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Fungirai Mudhefi; Koena Mabotja; Dimakatjo Muthelo – Perspectives in Education, 2024
The 21st-century mathematics classrooms should equip learners with well-grounded knowledge and thinking skills pertaining to geometry. However, Euclidean geometry remains one of the challenging, if not the most difficult topic for many learners. As a result, the purpose of this article is to interpret Grade 12 learners' learning difficulties in…
Descriptors: Geometry, Mathematics Instruction, Teaching Methods, Grade 12
Zhu, Xiaoming; Sun, Bo; Luo, Yanlin – Interactive Learning Environments, 2018
Now visualization courses have been taught at universities around the world. Keeping students motivated and actively engaged in this course can be a challenging task. In this paper we introduce our developed interactive learning system called VisMis (Visualization and Multi-modal Interaction System) for postgraduate scientific visualization course…
Descriptors: Visualization, Graduate Study, Teaching Methods, Concept Formation
Ho, Jeffrey C. F.; Yao, Mike Z. – Journal of Educators Online, 2018
Constructivist learning posits that learners should construct their own meaning and organization of knowledge through exploration. Web-based distributed interactive learning (DIL) environments are a type of information and communications technology that supports learners in exploring learning materials. Although educators can access learners'…
Descriptors: Constructivism (Learning), Visualization, Web Sites, Outcomes of Education
Fuchsova, Maria; Korenova, Lilla – European Journal of Contemporary Education, 2019
New technologies with a modern method of teaching must be implemented in university studies, and an important part is teacher training study. These technologies make study more attractive for students and bring greater motivation to an understanding of notions. The main focus of this study is visualisation in science and engineering education…
Descriptors: Computer Simulation, Visualization, Preservice Teachers, Elementary School Teachers
Johnson, Claire – Online Submission, 2017
"Game Maker" is widely used in UK secondary schools, yet under-researched in that context. This paper presents the findings of a qualitative case study that explores how authoring computer games using "Game Maker" can support the learning of basic programming concepts in a mainstream UK secondary setting. The research draws on…
Descriptors: Foreign Countries, Secondary School Students, Qualitative Research, Case Studies
Shoufan, Abdulhadi; Lu, Zheng; Huss, Sorin A. – IEEE Transactions on Learning Technologies, 2015
This paper presents a web-based education platform for the visualization and animation of the digital logic design process. This includes the design of combinatorial circuits using logic gates, multiplexers, decoders, and look-up-tables as well as the design of finite state machines. Various configurations of finite state machines can be selected…
Descriptors: Visualization, Animation, Computer Simulation, Computer Science Education
Kelsey, Karishma; Zaliwski, Andrew – Interdisciplinary Journal of e-Skills and Lifelong Learning, 2017
Aim/Purpose: The teaching solution presented in this paper was implemented to overcome the common problems encountered by authors during years of practice of applied business studies teaching. Background: In our school, we have deep multicultural environments where both teachers and students are coming from different countries and cultures. The…
Descriptors: Cultural Differences, Barriers, Teaching Methods, Visualization
Reaume, Hannah Colette – ProQuest LLC, 2013
A learning center in the southeastern part of the United States used the Singapore mathematics curriculum (SMC) to support student learning of a wide range of mathematics skills. However, a study had yet to be conducted to gain an understanding about the administration and implementation of the program. This case study was conceptually based on…
Descriptors: Mathematics Curriculum, Curriculum Implementation, Case Studies, Interviews
June, Sethela; Yaacob, Aizan; Kheng, Yeoh Khar – International Education Studies, 2014
The purpose of this action research was to investigate the use of YouTube videos and interactive activities in stimulating critical thinking among students from a public university in Malaysia. There were 50 students of mixed background, comprised of local and foreign students who participated in this study which lasted for one semester. Data was…
Descriptors: Foreign Countries, Video Technology, Electronic Publishing, Web Sites
Crossland, John – School Science Review, 2011
The English National Curriculum Programmes of Study emphasise the importance of knowledge, understanding and skills, and teachers are well versed in structuring learning in those terms. Research outcomes into how long-term memory is stored and retrieved provide support for structuring learning in this way. Four further messages are added to the…
Descriptors: National Curriculum, Long Term Memory, Science Instruction, Foreign Countries
Fominykh, Mikhail; Prasolova-Forland, Ekaterina; Divitini, Monica – International Association for Development of the Information Society, 2012
Creativity can be applied to every domain of knowledge and must be seen as an important competence. Supporting social creativity across different domains and disciplines in learning communities is an important part of collaborative process in both university education and in the context of large-scale international projects. In this paper, we…
Descriptors: Foreign Countries, Creativity, Computer Simulation, Social Systems
Liu, Suxia; Zhu, Xuan – Journal of Geography, 2008
Geographic information systems (GIS) are computer-based tools for geographic data analysis and spatial visualization. They have become one of the information and communications technologies for education at all levels. This article reviews the current status of GIS in schools, analyzes the requirements of a GIS-based learning environment from…
Descriptors: Geography Instruction, Constructivism (Learning), Visualization, Information Systems
Cameron, Ian; Crosthwaite, Caroline; Norton, Christine; Balliu, Nicoleta; Tadé, Moses; Hoadley, Andrew; Shallcross, David; Barton, Geoff – Advances in Engineering Education, 2008
This work presents a unique education resource for both process engineering students and the industry workforce. The learning environment is based around spherical imagery of real operating plants coupled with interactive embedded activities and content. This Virtual Reality (VR) learning tool has been developed by applying aspects of relevant…
Descriptors: Engineering Education, Industry, Electronic Learning, Simulated Environment
Millroy, Wendy Lesley – Journal for Research in Mathematics, 1992
The researcher conducted a six-month ethnographic study as an apprentice carpenter in Cape Town, South Africa, to document the valid mathematical ideas that are embedded in the everyday woodworking activities of a group of carpenters. A secondary objective was to examine and to give a firsthand account of the teaching and learning of mathematical…
Descriptors: Abstract Reasoning, Adult Programs, Apprenticeships, Carpentry
Chick, Helen L., Ed.; Vincent, Jill L., Ed. – International Group for the Psychology of Mathematics Education, 2005
The first volume of the 29th annual conference of the International Group for the Psychology of Mathematics Education contains plenary lecture and research forum papers as listed below. Short oral communications papers, poster presentations, brief summaries of discussion groups, and working sessions are also included in the volume. The plenary…
Descriptors: Educational Theories, Elementary School Mathematics, Semiotics, Mathematics Education
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