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Mills, Kathy A.; Scholes, Laura; Brown, Alinta – Written Communication, 2022
Immersive virtual reality (VR) technology is becoming widespread in education, yet research of VR technologies for students' multimodal communication is an emerging area of research in writing and literacies scholarship. Likewise, the significance of new ways of embodied meaning making in VR environments is undertheorized--a gap that requires…
Descriptors: Computer Simulation, Technology Uses in Education, Elementary School Students, Computer Mediated Communication
Baoxin Feng; Lee-Luan Ng – International Journal of Computer-Assisted Language Learning and Teaching, 2024
This study aims to investigate whether VR-assisted language learning facilitates EFL learners' vocabulary learning and memory retention. One hundred seventy-seven Chinese undergraduate EFL learners were divided into VRG (VR-assisted instruction group) and CIG (conventional instruction group). Participants in the VRG (n = 75) were provided with…
Descriptors: Computer Simulation, Language Acquisition, Undergraduate Students, English Language Learners
Lahav, Orly; Mioduser, David – Journal of Special Education Technology, 2004
The ability to explore unknown spaces independently, safely and efficiently is a combined product of motor, sensory, and cognitive skills. Normal exercise of this ability directly affects an individual?s quality of life. Mental mapping of spaces and of the possible paths for navigating these spaces is essential for the development of efficient…
Descriptors: Spatial Ability, Quality of Life, Blindness, Multisensory Learning

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