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Showing 1 to 15 of 38 results Save | Export
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Aigul I. Akhmetova; Salima S. Seitenova; Begzod K. Khodjaev; Odinakhon R. Jamoldinova; Saule Z. Yerkebaeva; Kenzhegul U. Kazybayeva – Contemporary Educational Technology, 2025
This study presents the first comprehensive dual-database bibliometric analysis of game-based learning research, investigating its evolution between 2015 and 2024 through analysis of 34,125 documents from Scopus (18,487) and Web of Science (WoS) (15,638) using advanced visualization techniques. The findings reveal consistent field expansion with…
Descriptors: Game Based Learning, Bibliometrics, Educational Research, Periodicals
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Ezgi Dogan; Ferhan Sahin – Turkish Online Journal of Distance Education, 2024
This systematic literature review (SLR) scrutinizes the trends and interrelationships prevalent in Virtual Reality (VR) applications within educational frameworks, analyzing a comprehensive pool of 43 theses conducted in a Eurasian country. The primary objectives encompass investigating learning-teaching theories, learning domains, design…
Descriptors: Computer Simulation, Educational Research, Educational Trends, Foreign Countries
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Agariadne Dwinggo Samala; Soha Rawas; Sandi Rahmadika; Santiago Criollo-C; Ryan Fikri; Randi Proska Sandra – Discover Education, 2025
Virtual reality (VR) has emerged as a transformative technology in education, enabling immersive simulations that foster student engagement and improve knowledge retention. This study presents a bibliometric analysis of global trends, research patterns, and challenges related to the integration of VR in educational contexts. Data were collected…
Descriptors: Computer Simulation, Computer Uses in Education, Educational Trends, Educational Research
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Murat Sümer; David Vanecek – Innovations in Education and Teaching International, 2025
Virtual reality (VR) is a computer-generated environment where scenes and objects appear to be real, immersing the user in their surroundings. This systematic review aims to explore the benefits and challenges of VR and AR in higher education and to identify the trends and issues regarding courses and teaching methods in which VR and AR are…
Descriptors: Trend Analysis, Educational Trends, Higher Education, Computer Simulation
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F. Sehkar Fayda-Kinik – Online Submission, 2023
Augmented reality (AR), a cutting-edge technology, has the potential to change the way students learn by superimposing virtual items and information onto the real environment. Through more immersive and interesting interactions with digital content, AR might help students better understand difficult concepts and boost their drive to learn. As a…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
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Finnah Fourqoniah; Muhammad Fikry Aransyah; Lilia Pasca Riani – Electronic Journal of e-Learning, 2025
The rapidly evolving field of digital entrepreneurial education has been significantly shaped by advancements in technologies such as augmented reality (AR), virtual reality (VR), and artificial intelligence (AI). While these technologies have opened new possibilities for entrepreneurial learning, much of the existing research is fragmented,…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
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More, Alex – Childhood Education, 2023
The author's classroom today is nothing like what she remem­bers from her own school years. Now a teacher herself, she sees these opposites as opportunities. The Future Classroom is the author's attempt to disrupt the stagnant nature of learning, and it is working. Pre-pandemic, the author had been searching for a frontier space--somewhere she…
Descriptors: Educational Trends, Futures (of Society), Educational Change, Foreign Countries
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Zhaoyang Liu; Wenlan Zhang; Liangliang Hu – Innovations in Education and Teaching International, 2025
Virtual Reality (VR) is gradually integrating into classroom teaching, emerging as a new trend in educational development in the era of artificial intelligence. Desktop virtual reality stands out due to its lower cost and greater convenience. To elucidate the effectiveness of desktop virtual reality in learning, this paper employs a meta-analysis…
Descriptors: Computer Simulation, Meta Analysis, Teaching Methods, Instructional Effectiveness
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Ellen Hazelkorn – New Directions for Community Colleges, 2025
This article discusses some of the macro-trends impacting and changing the post-secondary or tertiary education landscape across Organization for Economic Co-operation and Development (OECD) countries. It argues that ongoing geopolitical and geo-economic shifts, demographic transitions, and an ageing population, technological and digital…
Descriptors: Postsecondary Education, Educational Development, Educational Trends, Educational Change
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Imamoglu, Mehmet; Erbas, Cagdas; Dikmen, Cemal Hakan – Online Submission, 2022
The purpose of this study was to examine the studies related to augmented reality applications in sports science and to discuss the results based on this. Articles selected for analysis were found through searches journals in the Web of Science database from 1975 to 2018 were examined and searched using the keywords ("physical education"…
Descriptors: Trend Analysis, Educational Trends, Simulated Environment, Physical Education
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Özyurt, Özcan; Cagiltay, Nergiz Ercil; Özyurt, Hacer; Akgun, Aykut – Journal of Pedagogical Research, 2021
Today, earth sciences engineering education programs face with serious problems. It is often not possible to provide experience on different geographical environments or materials. Considering these problems of earth science related engineering education programs, virtual reality environment potentially can provide technology enhanced training…
Descriptors: Earth Science, Engineering Education, Computer Simulation, Technology Uses in Education
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Barbosa, Marcelo Werneck; Ferreira-Lopes, Luana – Educational Review, 2023
As physical mobility finds itself impeded by the COVID-19 crisis, the world witnesses the potential of technology for connecting students who are physically distanced inside and cross-borders. In such scenarios, telecollaboration and virtual exchange have gained increased attention as powerful pedagogical strategies to allow for the continuity of…
Descriptors: Educational Trends, Trend Analysis, Bibliometrics, Databases
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Papakostas, Christos; Troussas, Christos; Krouska, Akrivi; Sgouropoulou, Cleo – Informatics in Education, 2021
This review paper presents a systematic literature review on the use of Augmented Reality (AR) in engineering education, and specifically in student's spatial ability training, for the last decade. Researchers have explored the benefits of AR, and its application has been of increasing interest in all levels of education. Engineering students tend…
Descriptors: Computer Simulation, Spatial Ability, Visualization, Educational Technology
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Billingsley, Berry; Robinson, Nicola; Campbell, Robert; Thompson, Stephen – School Science Review, 2020
What is the future for school science and in particular for practical work? This article explores the question from four perspectives and seeks solutions for different age groups in the UK and beyond.
Descriptors: Foreign Countries, Science Education, Educational Trends, Futures (of Society)
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Lan, Yu-Ju – Language Learning & Technology, 2020
Virtual reality (VR) is not only attracting the attention of the information and computer technology (ICT) industry (Shirer & Torchia, 2017), especially in the production of consumer VR hardware, but also that of educators. One of the important features of VR is immersion, which enhances the situated experience of users. The sensation of being…
Descriptors: Foreign Countries, Second Language Learning, Electronic Learning, Computer Simulation
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