Publication Date
In 2025 | 1 |
Since 2024 | 5 |
Since 2021 (last 5 years) | 7 |
Since 2016 (last 10 years) | 8 |
Since 2006 (last 20 years) | 15 |
Descriptor
Source
Author
Publication Type
Journal Articles | 13 |
Reports - Research | 10 |
Tests/Questionnaires | 2 |
Books | 1 |
Collected Works - General | 1 |
Collected Works - Proceedings | 1 |
Information Analyses | 1 |
Reports - Descriptive | 1 |
Reports - Evaluative | 1 |
Education Level
Higher Education | 10 |
Postsecondary Education | 9 |
Elementary Secondary Education | 4 |
Secondary Education | 2 |
Audience
Location
United Kingdom | 5 |
Australia | 2 |
Hong Kong | 2 |
Japan | 2 |
Mexico | 2 |
Norway | 2 |
Spain | 2 |
Turkey | 2 |
United States | 2 |
Africa | 1 |
Asia | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Carolien van den Berg; Vivienne Bozalek – Educational Technology Research and Development, 2024
The digitisation of the world has led to a multitude of far-reaching implications that require students to be prepared for the dynamic era of rapid change, complexity, fluidity, and ubiquity in which they will work at the forefront of technology. To succeed in this environment, students must be able to design and implement digital innovations…
Descriptors: Design, Skill Development, Foreign Countries, Universities
Shaorong Ji; Nur Azlina Mohamed Mokmin; Jiawei Wang – Education and Information Technologies, 2025
The traditional educational approaches in art classrooms have increasingly fallen short of addressing the needs of learners in an era marked by rapid technological advancements. Augmented reality (AR), as a leading representative of these emerging technologies, has recently been integrated into traditional educational methods, repeatedly…
Descriptors: Computer Simulation, Influence of Technology, Visual Aids, Communications
Iza Marfisi-Schottman – International Journal of Learning Technology, 2023
Many pedagogical counsellors (PCs) are destabilised by the resistance, in various forms, that novice teachers display during their counselling sessions. It is in this context that we propose TGRIS, a peer-training method, with a virtual reality interview simulator, designed to help PCs become aware of their own emotions, and deal with them, when…
Descriptors: Professional Training, Computer Simulation, Simulation, Interviews
Mohd Firdaus Naif Omran Zailuddin; Nik Ashri Nik Harun; Haris Abadi Abdul Rahim; Azmul Fadhli Kamaruzaman; Muhammad Hawari Berahim; Mohd Hilmi Harun; Yuhanis Ibrahim – Journal of Research in Innovative Teaching & Learning, 2024
Purpose: The purpose of this research is to explore the transformative impact of AI-augmented tools on design pedagogy. It aims to understand how artificial intelligence technologies are being integrated into educational settings, particularly in creative design courses, and to assess the potential advancements these tools can bring to the field.…
Descriptors: Artificial Intelligence, Design, Teaching Methods, Technology Integration
Colin Madland; Valerie Irvine; Chris DeLuca; Okan Bulut – OTESSA Journal, 2024
The purpose of this paper is to explore the nature of the scholarly literature between 2016 and 2023 on the impact of classroom technology on higher education instructors' assessment practices through the lens of the assessment design in a digital world framework (Bearman et al., 2022). Specifically, the paper focuses on (a) describing the…
Descriptors: Technology Uses in Education, Technology Integration, Influence of Technology, Educational Technology
Victor Manuel Corza-Vargas; Roberto Martinez-Maldonado; Boris Escalante-Ramirez; Jimena Olveres – Journal of Learning Analytics, 2024
While teachers often monitor and adjust their learning design based on students' emotional states in physical classrooms, synchronous online environments often limit their ability to perceive the emotional climate of the class. Drawing from the concept of social translucence, it is suggested that making students' emotional states…
Descriptors: Foreign Countries, Undergraduate Students, Privacy, Cultural Awareness
Ahn, Song-ee; Edelbring, Samuel – International Journal of Learning Technology, 2020
This study is based on observations of the design process of a virtual patient (VP), which aimed to facilitate interprofessional learning. By following the design process of this particular VP, this study aimed to trace how different practices and the knowledge within these practices were enacted as a VP and to understand the design team's…
Descriptors: Patients, Health Services, Nursing Students, Medical Students
Petrova, Miroslava – Design and Technology Education, 2021
The design studio is the core element in the design curriculum where students gain key knowledge and skills. Typically implementing a project-based approach, it is characterised by learning by doing, collaborative learning and a prominent studio culture. The traditional notion is that the social domain of the studio has a counterpart in the…
Descriptors: Design, Student Projects, Active Learning, Cooperative Learning
Knutzen, K. Brant; Kennedy, David M. – Interactive Learning Environments, 2012
This article describes the findings of a 3-month study on how social encounters mediated by an online Virtual Immersive Environment (VIE) impacted on the relational self-concept of adolescents. The study gathered data from two groups of students as they took an Introduction to Design and Programming class. Students in group 1 undertook course…
Descriptors: Foreign Countries, Adolescents, Secondary School Students, Experiments
Hurn, Karl – Design and Technology Education, 2012
It is difficult to ignore the impact that Web 2.0 and the subsequent social software revolution has had on society in general, and young people in particular. Information is exchanged and interpreted extremely quickly and in ways that were not imagined 10 years ago. Universities are struggling to keep up with this new technology, with outdated…
Descriptors: Foreign Countries, Higher Education, Web 2.0 Technologies, Influence of Technology
Hughes, Chris; Bell, Dawne – Design and Technology Education, 2011
This paper discusses ongoing research into the role of design and technology education in emerging post industrial economies. Previous work (Hughes et al., 2010) focused on the changing characteristics of textiles technology in modern times and discussed how this could inform a design and technology curriculum related to the needs of a modern…
Descriptors: Grounded Theory, Curriculum Design, Technology Education, Teacher Attitudes
Delacruz, Elizabeth – International Journal of Art & Design Education, 2009
This article sets forth a conceptual, philosophical and social agenda for art and design education in the twenty-first century, considering how a set of beliefs articulated within US art education discourse interfaces with conceptualisations about emerging global digital media and technologies. Discussion highlights selected writings in the USA…
Descriptors: Citizenship, Citizenship Education, Art Education, Educational Technology
Kafai, Yasmin B., Ed.; Heeter, Carrie, Ed.; Denner, Jill, Ed.; Sun, Jennifer Y., Ed. – MIT Press (BK), 2008
Ten years after the groundbreaking "From Barbie to Mortal Kombat" highlighted the ways gender stereotyping and related social and economic issues permeate digital game play, the number of women and girl gamers has risen considerably. Despite this, gender disparities remain in gaming. Women may be warriors in "World of…
Descriptors: Foreign Countries, Expertise, Play, Topography
Burkett, Ellie – Educational Action Research, 2008
This article explores the experiences of students who used interactive learning material on handheld computers in a gallery to support their understanding and appreciation of artwork. The article considers the wider implications of using technology to change relationships between teacher, learners and subject matter, and attempts to offer positive…
Descriptors: Handheld Devices, Educational Technology, Electronic Learning, Computer Assisted Instruction
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers