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Tekin Guler – Journal of Baltic Science Education, 2025
The current study examines the impacts of scenario-based science activities on the scientific creativity and reflective thinking skills of fourth-grade students in primary school. Therefore, it was carried out in a primary school in Yozgat city center during the 2023-2024 Academic Year. An experimental group (24 students [13 girls, 11 boys]) and a…
Descriptors: Grade 4, Elementary School Students, Science Education, Thinking Skills
Tupe, Navnath – Journal of Education, 2021
The article emphasizes the effects of blended learning program for enhancing entrepreneurial skills among women in Maharashtra with special reference to Pune district. The present study results in the creation of the entrepreneurial skill matrix that explores the necessary skills for creative entrepreneurs. Performing the entrepreneurial skill…
Descriptors: Program Effectiveness, Blended Learning, Electronic Learning, Synchronous Communication
Wade, Belinda; Piccinini, Tomas – Journal of Management Education, 2020
Sustainability management is rapidly progressing from an operational task to a strategic imperative one as environmental and social concerns shape the business environment. Scenario planning is increasingly being used by companies and governments to explore the potential impact of future challenges. Applied in a management education context…
Descriptors: Sustainability, Vignettes, Planning, Creativity
Bendrups, Dan – Research in Post-Compulsory Education, 2021
Artistic practice has a well-established presence in graduate research training. Extant writing on creative arts doctorates considers various issues, ranging from policy and process requirements to programme design, and the nature of the text itself. In the disciplinary domain of music, narrative accounts are often employed to explore doctoral…
Descriptors: Art Education, Industry, Doctoral Programs, Research Training
Riikonen, Sini – International Journal of Technology and Design Education, 2020
This article presents an approach to creating sources of inspiration through a collaborative concept design that was developed and observed during a future visioning concept design project concerning the theme of "performance wear," which was conducted at the University of Helsinki for second-year textile student teachers. During the…
Descriptors: Design, Performance, Clothing, Textiles Instruction
Krusche, Stephan; Dzvonyar, Dora; Xu, Han; Bruegge, Bernd – ACM Transactions on Computing Education, 2018
Modern capstone courses use agile methods to deliver and demonstrate software early in the project. However, a simple demonstration of functional and static aspects does not provide real-world software usage context, although this is integral to understand software requirements. Software engineering involves capabilities such as creativity,…
Descriptors: Computer Software, Computer Science Education, Theater Arts, Vignettes
Hellman, Annika; Lind, Ulla – Studies in Art Education: A Journal of Issues and Research in Art Education, 2017
In contemporary visual arts education, neoliberal managerialism has meant that education has become end-product driven. This article builds on a mindset of how to perform an affirmative critique by analyzing relationality as entanglements of subjects and objects, or educational assemblages, in the visual arts classroom. Drawing on visual…
Descriptors: Visual Arts, Foreign Countries, Secondary School Curriculum, Creativity
Powell, Lisa; Lambert, Damien; McGuigan, Nicholas; Prasad, Ashna; Lin, Jerry – Accounting Education, 2020
This paper investigates how authentic co-created role-play may assist audit students in developing creativity, a much-needed aptitude for auditors. Role-plays used in audit education are often structured, formal case approaches, limiting student creativity. In contrast, this role-play allows students to interact with a performance artist and…
Descriptors: Creativity, Role Playing, Vignettes, Financial Audits
McLeod, Naomi; Wright, Denise; McCall, Katy; Fujii, Michiko – European Early Childhood Education Research Journal, 2017
This paper sets out to demonstrate the creative engagement of a group of three and four year old children at Tate Liverpool Art Gallery and how this was facilitated. The paper starts by providing background on the project at Tate Liverpool and to a pedagogy of engagement. In doing so its value of creative engagement within the context of gallery…
Descriptors: Creativity, Learner Engagement, Vignettes, Museums
John Iromea; Martyn Reynolds – International Education Journal: Comparative Perspectives, 2021
This article presents an investigation of a "grass roots" understanding of the relationship between ethical leadership in Solomon Islands and access, equity and quality in education. Access to education, a key element of the United Nations' Millennium Development Goals, is generally an aspirational matter framed by concrete factors such…
Descriptors: Ethics, Leadership Styles, Access to Education, Creativity
Liknaitzky, Paul; Smillie, Luke D.; Allen, Nicholas B. – Creativity Research Journal, 2018
Depression is associated with biased interpretations and beliefs that are resistant to change. This kind of cognitive rigidity may depend on two distinct factors--a reduced ability for processing information that conflicts with these interpretations and beliefs and a reduced ability for generating alternative representations. Although depressive…
Descriptors: Creative Thinking, Undergraduate Students, Psychology, Foreign Countries
Bangou, Francis; Vasilopoulos, Gene – E-Learning and Digital Media, 2018
This article experiments with creativity, ambiguity, design thinking, research, and teacher education in computer-assisted language learning within the development of a distance teacher education course on computer-assisted language learning. By deploying philosophy of immanence, the associated agencements of teacher becoming in computer-assisted…
Descriptors: Online Courses, Creativity, Design, Distance Education
Pedro, Ana; Piedade, João; Matos, João Filipe; Pedro, Neuza – International Journal of Information and Learning Technology, 2019
Purpose: The construction of learning scenarios is a way to plan for teaching activities, promoting the development of skills related to problem solving, collaboration, critical thinking and creativity. Using learning scenarios as a lesson planning strategy becomes a powerful tool in initial teacher education. On the one hand, it mobilizes…
Descriptors: Vignettes, Teaching Methods, Skill Development, Problem Solving
Morrissey, Dorothy – International Journal of Qualitative Studies in Education (QSE), 2014
In this inquiry, the author inquires into her shifting "self" as a researcher/teacher educator in teacher professional development. The "self" in question is acknowledged as being historically, culturally and locally specific. It is also acknowledged as unfixed or unstable; constructed from and in response to various, and often…
Descriptors: Foreign Countries, Teacher Researchers, Teacher Educators, Vignettes
Amado, Nélia, Ed.; Carreira, Susana, Ed.; Jones, Keith, Ed. – Research in Mathematics Education, 2018
The innovative volume seeks to broaden the scope of research on mathematical problem solving in different educational environments. It brings together contributions not only from leading researchers, but also highlights collaborations with younger researchers to broadly explore mathematical problem-solving across many fields: mathematics…
Descriptors: Mathematics Education, Creativity, Teaching Methods, Problem Solving
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