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Knutsen, Dominique; Brunellière, Angèle – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2023
During dialogue, people reach mutual comprehension through the production of feedback markers such as "yeah" or "okay." The purpose of the current study was to determine if mental load affects feedback production, as there is currently no consensus as to how mental load constrains the way in which dialogue partners reach mutual…
Descriptors: Cognitive Processes, Difficulty Level, Interpersonal Communication, Dialogs (Language)
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Hou, Huei-Tse; Fang, Ying-Sang; Tang, Joni Tzuchen – Interactive Learning Environments, 2023
Logical thinking and reasoning of geometric space are among the key abilities of science and technology education. This research developed a framework of an alternate reality-based board game incorporating augmented reality (AR) exploration with multi-dimensional scaffolding, including "cognitive scaffolding," "metacognitive…
Descriptors: Educational Games, Computer Simulation, Scaffolding (Teaching Technique), Spatial Ability
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Resing, Wilma C. M.; Vogelaar, Bart; Elliott, Julian G. – Educational Psychology, 2020
The present study investigated the usefulness of a pre-programmed, teleoperated, socially assistive peer robot in dynamic testing of complex problem solving utilising the Tower of Hanoi. The robot, in a 'Wizard of Oz' setting, provided instructions and prompts during dynamic testing to children when they had to solve 3 D Tower of Hanoi puzzles.…
Descriptors: Problem Solving, Robotics, Puzzles, Grade 2
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Yang, Huiyu – Frontiers of Education in China, 2018
The purpose of this quasi-experimental study is to examine whether attention cueing benefits learners of ancient Egyptian culture using mobile-assisted instrumentation. A self-regulatory, mobile phone based set of visualizations depicting ancient Egyptian culture served as the primary instrument. A total of 50 learners of English as a foreign…
Descriptors: Foreign Countries, Attention, Cues, Second Language Learning
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Hao, Ning; Ku, Yixuan; Liu, Meigui; Hu, Yi; Grabner, Roland H.; Fink, Andreas – Creativity Research Journal, 2014
Previous studies revealed inconsistent findings about the effects of cognitively low or high demanding interpolated tasks during incubation period on post-incubation creative performance. To explain this contradiction, two intervention tasks were administered (Reflecting on the generated ideas [RF] and the Word puzzle task [WP]), which are…
Descriptors: Intervention, Difficulty Level, Cognitive Processes, Creativity
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MacGregor, James N.; Cunningham, John B. – Journal of Problem Solving, 2009
Insight problem solving is characterized by restructuring. We hypothesized that the difficulty of rebus puzzles could be manipulated by systematically varying the restructurings required to solve them. An experiment using rebus puzzles varied the number of restructurings (one or two) required to solve a problem and the level at which the…
Descriptors: Problem Solving, Numbers, Difficulty Level, Puzzles
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Cunningham, J. Barton; MacGregor, James N.; Gibb, Jenny; Haar, Jarrod – Journal of Creative Behavior, 2009
A central question in creativity concerns how insightful ideas emerge. Anecdotal examples of insightful scientific and technical discoveries include Goodyear's discovery of the vulcanization of rubber, and Mendeleev's realization that there may be gaps as he tried to arrange the elements into the Periodic Table. Although most people would regard…
Descriptors: Creativity, Problem Solving, Cognitive Processes, Classification
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Vernon, Philip A.; Strudensky, Steven – Intelligence, 1988
The performance of 136 college students at the University of Western Ontario (Canada) on various parameters of two well-known puzzles was compared with performance on a measure of general intelligence and the Hidden Figures Test. An interpretation of the results is provided by Sternberg's experimental subtheory of intelligence. (SLD)
Descriptors: Cognitive Processes, College Students, Foreign Countries, Higher Education