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Showing all 9 results Save | Export
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Muhammad Tajammal Munir; Prashant K. Jamwal; Bing Li; Susan Carter; Shahid Hussain – Innovations in Education and Teaching International, 2025
This paper presents a comprehensive study on the integration of 3D printing technology in biomedical robotics education with undergraduate students learning about the design of robotic systems. The research investigated the effectiveness of this new teaching strategy in enhancing students' understanding of complex engineering principles by…
Descriptors: Engineering Education, Computer Peripherals, Biomedicine, Robotics
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Wahid Yunianto; Adi Nur Cahyono; Theodosia Prodromou; Shereen El-Bedewy; Zsolt Lavicza – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2025
Creativity and problem-solving are 21st-century skills that we need to develop in our students. Research on computational thinking (CT) integration in school subjects and STEAM activities has shown a positive effect on students' problem-solving skills and creativity. Our study extends our previous work from the integration of CT in a mathematics…
Descriptors: Computation, Thinking Skills, STEM Education, Creativity
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Ayberk Bostan Sarioglan; Özge Sentürk Özkaya – Journal of Science Learning, 2023
This study examines the effect of teaching with the STEM Cycline of the 'Force and Energy' unit on students' creativity, metacognitive awareness, and academic achievement. The nonequivalent control group design, one of the quasi-experimental models, was used in the study. The study included 54 seventh-grade students studying at a public school in…
Descriptors: STEM Education, Creativity, Metacognition, Grade 7
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Friend, Lesley; Mills, Kathy A. – Learning, Media and Technology, 2021
This research examined the role of touch in creative media production in the context of educational and community makerspaces. Touch, while only recently explored in digital media production, is a crucial perceptive sense through which to experience the world, particularly in two- and three-dimensional making, and to explore texture, temperature,…
Descriptors: Shared Resources and Services, Tactual Perception, Manipulative Materials, Human Body
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Huang, Tien-Chi; Lin, Weijane; Yueh, Hsiu-Ping – International Journal of Science and Mathematics Education, 2019
Environmental education is intended to increase public awareness and knowledge about environmental issues and enhance individuals' problem-solving and decision-making skills by tackling problems in the real world. "Maker education," on the contrary, mostly relies on "problem-based" and "project-based learning"…
Descriptors: Environmental Education, Creative Thinking, Creativity, Problem Solving
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Lee, Hyun-Kyung – International Journal of Art & Design Education, 2019
This article reports on an academic-industrial cooperation between students at the Ulsan National Institute of Science and Technology and a local foundation working to revitalise the Eonyang traditional market in Ulsan, South Korea. Students majoring in disciplines ranging from natural and applied sciences to business administration were…
Descriptors: Rural Areas, Design, Foreign Countries, School Business Relationship
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Allan, Denise; Vettese, Samantha; Thompson, Paul – Design and Technology Education, 2018
In this article, the researchers investigate different ways in which school age, 'generation net' children learn, through non-linear, mediated, collaborative 'making' environments, enabled by informal club settings and online 'builder' gaming and groups. In addition to this, the study will investigate these learning methods in relation to…
Descriptors: Design, Learning Processes, Clubs, Informal Education
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Chien, Yu-Hung – EURASIA Journal of Mathematics, Science & Technology Education, 2017
This study developed an integrated-STEM CO[subscript 2] dragster design course using 3D printing technology. After developing a pre-engineering curriculum, we conducted a teaching experiment to assess students' differences in creativity, race forecast accuracy, and learning performance. We compared student performance in both 3D printing and…
Descriptors: Foreign Countries, High School Students, Grade 10, Engineering Education
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Mellor, Liz – Music Education Research, 2008
This article investigates computer-based music composition using the CD Rom "Dance eJay" with pupils from a secondary school setting (13-15 years). Three issues are explored: the extent to which participants adopted different strategies during the composition process, how the strategies differed with respect to prior experience of formal…
Descriptors: Creativity, Music Education, Musical Composition, Secondary School Students