Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 2 |
| Since 2017 (last 10 years) | 6 |
| Since 2007 (last 20 years) | 7 |
Descriptor
Source
| Educational Technology &… | 1 |
| Innovation in Language… | 1 |
| International Association for… | 1 |
| International Journal of… | 1 |
| Journal of Computer Assisted… | 1 |
| Online Submission | 1 |
| SAGE Open | 1 |
Author
| Cao, Jiaxin | 1 |
| Carmo, Mafalda, Ed. | 1 |
| Chang, Li-Ting | 1 |
| Han, Zhuo Rachel | 1 |
| Hu, Xiaoyi | 1 |
| Ifenthaler, Dirk, Ed. | 1 |
| Isaías, Pedro, Ed. | 1 |
| Kangassalo, Marjatta | 1 |
| Lai, Jung-Yu | 1 |
| Mei-Feng Shih | 1 |
| Sampson, Demetrios G., Ed. | 1 |
| More ▼ | |
Publication Type
| Reports - Research | 6 |
| Journal Articles | 5 |
| Collected Works - Proceedings | 2 |
| Tests/Questionnaires | 2 |
| Speeches/Meeting Papers | 1 |
Education Level
| Early Childhood Education | 6 |
| Elementary Education | 6 |
| Grade 1 | 6 |
| Primary Education | 6 |
| Higher Education | 2 |
| Adult Education | 1 |
| High Schools | 1 |
| Kindergarten | 1 |
| Postsecondary Education | 1 |
| Secondary Education | 1 |
Audience
Location
| Hong Kong | 2 |
| Japan | 2 |
| Malaysia | 2 |
| Taiwan | 2 |
| Canada | 1 |
| China | 1 |
| China (Beijing) | 1 |
| Colombia | 1 |
| Cyprus | 1 |
| Denmark | 1 |
| Egypt | 1 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
| Motivated Strategies for… | 1 |
| Wechsler Preschool and… | 1 |
What Works Clearinghouse Rating
Song, Yanjie; Wen, Yun; Yang, Yin; Cao, Jiaxin – Innovation in Language Learning and Teaching, 2023
This article reports on an exploratory study on developing and adopting a 'Virtual Go Mode' feature embedded in a mobile vocabulary learning app, VocabGo, to enhance students' vocabulary learning engagement. Distinguished from other virtual reality (VR) or augmented reality (AR) applications, the Virtual Go Mode is designed for students to…
Descriptors: Elementary School Students, Handheld Devices, Computer Oriented Programs, Vocabulary Development
Yu-Ju Lan; Mei-Feng Shih; Yu-Ting Hsiao – Educational Technology & Society, 2024
This study aimed to create a game as scaffolding in 3D virtual worlds to enhance linguistic communication skills (LCS) in children with attention deficit hyperactivity disorder (ADHD). Two ADHD children participated in the 17-week study. In 8 of the 17 weeks of the study, they logged in 3D virtual worlds to learn LCS through play twice a week, one…
Descriptors: Computer Games, Language Skills, Communication Skills, Attention Deficit Hyperactivity Disorder
Yousef, Ahmed Mohamed Fahmy – Journal of Computer Assisted Learning, 2021
There is a large volume of published studies describing the positive role of Augmented Reality (AR) in educational settings. However, there is a paucity of empirical work that explores its role in supporting primary school pupil's motivation and creativity. Moreover, numerous studies have confirmed that pupils have difficulties in learning…
Descriptors: Computer Simulation, Creative Thinking, Primary Education, Grade 1
Lai, Jung-Yu; Chang, Li-Ting – SAGE Open, 2021
The education community has gradually recognized the value of augmented reality (AR) technology and its positive impacts on student learning performance. Still, few studies have proposed specific solutions and results to confirm this phenomenon for first graders in English vocabulary learning. Hence, this research explores the effects of AR apps…
Descriptors: Grade 1, Elementary School Students, Computer Software, Computer Simulation
Hu, Xiaoyi; Han, Zhuo Rachel – International Journal of Developmental Disabilities, 2019
Effective strategies to address academic performance are critical to students with disabilities in inclusive settings. The purpose of this study was to investigate the effectiveness of using gesture-based instruction via Leap Motion-aided virtual reality (VR) technology to teach matching skills to school-aged students with autism spectrum disorder…
Descriptors: Foreign Countries, Autism, Pervasive Developmental Disorders, Students with Disabilities
Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2018
The aim of the 2018 International Association for Development of the Information Society (IADIS) Cognition and Exploratory Learning in the Digital Age (CELDA) conference was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive…
Descriptors: Learning Processes, Teaching Methods, Educational Technology, Technology Uses in Education
Kangassalo, Marjatta – 1994
Using a pictorial computer simulation of a natural phenomenon, children's exploration processes and their construction of conceptual models were examined. The selected natural phenomenon was the variations of sunlight and heat of the sun experienced on the earth in relation to the positions of the earth and sun in space, and the subjects were…
Descriptors: Case Studies, Children, Cognitive Development, Cognitive Processes
Carmo, Mafalda, Ed. – Online Submission, 2015
We are delighted to welcome you to the International Conference on Education and New Developments 2015-END 2015, taking place in Porto, Portugal, from 27 to 29 of June. Education, in our contemporary world, is a right since we are born. Every experience has a formative effect on the constitution of the human being, in the way one thinks, feels and…
Descriptors: Foreign Countries, Educational Development, Educational Change, Educational Trends

Peer reviewed
Direct link
