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Csernoch, Mária; Biró, Piroska; Máth, János; Abari, Kálmán – Informatics in Education, 2015
The Testing Algorithmic and Application Skills (TAaAS) project was launched in the 2011/2012 academic year to test first year students of Informatics, focusing on their algorithmic skills in traditional and non-traditional programming environments, and on the transference of their knowledge of Informatics from secondary to tertiary education. The…
Descriptors: Information Science Education, Mathematics, Mathematics Skills, Programming
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Voulgari, Iro; Komis, Vassilis – Learning, Media and Technology, 2010
Although there is strong evidence that massively multiplayer online games (MMOGs) constitute environments of social interactions and effective learning, we currently lack the tools for investigating the effectiveness of the social networks emerging as well as the cognitive aspects and knowledge acquisition such environments involve. Within this…
Descriptors: Problem Solving, Social Networks, Computers, Games
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Davids, Mogamat Razeen; Chikte, Usuf M. E.; Halperin, Mitchell L. – Advances in Physiology Education, 2011
This article reports on the development and evaluation of a Web-based application that provides instruction and hands-on practice in managing electrolyte and acid-base disorders. Our teaching approach, which focuses on concepts rather than details, encourages quantitative analysis and a logical problem-solving approach. Identifying any dangers to…
Descriptors: Electronic Learning, Internal Medicine, Problem Solving, Internet
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Tsai, Chia-Wen – Education & Training, 2012
Purpose: The author redesigned a course titled "Applied Information Technology: Networking" and applied online collaborative learning (CL) with initiation and self-regulated learning (SRL) to improve students' involvement in this course in an environment that is full of free online games, shopping websites, and social networking…
Descriptors: Computer Assisted Instruction, Computers, Educational Technology, Information Technology
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Hsu, Ching-Kun; Hwang, Gwo-Jen; Chuang, Chien-Wen; Chang, Chih-Kai – British Journal of Educational Technology, 2012
Owing to the popularity of computers and computer networks, fostering the web-based problem-solving ability of students has become an important educational objective in recent years. This study attempted to compare the effects of using selected and open network resources on students' intentions with regard to their information system usage by…
Descriptors: Educational Objectives, Problem Based Learning, Problem Solving, Information Systems
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Tsai, Chia-Wen – Computers & Education, 2010
As more and more people use computers to complete their work and solve problems in the workplace, computing education is emphasized for students of all levels and disciplines in Taiwan. However, the computing education in Taiwan can hardly be recognized as effective and satisfactory. Many inappropriate examples that lack context are used in…
Descriptors: Online Courses, Computers, Foreign Countries, Cooperative Learning
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Merrick, K. E. – IEEE Transactions on Education, 2010
This correspondence describes an adaptation of puzzle-based learning to teaching an introductory computer programming course. Students from two offerings of the course--with and without the puzzle-based learning--were surveyed over a two-year period. Empirical results show that the synthesis of puzzle-based learning concepts with existing course…
Descriptors: Introductory Courses, Course Content, Computers, Programming
Ranguelov, Stanislav; Horvath, Anna; Dalferth, Simon; Noorani, Sogol – Education, Audiovisual and Culture Executive Agency, European Commission, 2011
This report on Key Data on Learning and Innovation through ICT at School in Europe 2011 builds on the previous Eurydice publications on information and communication technology in schools in Europe. It also aims to extend the theoretical framework by looking not only at the teaching and learning of ICT but also at the use of ICT to promote…
Descriptors: Educational Technology, Information Technology, Educational Innovation, Teaching Methods
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Huang, Chun-Chieh; Yeh, Ting-Kuang; Li, Tsai-Yen; Chang, Chun-Yen – Educational Technology & Society, 2010
The objective of this article is to evaluate the effectiveness of a collaborative and online brainstorming game, Idea Storming Cube (ISC), which provides users with a competitive game-based environment and a peer-like intelligent agent. The program seeks to promote students' divergent thinking to aid in the process of problem solving. The…
Descriptors: Brainstorming, Problem Solving, Creative Thinking, Grade 11
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Robinson, Andrew – Physics Teacher, 2008
The requirement for a method of capturing problem solving on a whiteboard for later replay stems from my teaching load, which includes two classes of first-year university general physics, each with relatively large class sizes of approximately 80-100 students. Most university-level teachers value one-to-one interaction with the students and find…
Descriptors: Computer Software, Computers, Computer Assisted Instruction, Physics
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Crisp, Victoria; Ward, Christine – Computers & Education, 2008
Formative computer assisted assessment has become increasingly attractive in Higher Education where providing useful feedback to large numbers of students can be difficult. However, the nature of such assessments has often been limited to objective questions such as multiple-choice. This paper reports on the development and initial trialling of a…
Descriptors: Higher Education, Program Effectiveness, Teaching Methods, Formative Evaluation
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Slegers, Karin; van Boxtel, Martin P. J.; Jolles, Jelle – Educational Gerontology, 2007
According to the skill transfer concept, people may use general technological skills to solve new problems. To test this concept, a technological transfer test was included in a randomized controlled-intervention study aimed at the causal relationship between computer use and autonomy of older adults. Older adults with and without exposure to…
Descriptors: Older Adults, Internet, Computers, Computer Literacy
Manitoba Dept. of Education, Winnipeg. – 1983
The second of three parts of a computer awareness program for grades K-9, this five-unit guide includes objectives, notes and explanations, and suggested activities for developing basic concepts, skills, and attitudes related to computer technology for grades 4-6. Student activity worksheets are included for each unit. Unit 1 covers care for a…
Descriptors: Computer Literacy, Computer Software, Computers, Curriculum Guides
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Khoumsi, Ahmed; Hadjou, Brahim – Journal of STEM Education: Innovations and Research, 2005
Our department has redesigned its electrical and computer engineering programs by adopting a learning methodology based on competence development, problem solving, and the realization of design projects. In this article, we show how this pedagogical approach has been successfully used for learning probabilities and their application to computer…
Descriptors: Engineering Education, Computers, Computer System Design, Probability
Manitoba Dept. of Education, Winnipeg. – 1983
The third of a three-part computer awareness program for grades K-9, this five-unit guide includes objectives, notes and explanations, and suggested activities for developing basic concepts, skills, and attitudes related to computer technology for grades 7-9. Student activity worksheets are included for each unit. Unit 1 covers computer operation,…
Descriptors: Computer Literacy, Computer Software, Computers, Curriculum Guides
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