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Showing 1 to 15 of 29 results Save | Export
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Lin Zeng; Yuan-Cheng Chang – Open Education Studies, 2024
In China, higher education increasingly emphasizes innovation and entrepreneurship, recognizing its pivotal role in enhancing college students' entrepreneurial skills. While extensive research exists on entrepreneurship education for undergraduate students in Chinese universities and vocational colleges, there is a notable gap in studies…
Descriptors: Foreign Countries, Entrepreneurship, Vocational Education, Art Education
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Kravcenko, Dmitrijs – Journal of Workplace Learning, 2023
Purpose: Extant literature tends to consider knowledge boundaries as a necessary property of interdisciplinary work. Knowledge boundaries are, thus, reified and treated as something to be traversed, transcended or otherwise negotiated. There is, however, very little work that closely examines the process of emergence of boundaries. The purpose of…
Descriptors: Ethnography, Interdisciplinary Approach, Knowledge Management, Cooperation
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Low, Bronwen; Farmer, Frédérick; Levitan, Joseph; Butler Kisber, Lynn; Rosenberg, Aron; Maccannell, Ellen; Gold, Vanessa; Starr, Lisa – Discourse: Studies in the Cultural Politics of Education, 2023
This paper discusses the discourses surrounding an ambitious high-school transformation project in a large Canadian city that sought to reimagine education for 21st century learning. It was grounded in a broad review of the latest educational research. While an initial eight schools signed on, by the end of the second year all had left the…
Descriptors: Educational Change, Discourse Analysis, Neoliberalism, Design
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Yang, Zhiyuan; Bao, Defu; Shen, Danni – International Journal of Technology and Design Education, 2022
Increasing attention is being given to traditional culture-orientated product design. While Chinese design students lack a deep understanding of traditional Chinese culture and its applications, little in-depth research has investigated this issue. Thus, how educators should guide and improve their students' cultural design in the context of…
Descriptors: Asian Culture, Design, Foreign Countries, Students
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Ina Sander – Information and Learning Sciences, 2024
Purpose: In light of a need for more critical education about datafication, this paper aims to develop a framework for critical datafication literacy that is grounded in theoretical and empirical research. The framework draws upon existing critical data literacies, an in-depth analysis of three well-established educational approaches - media…
Descriptors: Foreign Countries, Media Literacy, Data, Critical Theory
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Casakin, Hernan; Levy, Shalom – Creativity Research Journal, 2020
The question of how individual features affect the development of design expertise has yet to be thoroughly researched. While some works acknowledged the importance of design abilities and creative ideation for design expertise, there is no theoretical framework that explicates their relationships and supports it empirically. The present research…
Descriptors: Creativity, Creative Thinking, Concept Formation, Design
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Ranscombe, Charlie; Zhang, Wendy; Eisenbart, Boris; Kuys, Blair – Design and Technology Education, 2021
An ever-increasing array of design visualisation tools are available to designers. As such, design education is constantly challenged to keep up with these trends so that students are best equipped for entering industrial practice. This paper reports a study into the use of digital sketching, a relatively new digital visualisation tool. The study…
Descriptors: Visualization, Design, Industrial Education, Engineering Education
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Rulyansah, Afib; Ghufron, Syamsul; Nafiah; Akhwani; Mariati, Pance – Pegem Journal of Education and Instruction, 2023
Learning in the twenty-first century is becoming more dependent on the use of digital tools and interactive media. Teachers play a crucial role in creating game-based learning procedures and enhancing learning and motivation. The aim of this article is to determine what kinds of expertise educators could require to effectively use game-based…
Descriptors: Teacher Competencies, Game Based Learning, Educational Technology, Expertise
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Päivi Sanerma; Outi Ahonen; Anna Rauha; Hanna Naakka; Sami Perälä; Merja Männistö – Cogent Education, 2024
The increasing digitalization of working methods require new competencies from health and social care professionals. In addition, the development of person-centered digital health and social services call for interprofessional expertise and a social community with a unified language and culture. This study analyzes how the renewed model of…
Descriptors: Interprofessional Relationship, Student Experience, Design, Development
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Clendinneng, D.; Yeratziotis, A.; Vanezi, E.; Costa, T.; Muscat, L.; Cassar, M.; Filomeno, L.; MacDonald, C. J.; Mettouris, C.; Papadopoulos, G. A.; La Torre, G. – Cogent Education, 2022
Digital Education Initiatives and Timely Solutions (DIG-IT) is an Erasmus+ project collaboration between university academics, clinical educators, industry partners, healthcare professionals, and technology experts over 5 European Union (EU) states. The objectives are to create digital educational capacity for academic faculty and mobile learning…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Design
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Rebelo, Sofia; Isaías, Pedro – Journal of Information Technology Education: Research, 2020
Aim/Purpose: As e-Learning becomes increasingly pervasive, students' engagement in online settings emerges as a central challenge, as it is often more demanding to ensure in this context. The core importance of engagement for e-Learning, places a focus on various instruments and strategies that can be deployed to foster its enhancement.…
Descriptors: Educational Technology, Electronic Learning, Learner Engagement, Game Based Learning
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Lemon, Ruth; Durham, Rich – set: Research Information for Teachers, 2018
If "The New Zealand Curriculum" vision statement is aiming for students "who will work to create an Aotearoa New Zealand in which Maori and Pakeha recognise each other as full Treaty partners, and in which all cultures are valued for the contributions they bring," then we need to teach accurate understandings of historical…
Descriptors: Foreign Countries, Design, Social History, Pacific Islanders
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David Wooff – Prism: Casting New Light on Learning, Theory & Practice, 2018
Long standing debate surrounds the position that Design and Technology holds in the English and Welsh national curriculum. Some commentators espouse alignment with Science, Technology, Engineering and Mathematics (STEM) as its natural home, whilst others argue that this stifles creativity and takes no account of the 'designerly' nature they…
Descriptors: Design, Technology, Expertise, National Curriculum
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Van Dooren, Elise; Van Dorst, Machiel; Asselbergs, Thijs; Van Merrienboer, Jeroen; Boshuizen, Els – Design and Technology Education, 2019
The purpose of the architectural design studio is that students learn to think and act like designers. However, communication between teachers and students seems to be problematic. Teachers barely seem to explain how designers work, which may be confusing for students. To learn professional reasoning processes and strategies, different teaching…
Descriptors: Design, Architectural Education, Video Technology, Teaching Methods
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Datt, Sachin; Chunawala, Sugra – Design and Technology Education, 2018
The focus of Design and Technology (D&T) education (Wilson & Harris, 2004) has been on designing and making activities and in developing technological capabilities amongst students. Innovation is an important aspect of D&T that helps in creating new products and artefacts to overcome the limitations of existing ones. Problem solving…
Descriptors: Foreign Countries, Design, Technology Education, Innovation
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