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Yelland, Nicola; Bartholomaeus, Clare; Chan, Anita Kit-wa – Qualitative Research Journal, 2023
Purpose: This article reflects on the adaption of Sarah Pink's video re-enactment methodology for exploring children's out-of-school lifeworlds. Design/methodology/approach: Video re-enactments originate in the work of Sarah Pink who developed the methodology to study everyday routines, including activities associated with people's energy…
Descriptors: Children, Experience, Leisure Time, Homework
Seungmoo Jung; Sun-Young Oh – English Teaching, 2025
Writing conferences are one-on-one feedback sessions that enable teachers and students to engage in constructive interactions to improve students' writing. While interacting individually, a teacher can use various feedback strategies to improve the quality of a student's writing. This study examined how a secondary English teacher elicited…
Descriptors: Error Correction, English (Second Language), Second Language Learning, Second Language Instruction
Kendrick, Maureen; Early, Margaret; Chemjor, Walter – Language and Education, 2019
Characteristic of the twenty-first century are new literacy practices that require users and producers to be fluent with the affordances of multiple modes across print and digital media. In under-resourced contexts such as East Africa, these complex new multimodal practices have not been well documented. In this paper, we explore the context of an…
Descriptors: After School Programs, Journalism Education, Females, Foreign Countries
Watanabe, Aya – Classroom Discourse, 2017
Using longitudinal conversation analysis as a methodological framework, this study documents the development of second language (L2) interactional competence by focusing on a recurrent interactional practice observed in an English as a foreign language (EFL) classroom. Through observing a novice L2 learner's developing methods of participation in…
Descriptors: Longitudinal Studies, Discourse Analysis, Second Language Learning, English (Second Language)
Barreto, Daisyane; Vasconcelos, Lucas; Orey, Michael – Malaysian Journal of Learning and Instruction, 2017
Purpose: With video games being a source of leisure and learning, educators and researchers alike are interested in understanding children's motivation for playing video games as a way to learn. This study explores student motivation and engagement levels in playing two math video games in the game "Club Penguin." Method: This is a…
Descriptors: Student Motivation, Learner Engagement, Mathematics Instruction, Educational Games
Lin, Chun-Hung; Liu, Eric Zhi-Feng; Chen, Yu-Liang; Liou, Pey-Yan; Chang, Maiga; Wu, Cheng-Hong; Yuan, Shyan-Ming – Educational Technology & Society, 2013
The study examines the effectiveness of using computer games for after-school remedial mastery learning. We incorporated instructional materials related to "area of a circle" into the popular Monopoly game to enhance the performance of sixth-grade students learning mathematics. The program requires that students enter the answers to…
Descriptors: Foreign Countries, Mastery Learning, Remedial Instruction, Elementary School Students
Rahm, Jrène; Lachaîne, Audrey; Mathura, Ahlia – Canadian Journal of Education, 2014
Through two stories of youth voice, learning, and identity development in an afterschool science program for girls only, we show the ways in which such programs can be understood as important identity-building practices. We describe key dimensions of a socio-cultural approach to youth voice, learning, and identity, situated also in the context of…
Descriptors: Self Concept, After School Programs, Ethics, Science Programs
Gonsalves, Allison J. – Canadian Journal of Education, 2014
In this article, I explore what happens when digital media activities designed to stimulate science conversations are introduced to an out-of-school-time (OST) space usually reserved for talks about girls' issues. The goals of this study were to provide a space that values youth voice and creates positive emotional energy around science-related…
Descriptors: Science Instruction, Educational Technology, Interaction, Emotional Response
Vered, Karen Orr – Palgrave Macmillan, 2008
Karen Orr Vered demonstrates how children's media play contributes to their acquisition of media literacy. Theorizing after-school care as intermediary space, a large-scale ethnographic study informs this theory-rich and practical discussion of children's media use beyond home and classroom.
Descriptors: Foreign Countries, Ethnography, Media Literacy, Mass Media Use
Gunion, Katherine; Milford, Todd; Stege, Ulrike – Journal of Problem Solving, 2009
Recursion is a programming paradigm as well as a problem solving strategy thought to be very challenging to grasp for university students. This article outlines a pilot study, which expands the age range of students exposed to the concept of recursion in computer science through instruction in a series of interesting and engaging activities. In…
Descriptors: Foreign Countries, Programming, Programming Languages, Middle School Students
O'Neill, Michelle B.; Zeedyk, M. Suzanne – Infant and Child Development, 2006
This paper examines the presence of spontaneous imitation within the social interactions of young people with developmental delay and their adult carers. There have been only a handful of observational studies examining imitation in this population, despite the relevance of such work to contemporary theoretical debates about imitation and the…
Descriptors: Nonverbal Communication, Imitation, Youth, Adolescents

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