Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 4 |
| Since 2007 (last 20 years) | 10 |
Descriptor
| Concept Formation | 10 |
| Foreign Countries | 10 |
| Simulated Environment | 10 |
| Educational Technology | 7 |
| Teaching Methods | 7 |
| Pretests Posttests | 6 |
| Computer Simulation | 5 |
| Scientific Concepts | 5 |
| Science Instruction | 4 |
| Technology Uses in Education | 4 |
| Feedback (Response) | 3 |
| More ▼ | |
Source
Author
| Baker, Doris Luft | 2 |
| Cole, Ronald | 2 |
| Hautala, Jarkko | 2 |
| Keurulainen, Aleksi | 2 |
| Richardson, Ulla | 2 |
| Ronimus, Miia | 2 |
| Amiati, Afsari | 1 |
| Bekebrede, Geertje | 1 |
| Core, Mark | 1 |
| Durlach, Paula J. | 1 |
| Flint, Jennifer | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 9 |
| Reports - Research | 8 |
| Tests/Questionnaires | 2 |
| Reports - Descriptive | 1 |
| Reports - Evaluative | 1 |
Education Level
| Elementary Education | 3 |
| Postsecondary Education | 3 |
| Secondary Education | 3 |
| Early Childhood Education | 2 |
| Grade 1 | 2 |
| High Schools | 2 |
| Higher Education | 2 |
| Primary Education | 2 |
| Adult Education | 1 |
| Grade 10 | 1 |
Audience
| Teachers | 1 |
Location
| Finland | 2 |
| Australia | 1 |
| California | 1 |
| Canada | 1 |
| Indonesia | 1 |
| Iraq | 1 |
| Netherlands | 1 |
| New York | 1 |
| South Korea | 1 |
| Sweden | 1 |
| Taiwan | 1 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Amiati, Afsari; Ikhsan, Jaslin – Journal of Education and Learning (EduLearn), 2019
This study aims to determine the effect of the use of learning media Virtual Reality Laboratory (VR-Lab) on the conceptual understanding of Senior high school students on the concept of electrolytes and non-electrolytes. The learning media used were developed using models adapted from the ADDIE model, while the type of research as a whole uses…
Descriptors: Computer Simulation, Simulated Environment, Laboratory Experiments, Science Instruction
Oh, Seungjae; So, Hyo-Jeong; Gaydos, Matthew – IEEE Transactions on Learning Technologies, 2018
The goal for this research is to articulate and test a new hybrid Augmented Reality (AR) environment for conceptual understanding. From the theoretical lens of embodied interaction, we have designed a multi-user participatory simulation called ARfract where visitors in a science museum can learn about complex scientific concepts on the refraction…
Descriptors: Simulated Environment, Museums, Sciences, Scientific Concepts
Hautala, Jarkko; Baker, Doris Luft; Keurulainen, Aleksi; Ronimus, Miia; Richardson, Ulla; Cole, Ronald – Educational Technology Research and Development, 2018
The purpose of this pilot study with a within-subject design was to gain a deeper understanding about the promise and restrictions of a virtual tutoring system designed to teach science to first grade students in Finland. Participants were 61 students who received six tutoring science sessions of approximately 20 min each. Sessions consisted of a…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Tutoring
Hautala, Jarkko; Baker, Doris Luft; Keurulainen, Aleksi; Ronimus, Miia; Richardson, Ulla; Cole, Ronald – Grantee Submission, 2018
The purpose of this pilot study with a within-subject design was to gain a deeper understanding about the promise and restrictions of a virtual tutoring system designed to teach science to first grade students in Finland. Participants were 61 students who received six tutoring science sessions of approximately 20 min each. Sessions consisted of a…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Tutoring
Northcote, Maria – Australian Primary Mathematics Classroom, 2015
Use of technology in the mathematics classroom has the potential to advance children's learning of mathematics and enhance their attitudes about mathematics. When used in conjunction with purposeful planning, teachers can use technological tools to reinforce their pedagogical intentions and to facilitate relevant learning activities for students.…
Descriptors: Mathematics Instruction, Elementary School Mathematics, Technology Uses in Education, Educational Technology
Wu, Pai-Hsing; Wu, Hsin-Kai; Kuo, Che-Yu; Hsu, Ying-Shao – Interactive Learning Environments, 2015
Computer-based learning tools include design features to enhance learning but learners may not always perceive the existence of these features and use them in desirable ways. There might be a gap between what the tool features are designed to offer (intended affordance) and what they are actually used (actual affordance). This study thus aims at…
Descriptors: Science Instruction, Computer Uses in Education, Educational Technology, High School Students
Schönborn, Konrad J.; Höst, Gunnar E.; Palmerius, Karljohan E. Lundin; Flint, Jennifer – International Journal of Virtual and Personal Learning Environments, 2014
The advent of nanoscientific applications in modern life is swiftly in progress. Nanoscale innovation comes with the pressing need to provide citizens and learners with scientific knowledge for judging the societal impact of nanotechnology. In rising to the challenge, this paper reports the developmental phase of a research agenda concerned with…
Descriptors: Technology, Molecular Structure, Teaching Methods, Spatial Ability
van Bilsen, Arthur; Bekebrede, Geertje; Mayer, Igor – Informatics in Education, 2010
While educators teach their students about decision making in complex environments, managers have to deal with the complexity of large projects on a daily basis. To make better decisions it is assumed, that the latter would benefit from better understanding of complex phenomena, as do students as the professionals of the future. The goal of this…
Descriptors: Decision Making, Computer Games, Computer Simulation, College Students
MacKinnon, Gregory; Saklofske, Jon – Journal of Educational Multimedia and Hypermedia, 2011
A virtual world was created in an effort to supplement the study of the novel "The Natural Daughter". The educational impact of the virtual world experience on college students of English Literature was assessed using concept mapping as a measure of conceptual change. While conceptual change was evident, the origin of the growth was…
Descriptors: Foreign Countries, Computer Assisted Instruction, Internet, Computer Simulation
Kim, Julia M.; Hill, Randall W., Jr.; Durlach, Paula J.; Lane, H. Chad; Forbell, Eric; Core, Mark; Marsella, Stacy; Pynadath, David; Hart, John – International Journal of Artificial Intelligence in Education, 2009
Negotiation skills are essential in everyday life, whether in a professional or personal context. Negotiation enables two parties to address misunderstandings and avoid conflicts through an exchange that depends as much on the interpersonal skills of the negotiators as the tactics employed. Acquiring these skills requires not only sound conceptual…
Descriptors: Foreign Countries, Concept Formation, Cultural Context, Intelligent Tutoring Systems

Peer reviewed
Direct link
