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Ugur Akpur – International Electronic Journal of Elementary Education, 2025
Despite the growing emphasis on the role of creativity, the underlying mechanisms associating self-efficacy and creativity with certain mediating roles remain partly ambiguous. Generally defined as having the skill to make something new and original, creativity is commonly acknowledged as a construct having many ties in common with several realms.…
Descriptors: Creativity, Self Efficacy, College Students, Student Motivation
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Guanrong Dai; Xiaofang Yuan; Yu Wu – International Journal of Art & Design Education, 2025
Most of the museum's family digital interactive programmes are designed for children, and research regarding the family as a learning unit is lacking. Towards this end, we have been exploring how digital resources exist within the family museum experiential learning process and how it can be tailored to support adult groups participating through…
Descriptors: Family Relationship, Experiential Learning, Museums, Interaction
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Nicole Kasbary; Aghnar Haymour – Hungarian Educational Research Journal, 2025
Project-based learning (PJBL) emerges as an instructional teaching method promoting collaboration, critical thinking, and problem-solving skills among students. This pedagogical approach facilitates active engagement by forming student groups to collaboratively create and develop projects, thus, encouraging the exploration of diverse perspectives…
Descriptors: Foreign Countries, Teacher Attitudes, Student Projects, Active Learning
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Kuo, Tsung-Hsien; Tien, Han-Kuang – Journal of Workplace Learning, 2022
Purpose: This study aims to establish a new model that elucidates the mechanism behind the long-term effects of creativity training. Previous studies have only explored influential positive factors when examining the transfer mechanism of creativity training. However, the transfer mechanism must encompass the negative factors of creative abrasion…
Descriptors: Creativity, Creative Development, Training, Learning Motivation
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Chen, Tan-I; Lin, Shih-Kai; Chung, Hung-Chang – Journal of Baltic Science Education, 2023
The combination of education and robots is becoming an increasingly important issue. Although researchers have conducted some studies on educational robotics in STEM education at the undergraduate level, no research examined the effects of gamified educational robotics on participants' motivation and creativity. Therefore, this study examines the…
Descriptors: College Students, Foreign Countries, STEM Education, Robotics
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Sudheendran K. – Higher Education for the Future, 2024
The paper explores the efforts of Kerala to align its undergraduate education with global standards and competence through the introduction of the Four-Year Undergraduate Programme (FYUGP) in the realm of curriculum reforms. The paper highlights the significance of curriculum reforms in the context of transforming the State of Kerala into a…
Descriptors: Undergraduate Study, Educational Change, College Curriculum, Teaching Methods
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Fitri Agustina Lubis; Yus Mochamad Cholily; Abdulkadir Rahardjanto; Yuni Pantiwati; Poncojari Wahyono – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2025
The aim of this research is to determine the relationship between learning models "Project-Based Learning" (PjBL) and the local potential of South Tapanuli for positive attitudes and critical thinking skills of students. The research method uses "Systematic Literature Review" (SLR) assisted by Google Scholar and Publish or…
Descriptors: Critical Thinking, Student Attitudes, Creativity, Communication Skills
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Farzaneh Kazemi; Farnaz Heyran Kahnamuei – Technology in Language Teaching & Learning, 2025
Considering the growing prevalence of the implementation of technology in the field of language education, the widely used approach called "blended Learning", defined as a mixture of face-to-face education with computer-assisted instruction is reported to be beneficial in several aspects such as improved performance, a high-quality…
Descriptors: Blended Learning, English (Second Language), Second Language Learning, Second Language Instruction
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Taheri, Morteza; Motealleh, Sharareh; Younesi, Jalil – Journal of Workplace Learning, 2022
Purpose: Past research shows that workplace fun has a positive effect on informal learning, however, the role of individual and organizational mediating variables in this relation has not been studied much. This study aims to examine the role of management support, motivation to learn and learning opportunity in the relationship between workplace…
Descriptors: Work Environment, Play, Workplace Learning, Informal Education
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Lage-Gómez, Carlos; Ros, Germán – Gifted Education International, 2023
The study analyses the relationship between transdisciplinary integration, creativity and student motivation in three STEAM projects. It has been carried out over 3 years in a programme for gifted students. 152 students (11-12 years old), five teachers and four external professionals participated. The projects included a variety of scientific,…
Descriptors: Elementary School Students, Gifted, Gifted Education, STEM Education
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Pedersen, Ida Friestad; Haavold, Per Øystein – International Journal of Mathematical Education in Science and Technology, 2023
In this paper, we investigate the learning experiences, beliefs and motivations of students in classes where the mathematics teachers have received support for using inquiry-based learning activities. Data were collected from 248 students in the age-range 11-16 using electronic questionnaires. Our results show that key features of inquiry-based…
Descriptors: Student Attitudes, Inquiry, Active Learning, Mathematics Instruction
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Khadijah; Pulungan, Enny Nazrah; Hariati, Rizki; Maisarah – International Journal of Language Education, 2022
This research aims to developing the educational game tool (word tree) to improve reading ability of early childhood. This is research used Borg & Gall model and has been modified with six steps, they are potential and problem, data collection, product design, design validation, resign revision, and usage trial. The subject is 5-6 years old…
Descriptors: Educational Games, Reading Skills, Reading Improvement, Reading Instruction
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Almulla, Mohammed Abdullatif – Cogent Education, 2023
This study looks at whether creativity and critical thinking help students solve problems and improve their grades by mediating the link between 21st century skills (learning motivation, cooperativity, and interaction with peers, engagement with peers, and a smart classroom environment). The mediating relationship between creativity and critical…
Descriptors: Constructivism (Learning), Critical Thinking, Creativity, Problem Solving
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Neupane, Bharat Prasad; Bhatt, Surendra Prasad – Journal of Interdisciplinary Studies in Education, 2023
Given the widespread concentration on beliefs, values, emotions, critical incidents, and practices in exploring teachers' professional identities, this study presents the trajectories of identity construction of three English language teachers from Nepal, analyzing their storied lives from schoolteachers to university professors. For this purpose,…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Teacher Attitudes
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Heng-Sheng Lin; Chih-Yun Chiang; Cheng-Wei Huang; Chao-Cian Wu; Shuo-Jun Hong – International Journal of Game-Based Learning, 2025
Taiwanese students learn Chinese from 3 years old using Bopomofo (Zhuyin Fuhao), but they still struggle with spelling and reading, even in middle school. Thus, we guided students still struggling to read Chinese text to use their logical skills and creativity to incorporate the Bopomofo phonetic alphabet into the Rummikub strategy board game.…
Descriptors: Foreign Countries, Learning Motivation, Active Learning, Feedback (Response)
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