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Buckley, Jeffrey; Canty, Donal; Seery, Niall – Irish Educational Studies, 2022
The use of design assignments for teaching, learning, and assessment is considered a signature of technology education. However, there are difficulties in the valid and reliable assessment of features of quality within designerly outputs. In light of recent educational reforms in Ireland, which see the introduction of classroom-based assessments…
Descriptors: Evaluation Criteria, Design, Technology Education, Preservice Teachers
Sathyam Sheoratan; Ineke Henze; Marc J. de Vries; Erik Barendsen – International Journal of Technology and Design Education, 2024
Design activities are gaining interest as rich contexts for learning science, technology, engineering, and mathematics (STEM) subjects. STEM teachers may find this challenging however, as designing requires support that they are not used to providing. In a subject like chemistry, teachers would have to balance creativity and responsibility for the…
Descriptors: Design, Verbal Communication, High School Teachers, Learning Activities
Åberg, Eva Svärdemo – Designs for Learning, 2022
This article explores how arguments are made in student essays through the use of writing and visual resources. The data set comprises 54 essays with a passing grade from students in their final year of upper secondary school in Sweden. The data is analysed using a multimodal approach to knowledge representation on arguments in essays, involving…
Descriptors: Foreign Countries, High Schools, Persuasive Discourse, Essays
David Morrison-Love; Fiona Patrick – Research in Science & Technological Education, 2024
Background: Student teachers can find it difficult to inform their classroom practice with knowledge gained from education theory and research. Working with Design and Technology teacher education students, the authors have developed a model to support integration of knowledge-based thinking in lesson design for classroom practice. Purpose: This…
Descriptors: Student Teachers, Design, Technology, Student Attitudes
Özlem Üzümcü – Journal of Educational Technology and Online Learning, 2023
This study aims to investigate the process of designing infographics through participants' knowledge construction in the assessment and evaluation process of IB Educator Certificate (IBEC) educational technologies education. The study, in which the case study method was used, was conducted with 12 participants who attended the educational…
Descriptors: Visual Aids, Assignments, Knowledge Representation, Educational Technology
Potts, Diane; Schmid, Euline Cutrim – AILA Review, 2022
Despite decades of research supporting the pedagogic value of learners' plurilingual resources to their linguistic and academic development, pre-service teachers frequently arrive at university inculcated in 'target language only' practices underpinned by monoglossic ideologies. The challenge for teacher education is to productively disrupt…
Descriptors: Foreign Countries, Multilingualism, Bilingual Education, Language Teachers
ICT Engineering Students' Perceptions on Project-Based Online Learning in Community of Inquiry (CoI)
Maisa Mielikäinen; Essi Viippola – SAGE Open, 2023
Industry and higher education are increasingly utilizing online environments due to digitalization. As a result, the learning experiences in these new digital learning ecosystems as communities must be re-examined critically. This study incorporates the second cycle of the design-based research (DBR) study developing the design principles and…
Descriptors: Information Technology, Engineering Education, Higher Education, College Students
Yunus, Muhammad; Amirullah, Amirullah; Safiah, Intan; Ridha, Syahrul; Suartama, I Kadek – Cypriot Journal of Educational Sciences, 2022
This study aims to develop an online-based collaborative project learning model design that can improve students' abilities in developing teaching materials. The method used is research and development. Data collection instruments are questionnaires and rubrics. Data analysis used descriptive statistics. The validation test used the individual…
Descriptors: Instructional Materials, Material Development, Student Developed Materials, Cooperative Learning
Lei Gao; Morris Siu-Yung Jong; Ching-Sing Chai; Oi-Lam Ng – International Journal of STEM Education, 2025
Background: To become qualified engineers, undergraduates must develop a contextualized epistemic cognition (EC) during the engineering design process (EDP), but little is known about their EC in the authentic EDP. This study aimed to gain an in-depth understanding of the EC and reported epistemic changes of undergraduate engineering students who…
Descriptors: Undergraduate Students, Student Attitudes, Epistemology, Cognitive Processes
Padraic Casserly; Ademola Dare; Joy Onuh; Williams Baah; Ashley Taylor – Biomedical Engineering Education, 2024
Amidst the dual challenges of an eight-month university closure from nationwide public university strikes in Nigeria and the lingering impacts of the COVID-19 pandemic, we needed to innovate the delivery of BME graduate curriculum to ensure graduate students continued to progress in their studies. To ensure BME graduate students were engaging in…
Descriptors: Biomedicine, Engineering Education, Video Technology, Lecture Method
Rodrigues, Luiz; Pereira, Filipe D.; Toda, Armando M.; Palomino, Paula T.; Pessoa, Marcela; Carvalho, Leandro Silva Galvão; Fernandes, David; Oliveira, Elaine H. T.; Cristea, Alexandra I.; Isotani, Seiji – International Journal of Educational Technology in Higher Education, 2022
There are many claims that gamification (i.e., using game elements outside games) impact decreases over time (i.e., the novelty effect). Most studies analyzing this effect focused on extrinsic game elements, while fictional and collaborative competition have been recently recommended. Additionally, to the best of our knowledge, no long-term…
Descriptors: Game Based Learning, Novelty (Stimulus Dimension), Familiarity, Learning Processes
Pantaleo, Sylvia – Language and Education, 2018
During a study conducted in two Grade 4 classrooms, the students were provided with numerous opportunities to engage with multimodal print and digital texts, and various compositional tools and devices. The eight- and nine-year-old students' participation in the research included the reading and discussing of, and writing about graphic novels.…
Descriptors: Elementary School Students, Grade 4, Educational Technology, Technology Uses in Education
The Use of Student Question-Posing in Reactor Design to Encourage an Open-Ended Approach to Learning
Pott, Robert W. M.; Nortjé, Sunel – European Journal of Engineering Education, 2021
A concern in engineering education is students adopting a 'recognise and reproduce' approach to problem solving. In this study, an assignment was conceived and analysed through Legitimation Code Theory -- which allows for visualisation of students' thinking, and to illuminate how students construct knowledge in open-ended problem solving. The…
Descriptors: Teaching Methods, Learning Processes, Engineering Education, Problem Solving
Gur, Miray; Sen, Ender – European Journal of Educational Research, 2019
The different aspects of architectural design and music that act in support of one another have governed the inspiration and utilization of music in design education. This paper describes a Basic Design Studio assignment that involves visualizing music by organizing linear and planar units using basic design principles, with the aim of…
Descriptors: Music, Architectural Education, Visualization, Teaching Methods
Engeness, Irina – European Journal of Teacher Education, 2021
Digitalisation provides valuable opportunities for learning; however, it imposes demands on teachers. Teachers are expected not only to be profound users of educational technologies but also to engage in the design of digital environments such as online courses, learning management systems, and mobile applications. This article argues that…
Descriptors: Educational Technology, Technology Uses in Education, Assignments, Design

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