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Showing 1 to 15 of 16 results Save | Export
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Christian Metaxas; Terry Greene; Jessica Malcolm; Njoki Muriithi; Esther Schacter; Mollie Schnurr – OTESSA Journal, 2024
As we enter a new age of technological innovation and subsequent educational instrumentation change, there is increasing demand for innovative methods that encourage student learning experiences in virtual, online spaces. ePortfolios and e-book projects are designed and owned by students and are centered within the student's learning. They provide…
Descriptors: Electronic Publishing, Educational Change, Books, Portfolios (Background Materials)
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Svitlana Mykytiuk; Olena Lysytska; Oleksandr Chastnyk; Serhii Mykytiuk – IAFOR Journal of Education, 2025
The study explored the educational potential of the application of student-generated digital visual content for learning English as a second language (ESL) by undergraduate students enrolled in the course Foreign Language which is actually Introduction to Legal English. This study used a mixed-methods approach. The researchers designed a…
Descriptors: Artificial Intelligence, Visual Aids, Teaching Methods, English (Second Language)
Reima Saado Al-Jarf – Online Submission, 2021
This study reports 15 types of activities that EFL, linguistics and translation instructors at a sample of Saudi universities used in distance learning during the COVID-19 pandemic. Examples include searching for linguistic and translation key terms and concepts, problem-solving questions, online debates, summarizing a research paper, attending a…
Descriptors: Translation, English (Second Language), Second Language Learning, Second Language Instruction
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Johnson, Claire – Online Submission, 2017
"Game Maker" is widely used in UK secondary schools, yet under-researched in that context. This paper presents the findings of a qualitative case study that explores how authoring computer games using "Game Maker" can support the learning of basic programming concepts in a mainstream UK secondary setting. The research draws on…
Descriptors: Foreign Countries, Secondary School Students, Qualitative Research, Case Studies
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Hughes, Janette Michelle – International Journal of Information and Learning Technology, 2017
Purpose: The purpose of this paper is to explore how a small group of adolescents in an alternative care and treatment program develop digital literacy skills over time while immersed in a rich media setting. It also explores how the students use new media tools and affordances to "perform" their identities and to present themselves…
Descriptors: Technological Literacy, Adolescents, Self Concept, Multimedia Materials
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Akaygun, Sevil – Chemistry Education Research and Practice, 2016
Visualizing the chemical structure and dynamics of particles has been challenging for many students; therefore, various visualizations and tools have been used in chemistry education. For science educators, it has been important to understand how students visualize and represent particular phenomena--i.e., their mental models-- to design more…
Descriptors: High School Students, Secondary School Science, Grade 10, Grade 11
Svetsky, Stefan; Moravcik, Oliver; Schreiber, Peter; Stefankova, Jana – Online Submission, 2013
The state of the art of TEL (technology-enhanced learning) is characterised by a technological-driven approach. Learning management systems or learning courses for management systems are mentioned as frequently used basic tools for this purpose. However, these Internet technologies are not suitable for the personalized support of teachers on…
Descriptors: Foreign Countries, Computer Uses in Education, Computer Software, Electronic Learning
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Denny, Paul; Cukierman, Diana; Luxton-Reilly, Andrew; Tempero, Ewan – Computer Science Education, 2012
Traditionally, learning resources are created by an instructor and distributed to their students. A contributing-student pedagogy (CSP) is one in which this responsibility shifts, placing students in control of creating the resources and sharing them with their peers. Technology plays a central role in supporting the collection and distribution of…
Descriptors: Foreign Countries, Computer Science Education, Programming, Web 2.0 Technologies
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Baytak, Ahmet; Land, Susan M.; Smith, Brian K. – Turkish Online Journal of Educational Technology - TOJET, 2011
This study investigated how children designed computer games as artifacts that reflected their understanding of nutrition. Ten 5th grade students were asked to design computer games with the software "Game Maker" for the purpose of teaching 1st graders about nutrition. The results from the case study show that students were able to…
Descriptors: Nutrition, Interaction, Programming, Grade 5
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Guler, Cetin; Altun, Arif – Turkish Online Journal of Educational Technology - TOJET, 2010
Learning objects (LOs) can be defined as resources that are reusable, digital with the aim of fulfilling learning objectives (or expectations). Educators, both at the individual and institutional levels, are cautioned about the fact that LOs are to be processed through a proper development process. Who should be involved in the LO development…
Descriptors: Foreign Countries, Models, Preservice Teacher Education, Education Courses
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Chen, Chiu-Jung; Liu, Pei-Lin – Turkish Online Journal of Educational Technology - TOJET, 2012
The purpose of this study was to explore the effectiveness of using learner-generated and instructor-provided multimedia annotations on foreign language reading comprehension and attitudes. The four research questions are: (1) what are the effects of using different multimedia annotations on reading comprehension for learners of different…
Descriptors: Foreign Countries, Hypermedia, Cognitive Style, Reading Comprehension
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Ambrogi, Paola; Caselli, Monica; Montalti, Marco; Venturi, Margherita – Chemistry Education Research and Practice, 2008
A class in a Scientific-Technological Lyceum (age 17) decided to produce a PowerPoint presentation to introduce nanochemistry and nanotechnology to the students in lower grades. Because the subject is very new, there was nothing in the School textbooks and, therefore, the students had to cooperate in order to find materials, to use ICT sources and…
Descriptors: Foreign Countries, Secondary School Students, Student Developed Materials, Interdisciplinary Approach
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McFarlane, A. E.; Williams, J. M.; Bonnett, M. – Journal of Computer Assisted Learning, 2000
Discusses multimedia authoring software that uses hypertext and reviews the ways in which use of this technology may support improvements in assessment. Describes research with sixth graders in England that investigated how pupil-produced multimedia documents can reveal aspects of performance that traditional tests may not recognize. (Author/LRW)
Descriptors: Academic Achievement, Authoring Aids (Programming), Computer Software, Courseware
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Jackson, Chris – Canadian Social Studies, 1995
Maintains that photographs can be used to enhance instruction at all grade levels. Discusses the hardware, software, and process necessary to create both teacher-developed and student-developed photo compact disks. Also maintains that many commercial photo CDs are available royalty-free for the classroom. (CFR)
Descriptors: Computer Software, Computer Uses in Education, Educational Strategies, Educational Technology
Eraut, Michael – 1989
Intended to clarify the nature of the curriculum debate and to indicate the issues that need to be considered when formulating curriculum policy, this paper begins with a review of the educational reasons for using the New Information and Communication Technologies (NICT) and the thinking and experiences which lie behind them. Ways in which the…
Descriptors: Computer Assisted Instruction, Computer Literacy, Computer Software, Curriculum Design
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