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Zhenhua Chang; Min Zhou – Journal of Creative Behavior, 2025
As pedagogical training becomes more advanced and intensive, new methods of instruction that incorporate information technology are becoming increasingly important. The purpose of this article is to investigate how using the MuseScore scorewriter to teach solfeggio affects music students' ability to think creatively. The program designed for a…
Descriptors: Computer Software, Music Education, College Students, Program Effectiveness
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Tri Wahyuningsih; Eko Sediyono; Kristoko Dwi Hartomo; Irwan Sembiring – Journal of Education and Learning (EduLearn), 2024
Gamification can make learning more fun and engaging for students. Software engineering can utilize gamification to help students learn and improve their skills from the complexity of software engineering. This study used quantitative research to examines perceived ease of use, student satisfaction, and perceived usefulness to measure gamification…
Descriptors: Gamification, Educational Quality, Intention, Computer Software
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Heinsen Egan, Matthew; McDonald, Chris – Computer Science Education, 2021
Background and Context: Students learning the C programming language struggle to debug, and to understand the runtime behaviour of, their programs. Objective: We examine a tool that combines several novice-focused error detection, program visualization, and debugging techniques, to investigate which features students use in real study sessions,…
Descriptors: Computer Science Education, Programming Languages, Programming, Novices
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Joseph Lobo; Genesis Dimalanta; Conrad Buerkley; Susan Manuel; Amiel Alfonso; Celter Cris Torres; Gerald Suba – Journal of Educators Online, 2025
This study adapted Davis' (1989) Technology Acceptance Model (TAM) to investigate what influences students' attitudes on using Microsoft Teams (MS Teams) as a learning tool for Physical Education (PE). Partial Least Square-Structural Equation Modeling (PLS-SEM) analysis of survey responses from 1,916 Mabalacat City College students enrolled in an…
Descriptors: Physical Education, Computer Software, Instructional Effectiveness, Computer Uses in Education
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Xing Hu; Wen Gong – Education and Information Technologies, 2025
Amid the growing interest in generative AI technologies like ChatGPT for educational purposes, this research seeks to better understand Chinese EFL learners' acceptance and usage of them for L2 writing purposes. This study conducts an investigation by establishing a structural equation model that incorporates the Technology Acceptance Model (TAM)…
Descriptors: Foreign Countries, Artificial Intelligence, Computer Software, Technology Integration
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Marhan Taufik; Reni Dwi Susanti – Pedagogical Research, 2024
This research examines the application of students' computational thinking (CT) in solving numerical method problems through computer software. Data collection involved observing their learning process and conducting tests to evaluate their CT skills within the context of the root approach material using Newton-Raphson method. The results indicate…
Descriptors: Foreign Countries, Mathematics Education, College Students, Private Colleges
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Junfeng Liu – Health Education Research, 2024
The popularity of social networks turns them into a legal method for promoting a healthy lifestyle, which benefits not only people but also different countries' governments. This research paper aimed to examine the Keep fitness app integrated into WeChat, Weibo and QQ as regards long-term improvements in health-related behaviors (physical…
Descriptors: Foreign Countries, College Students, Social Media, Physical Fitness
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Feyzi Kaysi – International Journal of Technology in Education and Science, 2025
Due to the frequent utilization of technological applications in contemporary times, the quality of educational processes is rapidly evolving. This study examines students' experiences through simulation software applications. A mixed-method design is employed due to the combined use of qualitative and quantitative data collection methods.…
Descriptors: Computer Simulation, Computer Software, Learning Processes, Technology Uses in Education
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Abdulmohsin A. Alshehri – Australian Journal of Applied Linguistics, 2025
This study aimed to investigate the extent to which computer-assisted pronunciation (CAP) is influential in helping Hijazi students to develop their pronunciation of English vowels within a Saudi English as a foreign language (EFL) context. It also examined whether Saudi Hijazi learners taught English vowel sounds by CAP outperform those taught…
Descriptors: Pronunciation, Computer Uses in Education, English (Second Language), Second Language Instruction
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Edmund Pickering; Clancy Schuller – Journal of Academic Ethics, 2025
Online tools are increasingly being used by students to cheat. File-sharing and homework-helper websites offer to aid students in their studies, but are vulnerable to misuse, and are increasingly reported as a major source of academic misconduct. Chegg.com is the largest such website. Despite this, there is little public information about the use…
Descriptors: Foreign Countries, Higher Education, Engineering Education, College Students
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du Preez, Hanneke; Hill, Tanya; Coetzee, Liza; Motsamai, Lungelo; Stark, Karen – Journal of Research in Innovative Teaching & Learning, 2023
Purpose: Students completing their tertiary education at a university may be equipped with theoretical knowledge with little to no practical experience. In order to bridge this gap in practical skills, a computer simulation was developed based on the e-filing platform of the South African Revenue Services (SARS). Students were exposed to this…
Descriptors: Computer Simulation, Computer Software, Foreign Countries, Taxes
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Fernández Herrero, Jorge; Gómez Donoso, Francisco; Roig Vila, Rosabel – British Journal of Educational Technology, 2023
To test the suitability of an automatic system for emotional management in the classroom following the control-value theory of achievement emotions (CVT) framework, the performance of an emotional expression recognition software of our creation is evaluated in an online synchronous context. Sixty students from the Faculty of Education at the…
Descriptors: Foreign Countries, Artificial Intelligence, College Students, Emotional Response
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Sakiba Binte Yusuf; Qian Jiancheng; Ushba Rasool; Raju Dhuli; Quazi Farzana Yesmin; Rashed Mahmud; Alamgir Hossain – SAGE Open, 2025
The study investigates EFL learners' perceptions of using Grammarly to enhance their writing proficiency in Bangladesh. English writing skills are vital for EFL learners, particularly in a globalized context where proficiency in English plays a significant role among non-native speakers. The study aims to explore and analyze learners' perspectives…
Descriptors: English (Second Language), Second Language Learning, Grammar, Computer Software
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Nuong To Huynh – International Society for Technology, Education, and Science, 2024
The rationale of the current research was to investigate English Language (EL) students' perception on their using Grammarly in Academic Writing Subject at a private university in The Mekong Delta of Vietnam. This study also desires to find out and explore the strong as well as weak aspects of Grammarly application. The mixed-method design was…
Descriptors: English (Second Language), Computer Software, Grammar, College Students
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Stefania Badiglio; Giuseppe Chiazzese; Vito Pipitone; Luciano Seta – International Journal on E-Learning, 2024
This study explores the interaction between artificial intelligence (AI) and human behavior in economic contexts, focusing on using generative AI, such as ChatGPT, to examine trust and reciprocity. Through an experiment conducted at LUMSA in Palermo, 61 economics students participated in three economic games: the Ultimatum Game, the Trust Game,…
Descriptors: Artificial Intelligence, Computer Software, Asynchronous Communication, Man Machine Systems
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