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Kahraman, Emine; Maras, Meltem – International Journal of Technology in Education, 2022
In this study, 3D design products of pre-service science teachers were evaluated, and the opinions of the candidates regarding the 3D design process and the design products they created were investigated. This study is a case study of qualitative research designs. The research was carried out with 48 pre-service science teachers studying as…
Descriptors: Preservice Teachers, Science Teachers, Computer Simulation, Design
Matere, Isaac M.; Weng, Cathy; Astatke, Melese; Hsia, Chih-Hsien; Fan, Chen-Guo – Interactive Learning Environments, 2023
Recently there has been a change in elementary curricula to focus on computational thinking, however, a good curriculum needs to be matched with good learning or teaching strategies. This study explores design-based learning (DBL) in elementary students to examine the development of computational thinking and to support knowledge construction in…
Descriptors: Design, Elementary School Students, Thinking Skills, Programming
Brooks, Eva; Sjöberg, Jeannette – Designs for Learning, 2022
The presence of digital technologies in classroom settings is relentlessly getting stronger and has shown to have powerful playful qualities. In recent years, digital game-based learning (DGBL) has been introduced in schools. In this paper we explore game-based design activities to unfold playful and creative actions and interactions among…
Descriptors: Foreign Countries, Elementary School Students, Grade 3, Game Based Learning
Yunus, Muhammad; Amirullah, Amirullah; Safiah, Intan; Ridha, Syahrul; Suartama, I Kadek – Cypriot Journal of Educational Sciences, 2022
This study aims to develop an online-based collaborative project learning model design that can improve students' abilities in developing teaching materials. The method used is research and development. Data collection instruments are questionnaires and rubrics. Data analysis used descriptive statistics. The validation test used the individual…
Descriptors: Instructional Materials, Material Development, Student Developed Materials, Cooperative Learning
Levinsen, Karin Tweddell; Sørensen, Birgitte Holm – Designs for Learning, 2019
This paper contributes with elements of an emerging designs for learning-methodology and takes as its starting point the concept of Students as Learning Designers, which was developed by Sørensen and Levinsen and based on more than a decade of research-and-development projects in Danish primary schools (first to 10th grade). The research focussed…
Descriptors: Problem Based Learning, Elementary School Students, Elementary School Teachers, Foreign Countries
Romero, Margarida; Arnab, Sylvester; De Smet, Cindy; Mohamad, Fitri; Minoi, Jacey-Lynn; Morini, L. – Electronic Journal of e-Learning, 2019
We consider game design as a sociocultural and knowledge modelling activity, engaging participants in the design of a scenario and a game universe based on a real or imaginary socio-historical context, where characters can introduce life narratives and interaction that display either known social realities or entirely new ones. In this research,…
Descriptors: Foreign Countries, Game Based Learning, Design, Cooperative Learning
Tan, Michael; Lee, Shu-Shing; Ng, Zhi Ying – Learning: Research and Practice, 2017
While the Silicon Valley aphorism would encourage all involved in design to 'fail early so that one can succeed earlier', such a concept may be hard to translate to classroom instructional strategies, especially due to the negative connotations of failure in school settings. Failures in design serve a somewhat distinct purpose from failures in…
Descriptors: Social Influences, Student Attitudes, Failure, Design
Korur, Fikret; Efe, Gülfem; Erdogan, Fisun; Tunç, Berna – International Journal of Science and Mathematics Education, 2017
The aim of this 2-group study was to investigate the following question: Are there significant differences between scaffolded design-based learning controlled using 7 forms and teacher-directed instruction methods for the toy crane project on grade 7 students' posttest scores on the simple machines achievement test, attitude toward simple…
Descriptors: Foreign Countries, Public Schools, Middle School Students, Grade 7
Anderson, Kate T.; Stewart, Olivia G.; Kachorsky, Dani – Written Communication, 2017
This article examines multimodal texts created by a cohort of academically marginalized secondary school students in Singapore as part of a language arts unit on persuasive composition. Using an interpretivist qualitative approach, we examine students' multimodal designs to highlight opportunities taken up for expanding literacy practices…
Descriptors: Foreign Countries, Secondary School Students, Educationally Disadvantaged, Language Arts
Altanis, Ioannis; Retalis, Symeon; Petropoulou, Ourania – Education Sciences, 2018
During the last few years, there has been a growing interest in students getting engaged in digital game-making activities so as to enhance their thinking skills. The findings of studies that have examined the impact of such initiatives are quite positive, especially concerning the promotion of 21st century skills; however, many students seem to…
Descriptors: Foreign Countries, Secondary School Students, Educational Games, Thinking Skills
Quan, Guolong; Gu, Xiaoqing – Journal of Educational Computing Research, 2018
Recent studies have demonstrated the integration of visualization technology to support collaboration and stimulate learning performance. The use of visualization tools during the collaborative activities of international students is a worthy topic for further exploration. Based on grounded and activity theories, this research uses observation and…
Descriptors: Visualization, Cross Cultural Training, Cooperative Learning, Computer Assisted Instruction
Jennett, Charlene; Papadopoulou, Sofia; Himmelstein, Jesse; Vaugoux, Alexandre; Roger, Vincent; Cox, Anna L. – International Journal of Game-Based Learning, 2017
Game jams, hackathons and similar group game creation events have become increasingly popular over the past decade (Fowler et al., 2015). They provide new and exciting opportunities for education and research. They foster creative thinking and innovation (Preston et al., 2012), and strengthen project management and communication skills (Smith…
Descriptors: Case Studies, Educational Games, Student Experience, Interdisciplinary Approach
Donelan, Helen; Kear, Karen – International Review of Research in Open and Distributed Learning, 2018
Although collaboration skills are highly valued by employers, convincing students that collaborative learning activities are worthwhile, and ensuring that the experience is both useful and enjoyable, are significant challenges for educators. This paper addresses these challenges by exploring students' and tutors' experiences of a group project…
Descriptors: Foreign Countries, Cooperative Learning, Group Activities, Part Time Students
Chien, Yu-Hung – EURASIA Journal of Mathematics, Science & Technology Education, 2017
This study developed an integrated-STEM CO[subscript 2] dragster design course using 3D printing technology. After developing a pre-engineering curriculum, we conducted a teaching experiment to assess students' differences in creativity, race forecast accuracy, and learning performance. We compared student performance in both 3D printing and…
Descriptors: Foreign Countries, High School Students, Grade 10, Engineering Education
Rauscher, Willem – African Journal of Research in Mathematics, Science and Technology Education, 2010
Technology is often perceived simplistically as applied science, and therefore regarded as inferior to science. Scholars of technology, however, reject the view that technology is applied science and insist that technology is a cognitive system consisting of a separate body of technological knowledge. Although science is acknowledged as an…
Descriptors: Foreign Countries, Undergraduate Students, Technology Education, Learning Activities
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