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Casanova, Diogo; Di Napoli, Roberto; Leijon, Marie – Teaching in Higher Education, 2018
To date, learning spaces in higher education have been designed with little engagement on the part of their most important users: students and teachers. In this paper, we present the results of research carried out in a UK university. The research aimed to understand how students and teachers conceptualise learning spaces when they are given the…
Descriptors: Space Utilization, Higher Education, Educational Environment, Classroom Design
Pearson, Rebecca; Howe, Julia – Educational Psychology in Practice, 2017
This article outlines a small-scale research project that attempted to involve primary aged pupils actively in the redesign of their school playground. The project stemmed from concerns raised by school staff regarding the frequency of problematic behaviours during unstructured times, particularly lunchtimes, and the decision to redesign the…
Descriptors: Student Participation, Playgrounds, Play, Design Preferences
Casanova, Diogo; Mitchell, Paul – Journal of Learning Spaces, 2017
This paper presents an alternative method for learning space design that is driven by user input. An exploratory study was undertaken at an English university with the aim of redesigning technology-enhanced learning spaces. Two provocative concepts were presented through participatory design workshops during which students and teachers reflected…
Descriptors: Participative Decision Making, Design Preferences, Classroom Design, Technology Integration
Casanova, Diogo; Moreira, António – International Journal of Mobile and Blended Learning, 2017
This paper presents a comprehensive model for supporting informed and critical discussions concerning the quality of Technology-Enhanced Learning in Blended Learning programmes. The model aims to support discussions around domains such as how institutions are prepared, the participants' background and expectations, the course design, and the…
Descriptors: Blended Learning, Models, Technology Uses in Education, Evaluation Methods
Bong, Hyeon-Cheol; Cho, Yonjoo; Kim, Hyung-Sook – Action Learning: Research and Practice, 2014
As the number of organizations implementing action learning increases, both successful and failed cases also increase in action learning practice in South Korea. Existing studies on action learning have listed key success factors of action learning at the program level or at the team level but have not paid sufficient attention to the program…
Descriptors: Experiential Learning, Instructional Design, Design Preferences, Models
Kearney, Matthew; Jones, Glynis; Roberts, Lynn – Teaching English with Technology, 2012
This paper describes an emerging learning design for a popular genre of learner-generated video projects: "Ideas Videos" or "iVideos." These advocacy-style videos are short, two-minute, digital videos designed "to evoke powerful experiences about educative ideas" (Wong, Mishra, Koehler & Siebenthal, 2007, p1). We…
Descriptors: Student Developed Materials, Video Technology, Multimedia Materials, Film Production

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