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Benjamin Carcamo – Technology in Language Teaching & Learning, 2025
Multimodality is an important component of the English as a Foreign Language (EFL) classroom. Among its myriad elements, one that has not been addressed in recent research is the importance of engaging in the creation of multimodal texts in EFL classes. This study investigates how adding lessons focused on the creation of multimodal texts in EFL…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Creative Activities
Amelia Gorman – Mathematics Education Research Group of Australasia, 2024
Decimals and the related areas of ratio and proportion are recognised as one of the most challenging and complex areas of mathematics for young children to learn. In this study, four dynamic digital representations were used by Year 4 (9-10 years old) students in a set of video-recorded, individual task-based interviews to explore key concepts of…
Descriptors: Arithmetic, Mathematical Concepts, Elementary School Mathematics, Elementary School Students
Branko Andic; Zsolt Lavicza; Dijana Vuckovic; Mirjana Maricic; Eva Ulbrich; Stanko Cvjeticanin; Filip Petrovic – International Journal of Disability, Development and Education, 2024
This research attempts to examine the role of 3D printer as a learning tool in inclusive education. It examines the quality of verbal and nonverbal interactions between students with disabilities (SWD) and students without disabilities (SWOD) in an inclusive classroom at primary schools, where 3D printers were used as a learning tool. The results…
Descriptors: Foreign Countries, Elementary School Students, Students with Disabilities, Inclusion
Zilverschoon, Marijn; Custers, Eugene J.; Cate, Olle ten; Kruitwagen, Cas L. J. J.; Bleys, Ronald L. A. W. – Anatomical Sciences Education, 2022
To investigate to what extent the use of a three-dimensional (3D) anatomy computer application can improve the acquisition of anatomical knowledge compared with anatomical atlases, junior and advanced medical students participated in an experiment. Participants were asked to answer anatomical questions with the use of a 3D anatomy application…
Descriptors: Anatomy, Visual Aids, Computer Uses in Education, Medical Students
Jörgen Ingemar Stenlund; Lena Anna Elisabet Tibell; Konrad Janek Schönborn – Journal of Biological Education, 2024
Despite the importance of emotions in science education, research?on affect remains sparse. A promising direction is to explore the role of immersive visualisation in evoking affective responses. We investigate whether touch-based zooming interaction with a tabletop visualisation of the tree of life evokes various affective responses,…
Descriptors: Foreign Countries, Secondary School Students, Evolution, Science Instruction
Evaluation of an Interactive Computer-Enabled Tabletop Learning Tool for Children with Special Needs
Hasan, Nazmul; Islam, Muhammad Nazrul; Choudhury, Nazim – Journal of Educational Computing Research, 2023
The research on computer mediated interventions and technologies (e.g., digital tabletop tool) that have seminal relevance to the intervention strategies designed for the children diagnosed with Autism Spectrum Disorder (ASD) mostly remain confined within the developed nation. The objective of this study is threefold: firstly, to reveal the design…
Descriptors: Educational Technology, Computer Uses in Education, Students with Disabilities, Design
Lunde, Ida M.; Ottesen, Eli – European Educational Research Journal, 2021
Increasingly, school leaders and teachers are being expected to use digital technologies to collect data to analyze, plan and organize teaching and learning. Such expectations can be traced to a number of policy initiatives over the last decade. This study is concerned with how educational policy puts forward ambitions of digital school leadership…
Descriptors: Foreign Countries, Educational Policy, Computer Uses in Education, Leadership
Rayner Bin Tangkui; Tan Choon Keong – Anatolian Journal of Education, 2023
This study aims to investigate the effect of using Minecraft on Year 5 pupils' higher-order thinking skills (HOTS) in fractional problems-solving. A quasi-experimental pretest and posttest non-equivalent groups design was used. The study sample involved 65 Year 5 pupils from two intact classes which consists of 31 pupils as the treatment group and…
Descriptors: Video Games, Thinking Skills, Fractions, Problem Solving
González, Dorys C.; Mínguez, Jesús; Vicente, Miguel A. – Education Sciences, 2021
This paper shows a teaching experience related to the use of computed tomography in the teaching of concrete for undergraduate students of the civil engineering degree. This experience reveals that computed tomography is a powerful tool to facilitate the understanding of all those aspects related to the microstructure of concrete, thus…
Descriptors: Civil Engineering, Engineering Education, Computer Uses in Education, Structural Elements (Construction)
Chaker, Rawad; Gallot, Mélanie; Binay, Marion; Hoyek, Nady – Educational Technology & Society, 2021
Embodiment is particularly relevant for learning anatomy as the knowledge to be acquired is related to the body itself. Several tools using three-dimensional (3D) anatomical structures and avatars (e.g. augmented reality; virtual reality; immersive anatomy; 3D animations) were developed to enrich students' experience by including gestures and body…
Descriptors: Visual Aids, Anatomy, Educational Technology, Foreign Countries
Hallewell, Madeline J.; Crook, Charles – Journal of Further and Higher Education, 2020
The PowerPoint-assisted lecture (slide-lecture) is a common lecturing approach in higher education, in spite of much criticism of its use. Its popularity is facilitated by its affordances for multimodal instructional design, e.g. text with images and speech. Little is known about the integration of different semiotic modalities within the…
Descriptors: Lecture Method, Visual Aids, Speech, Coordination
Helene Friis Ratner – Discourse: Studies in the Cultural Politics of Education, 2024
It is well-known that digital learning materials influence the classroom curriculum and didactics. At the same time, few studies examine the role of the data visualizations offered by digital learning materials. Data visualizations signpost the emergence of students as data subjects who can be observed and compared on a computer screen. They thus…
Descriptors: Foreign Countries, Elementary School Students, Elementary School Teachers, Secondary School Teachers
Dickinson, Simon; Telford, Andrew – Journal of Geography in Higher Education, 2020
Increasing attention is being given to how educators might incorporate digital story-mapping into undergraduate geography teaching and assessment, with a particular focus evident on the quantitative and GIS-based values of these technologies. However, we argue that the visual elements of digital story-mapping technologies also raise questions…
Descriptors: Geography Instruction, Qualitative Research, Research Training, Geographic Information Systems
Serrano-Estrada, Leticia; Martin, Tania Josephine; Marti, Pablo – Journal of Geography in Higher Education, 2023
Research that tackles the pedagogical use of geolocated social media as an investigative tool for understanding cities in Geography and Urban Studies higher education programs has not been fully exploited. This study contributes by addressing the transferability of these sources as a research medium for enhancing student knowledge of urban…
Descriptors: Foreign Countries, Geographic Regions, Social Media, Urban Areas
Grebe, Lindie – International Journal of Web-Based Learning and Teaching Technologies, 2021
The main objective of the study was to investigate the potential mediating effect of relevance in the relationship between attention and confidence in Keller's ARCS model during screencasts in distance education. The paper responds to calls for further research into the ARCS model in different delivery systems, cultural settings, and learner…
Descriptors: Distance Education, Relevance (Education), Attention, Visual Aids

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