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Saada Khadragy; Nadeen Selim; Dalia Hassan; Samira Setoutah; Osama Abdelbary – Educational Process: International Journal, 2025
Background/purpose: The integration of immersive technologies in education has been increasing. Such technologies include: the virtual reality (VR)-based technologies, which have raised engagement and interactivity, and foster the development of skills in academic settings. Thus, this study aimed to explore the attitudes of faculty members in…
Descriptors: Foreign Countries, Technology Integration, Technology Uses in Education, Computer Simulation
Alla Martyniuk; Iryna Zabiiaka; Anastasiia Shevchuk; Svitlana Lobanova; ?lla Hubina; Olha Melnychuk – Journal of Teaching and Learning, 2025
The potential of innovative learning technologies and digitalization is a key factor in the progressive development of the academic space within the context of educational environment integration. This article aims to study the potential of innovative learning technologies in the context of globalization and the digitalization of education, based…
Descriptors: Educational Practices, Technology Uses in Education, Educational Technology, Educational Innovation
Ana Ester Garcia de Paiva Pinheiro; Ana Regina Mizrahy Cuperschmid – Turkish Online Journal of Educational Technology - TOJET, 2025
The integration of Augmented Reality (AR) and Artificial Intelligence (AI) is a growing subject in the technological field, especially when applied to benefit assembly tasks. This paper presents a Systematic Literature Review to explore the benefits, challenges, methods and tools in the utilization of AR and AI to assembly tasks applications. The…
Descriptors: Computer Simulation, Artificial Intelligence, Technology Uses in Education, Technology Integration
Brian Shambare; Thuthukile Jita – Smart Learning Environments, 2025
Teaching in rural schools is frequently marked by challenges ranging from restricted technological infrastructure and geographical remoteness to sparse professional development. Guided by the Unified Theory of Acceptance and Use of Technology (UTAUT), this paper reports findings from a sequential explanatory mixed-methods study that investigated…
Descriptors: Influences, Computer Simulation, Technology Uses in Education, Technology Integration
Milly Singh – Education and Information Technologies, 2024
In the context of Indian education, the emphasis transcends mere knowledge acquisition, extending to the cultivation of a profound respect for duties, values, and overall well-being. The overarching objective is to mold students into responsible global citizens, equipping them with the necessary skills and values for meaningful contributions to…
Descriptors: Foreign Countries, Computer Simulation, Technology Integration, College Students
Serhat Orhak; Kürsat Çagiltay – Journal of Educational Technology and Online Learning, 2024
The integration of Virtual Reality (VR) technologies into education holds immense promise. Virtual Reality has the potential of providing an immersive and interactive learning experience, thus allowing students to engage with educational content in a more meaningful way. As it can be customized and developed for different purposes, VR can be…
Descriptors: Computer Simulation, Educational Technology, Teacher Attitudes, Technology Integration
Felix Kwame Kumedzro; Charles Roland Haruna; Morgan Chitiyo; Emmanuel Arthur-Nyarko – International Journal of Education and Development using Information and Communication Technology, 2025
Extended Reality (XR) has become one of the emerging technologies with great educational possibilities that is being adopted at different educational levels including children with hearing impairment. This study was designed to investigate the prospects of XR in improving the efficacy of teaching and learning of students with hearing impairment at…
Descriptors: Foreign Countries, Computer Simulation, Technology Uses in Education, Hard of Hearing
Syed Shah Alam; Saif Ahmed; Husam Ahmad Kokash – Education and Information Technologies, 2024
This study explores the interplay between perceived organizational e-readiness (POE) and perceived External E-Readiness (PEE) in the adoption and integration of Augmented Reality (AR) and Virtual Reality (VR) technologies in Malaysian higher education institutions. The study employs a reflective Structural Equation Modeling (SEM) model, anchored…
Descriptors: Computer Simulation, Simulated Environment, Foreign Countries, Higher Education
Brian Shambare; Thuthukile Jita – Education and Information Technologies, 2025
Virtual learning technologies have become integral in education globally, with developed countries leading in implementation. In contrast, Global South countries like South Africa are only beginning to conceptualise Virtual Laboratory (VL) integration, with limited practical implementation. This study underscores the importance of understanding…
Descriptors: Science Teachers, Teacher Attitudes, Computer Simulation, Science Laboratories
Virtual Reality in Education: Global Trends, Challenges, and Impacts--Game Changer or Passing Trend?
Agariadne Dwinggo Samala; Soha Rawas; Sandi Rahmadika; Santiago Criollo-C; Ryan Fikri; Randi Proska Sandra – Discover Education, 2025
Virtual reality (VR) has emerged as a transformative technology in education, enabling immersive simulations that foster student engagement and improve knowledge retention. This study presents a bibliometric analysis of global trends, research patterns, and challenges related to the integration of VR in educational contexts. Data were collected…
Descriptors: Computer Simulation, Computer Uses in Education, Educational Trends, Educational Research
Karen Ann Walstra; Johannes Cronje; Thirusellvan Vandeyar – Electronic Journal of e-Learning, 2024
Virtual reality (VR) is used across the educational spectrum (higher education, high school, primary school, and even pre-school); however, primary school teachers' perceptions of using VR in their classrooms require further research. A brief review of the literature of 100 existing articles related to teaching within the primary school context…
Descriptors: Computer Simulation, Elementary School Teachers, Teacher Attitudes, Technology Uses in Education
Gökhan Çaliskan; I?Lknur Maya – Journal of Educational Technology and Online Learning, 2024
Nowadays, technology is constantly evolving. The use of developing technologies in daily life brings transformation. One of the areas where transformation is inevitable is education. Developing technologies cause the emergence of new applications and paradigms in education. One of these applications is Metaverse, which have increased in popularity…
Descriptors: Higher Education, Teacher Attitudes, Computer Simulation, Educational Change
Arinda Eka Lidiastuti; Hadi Suwono; Sueb Sueb; Sulisetijono Sulisetijono – International Society for Technology, Education, and Science, 2024
Augmented Reality has a positive impact in the world of education. Systematic review studies and article reviews have provided evidence of this positive impact. Augmented reality is an effective medium for learning, especially during a pandemic. The keyword used to find the articles on the Scopus database was "augmented AND reality AND in AND…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Educational Research
Abeer Salim Ali Al Hosni; Rouhollah Khodabandelou; Mohammad Amerian – Journal of Research in Special Educational Needs, 2025
Technological advancements have introduced new educational methods that, when combined with appropriate pedagogical foundations, transform the landscape of education. This study investigates the knowledge, skills, attitudes and challenges faced by teachers of deaf students (DSTs) in integrating Augmented Reality (AR) technology into their teaching…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Knowledge Level
Nuriye Semerci; Mert Sag; Ceyda Özçelik – Journal of Interdisciplinary Studies in Education, 2024
The aim of this study is to determine teachers' views on metaverse-based education. The research is qualitative and was conducted with a phenomenological design. The maximum diversity sampling technique, one of the purposeful sampling methods of the study group, was used. In this direction, data were collected from as many different teachers as…
Descriptors: Computer Simulation, Teacher Attitudes, Futures (of Society), Technology Uses in Education

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