computer Software, Electronic Learning
du Plessis, Andre; Webb, Paul – Australasian Journal of Educational Technology, 2011
The aim of this paper is to introduce to the education community to a newly developed "Learner Centred Learning-By-Designing Extended Cyberhunts" (LCLBDEC) strategy for teaching and learning in schools. The main focus of the strategy is to enable learners to become designers of an educational tool which assists them to learn during the…
Descriptors: Foreign Countries, Misconceptions, Class Activities, Learning Strategies
Guler, Cetin; Altun, Arif – Turkish Online Journal of Educational Technology - TOJET, 2010
Learning objects (LOs) can be defined as resources that are reusable, digital with the aim of fulfilling learning objectives (or expectations). Educators, both at the individual and institutional levels, are cautioned about the fact that LOs are to be processed through a proper development process. Who should be involved in the LO development…
Descriptors: Foreign Countries, Models, Preservice Teacher Education, Education Courses
Chen, Chiu-Jung; Liu, Pei-Lin – Turkish Online Journal of Educational Technology - TOJET, 2012
The purpose of this study was to explore the effectiveness of using learner-generated and instructor-provided multimedia annotations on foreign language reading comprehension and attitudes. The four research questions are: (1) what are the effects of using different multimedia annotations on reading comprehension for learners of different…
Descriptors: Foreign Countries, Hypermedia, Cognitive Style, Reading Comprehension
Doherty, Catherine – Teaching Education, 2007
This paper describes an elective unit in the application of new technologies for pre-service teachers which employed a metaphor of masterclasses in its design to engage the students in value-added interactions around their individual multimedia projects. A masterclass involves the class group auditing an individual's detailed consultation with a…
Descriptors: Preservice Teacher Education, Instructional Design, Figurative Language, Information Management
Gardner, David – Hong Kong Papers in Linguistics and Language Teaching, 1994
A student project for learners of English for academic purposes (EAP) at a Hong Kong university is described and discussed. The project involved independent production by students of a documentary on the uses of English in the community. Topic, method of delivery, and organizational aspects were negotiated within the group of 15 students. Project…
Descriptors: Audience Awareness, College Students, Documentaries, English for Academic Purposes
Anderson, Terry; Wark, Norine – E-Journal of Instructional Science and Technology, 2004
A common report from anecdotal writing over many generations of educators is that it is the teacher who usually learns the most during the process of gathering content materials, designing, teaching and evaluating student performance. In this project we address this issue by developing an innovative instructional design in which collaborative…
Descriptors: Instructional Design, Student Role, Student Developed Materials, Learning Activities
Neumann, Gustaf; Zirvas, Jana – 1998
This paper describes the architecture and discusses implementation issues of a scalable Internet-based teaching and learning system (SKILL) being developed at the University of Essen (Germany). The primary objective of SKILL is to cope with the different knowledge levels and learning preferences of the students, providing them with a collaborative…
Descriptors: Cognitive Style, Computer Assisted Instruction, Computer System Design, Cooperative Learning
Pohl, Margit – 1998
This paper reports on a study that observed students creating structured hypertext documents, and how they try to convey structural information, in order to formulate tentative guidelines/principles for the design of concept mapping tools or hypertext systems with an emphasis on the representation of structural knowledge, and to formulated…
Descriptors: Authoring Aids (Programming), College Students, Computer Uses in Education, Concept Mapping

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