Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 4 |
| Since 2007 (last 20 years) | 4 |
Descriptor
| Computer Games | 4 |
| Foreign Countries | 4 |
| Individualized Instruction | 4 |
| Educational Games | 3 |
| Instructional Effectiveness | 3 |
| College Students | 2 |
| English (Second Language) | 2 |
| Game Based Learning | 2 |
| Second Language Instruction | 2 |
| Second Language Learning | 2 |
| Teaching Methods | 2 |
| More ▼ | |
Source
| Advances in Language and… | 1 |
| Education and Information… | 1 |
| Educational Technology &… | 1 |
| Journal of Computer Assisted… | 1 |
Author
| Abdollahzade, Zahra | 1 |
| Feng, Xuanqi | 1 |
| Hooshyar, Danial | 1 |
| Jafari, Seyed Mohammadbagher | 1 |
| Lim, H. | 1 |
| Walsh, Rupert | 1 |
| Wang, M. | 1 |
| Yamada, Masanori | 1 |
| Yousefi, M. | 1 |
Publication Type
| Journal Articles | 4 |
| Reports - Research | 3 |
| Reports - Descriptive | 1 |
| Tests/Questionnaires | 1 |
Education Level
| Higher Education | 3 |
| Postsecondary Education | 3 |
| Elementary Education | 1 |
| High Schools | 1 |
| Junior High Schools | 1 |
| Middle Schools | 1 |
| Secondary Education | 1 |
Audience
Location
| China | 1 |
| Iran | 1 |
| South Korea (Seoul) | 1 |
| United Kingdom | 1 |
Laws, Policies, & Programs
Assessments and Surveys
| International English… | 1 |
What Works Clearinghouse Rating
Jafari, Seyed Mohammadbagher; Abdollahzade, Zahra – Education and Information Technologies, 2019
The game-based learning, which uses computer games to improve performance and learning, is a new field which can be used as a powerful educational tool. To increase the effectiveness of educational games, new games fit the learning styles of each individual can be made to have a customized learning environment. Currently, playing computer games…
Descriptors: Cognitive Style, Game Based Learning, Computer Games, Foreign Countries
Feng, Xuanqi; Yamada, Masanori – Educational Technology & Society, 2021
It is challenging to utilize learning analytic technologies to examine gameplay log data for game-embedded assessment in the field of game-based learning. Analytical approaches based on a new perspective focusing on complicated contextual data are imperative in the current scenario. A relatively new concept called precision education, which…
Descriptors: Learning Analytics, Behavior Patterns, Informal Education, Game Based Learning
Walsh, Rupert – Advances in Language and Literary Studies, 2021
Mobile Assisted Language Learning (MALL) is now common in extra-curricular language learning, but, more recently, teachers have increasingly sought ways to utilise MALL as a communicative classroom tool. Research into the extent that MALL can transform a whole communicative language course, and learners' impressions of such courses, is scarce.…
Descriptors: Teaching Methods, Communicative Competence (Languages), Computer Assisted Instruction, Telecommunications
Hooshyar, Danial; Yousefi, M.; Wang, M.; Lim, H. – Journal of Computer Assisted Learning, 2018
Although game-based learning has been increasingly promoted in education, there is a need to adapt game content to individual needs for personalized learning. Procedural content generation (PCG) offers a solution for difficulty in developing game contents automatically by algorithmic means as it can generate individually customizable game contents…
Descriptors: Educational Games, Computer Games, Data, Individualized Instruction

Peer reviewed
Direct link
