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Li, Qing – Educational Research, 2010
Background: The emergence of a participatory culture, brought about mainly by the use of Web2.0 technology, is challenging us to reconsider aspects of teaching and learning. Adapting the learning-as-digital-game-building approach, this paper explores how new educational practices can help students build skills for the 21st century. Purpose: This…
Descriptors: Instructional Design, Student Attitudes, Educational Practices, Motion
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Barrs, Keith – Language Learning & Technology, 2012
In language learning contexts a primary concern is how to maximise target language interaction both inside and outside of the classroom. With the development of digital technologies, the proliferation of language learning applications, and an increased awareness of how technology can assist in language education, educators are being presented with…
Descriptors: Foreign Countries, English (Second Language), Educational Technology, Computer Mediated Communication