NotesFAQContact Us
Collection
Advanced
Search Tips
Publication Date
In 20260
Since 20250
Since 2022 (last 5 years)0
Since 2017 (last 10 years)9
Since 2007 (last 20 years)20
Audience
Laws, Policies, & Programs
What Works Clearinghouse Rating
Showing 1 to 15 of 22 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Sevim-Cirak, Nese; Yildirim, Zahide – European Journal of Engineering Education, 2020
This phenomenological study investigates mining engineering students' game playing experiences for educational purposes and seeks to understand the essence of their experiences. In this study, three non-gamer and three-gamer mining engineering students were selected through a criterion sampling method, and then data were collected through in-depth…
Descriptors: Computer Simulation, Computer Games, Educational Games, Mining
Peer reviewed Peer reviewed
Direct linkDirect link
Loon, Mark; Bell, Robin – Journal of Further and Higher Education, 2018
An important challenge in higher education today is the growing tutor-student ratio that diminishes the 'human touch'. As learning and teaching ultimately form an interpersonal process, this will lead to student discontent and impact on their learning. Whilst there is little that teaching practitioners can do in terms of the growing student…
Descriptors: Foreign Countries, Undergraduate Students, Business Administration Education, Business Schools
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Herrmann, Ines; Münster, Sander; Tietz, Vincent; Uhlemann, Rainer – International Association for Development of the Information Society, 2017
Cross-disciplinary skills are today's key skills for media informatics students to gain employment after graduation. However, such problem-based learning projects almost never take place due to organizational struggles. The authors suggest Scrum, a framework that is increasingly used in software engineering, as a solution for the challenges. Scrum…
Descriptors: Visual Aids, Computer Simulation, Design, Teaching Methods
Peer reviewed Peer reviewed
Direct linkDirect link
Garneli, Varvara; Chorianopoulos, Konstantinos – Interactive Learning Environments, 2018
Various aspects of computational thinking (CT) could be supported by educational contexts such as simulations and video-games construction. In this field study, potential differences in student motivation and learning were empirically examined through students' code. For this purpose, we performed a teaching intervention that took place over five…
Descriptors: Science Instruction, Teaching Methods, Educational Technology, Technology Uses in Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
García, Mercedes Rico; da Silva, Paula Ferreira – Teaching English with Technology, 2018
Living in a global world involves not only mastering languages, but also dealing with different habits and values. It becomes critical with students trained to deal with a multicultural public, such as the group of learners from tourism covered by our research. Our proposal aims to analyze whether the virtual world of Second Life (SL) facilitates…
Descriptors: Hospitality Occupations, Tourism, Undergraduate Students, Foreign Countries
Peer reviewed Peer reviewed
Direct linkDirect link
Cuadrado, Esther; Tabernero, Carmen; García, Rocío; Luque, Bárbara – Environmental Education Research, 2017
This research explores the relevance of cooperation and students' environmental disciplinary concentration on decision-making with respect to environmental issues--specifically the use of water, a limited common-pool resource. For this purpose, 61 environmental sciences students and 46 educational sciences students played the role of farmers and…
Descriptors: Foreign Countries, College Students, Environmental Education, Student Attitudes
Peer reviewed Peer reviewed
Direct linkDirect link
Kaiser, Johanna; Südkamp, Anna; Möller, Jens – Journal of Educational Psychology, 2017
Teachers' judgments of students' academic achievement are not only affected by the achievement themselves but also by several other characteristics such as ethnicity, gender, and minority status. In real-life classrooms, achievement and further characteristics are often confounded. We disentangled achievement, ethnicity and minority status and…
Descriptors: Minority Group Students, Ethnic Groups, Gender Differences, Academic Achievement
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Hamzat, Abdulrasaq; Bello, Ganiyu; Abimbola, Isaac Olakanmi – Cypriot Journal of Educational Sciences, 2017
This study examined the effects of computer animation instructional package on secondary school students' achievement in practical biology in Ilorin, Nigeria. The study adopted a pre-test, post-test, control group, non-randomised and nonequivalent quasi-experimental design, with a 2x2x3 factorial design. Two intact classes from two secondary…
Descriptors: Computer Simulation, Animation, Instructional Materials, Secondary School Students
Peer reviewed Peer reviewed
Direct linkDirect link
Šafhalter, Andrej; Vukman, Karin Bakracevic; Glodež, Srecko – Journal of Educational Computing Research, 2016
The aim of this research was to establish whether gender and age have an impact on spatial reasoning and its development through the use of 3D modeling. The study was conducted on a sample of 196 children from sixth to ninth grade, of whom 95 represented the experimental group and 101 the control group. The experimental group received 3D modeling…
Descriptors: Spatial Ability, Visual Perception, Models, Visualization
Peer reviewed Peer reviewed
Direct linkDirect link
Peng, Chengzhi – British Journal of Educational Technology, 2013
Funded by the UK JISC Institutional Innovation Programme, the Augustine House Experiment sets out to investigate how the location sensing data collected over students' uses of the iBorrow notebooks can be visualised to reveal aspects of the new learning landscape during a 1-week sensing period. Indoor real-time location sensing technologies are…
Descriptors: Educational Technology, Computer Simulation, Hypothesis Testing, Data Collection
Peer reviewed Peer reviewed
Direct linkDirect link
Hsu, Yuling; Gao, Yuan; Liu, Tzu-Chien; Sweller, John – Educational Technology & Society, 2015
Based on cognitive load theory, the effect of different levels of instructional detail and expertise in a simulation-based environment on learning about concepts of correlation was investigated. Separate versions of the learning environment were designed for the four experimental conditions which differed only with regard to the levels of written…
Descriptors: Foreign Countries, High School Students, Public Schools, Grade 10
Peer reviewed Peer reviewed
Direct linkDirect link
Lehtinen, Antti; Nieminen, Pasi; Viiri, Jouni – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2016
This study investigated the effect of an intervention regarding the use of simulations in science teaching on primary school preservice science teachers' (n = 36) self-assessed technological, pedagogical, and content knowledge (TPACK). The connection of their self-assessed TPACK on their views on the usefulness of simulations in science teaching…
Descriptors: Preservice Teachers, Technological Literacy, Pedagogical Content Knowledge, Student Teacher Attitudes
Peer reviewed Peer reviewed
Direct linkDirect link
Yuviler-Gavish, Nirit; Rodríguez, Jorge; Gutiérrez, Teresa; Sánchez, Emilio; Casado, Sara – Journal of Interactive Learning Research, 2014
The current study hypothesized that integrating partly observational learning into virtual reality training systems (VRTS) can enhance training efficiency for procedural tasks. A common approach in designing VRTS is the enactive approach, which stresses the importance of physical actions within the environment to enhance perception and improve…
Descriptors: Electronic Learning, Computer Simulation, Virtual Classrooms, Observational Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Wong, Mona; Castro-Alonso, Juan C.; Ayres, Paul; Paas, Fred – Educational Technology & Society, 2015
Humans have an evolved embodied cognition that equips them to deal easily with the natural movements of object manipulations. Hence, learning a manipulative task is generally more effective when watching animations that show natural motions of the task, rather than equivalent static pictures. The present study was completed to explore this…
Descriptors: Gender Differences, Teaching Methods, Animation, Educational Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Han, Xue; Becker, Suzanna – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2014
We investigated how humans encode large-scale spatial environments using a virtual taxi game. We hypothesized that if 2 connected neighborhoods are explored jointly, people will form a single integrated spatial representation of the town. However, if the neighborhoods are first learned separately and later observed to be connected, people will…
Descriptors: Cognitive Processes, Spatial Ability, Simulated Environment, Video Games
Previous Page | Next Page »
Pages: 1  |  2