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Daniela Olea-Ibarra; Christian Hartmann; Maria Bannert – Journal of Computer Assisted Learning, 2025
Background: Enjoyment and epistemic emotions are essential in education as they drive learners to actively and persistently engage with learning material. Augmented Reality (hereinafter referred to as AR) is an emerging educational tool that offers unique opportunities for immersive learning experiences. By incorporating AR into the learning…
Descriptors: Psychological Patterns, Positive Attitudes, Computer Simulation, Active Learning
Zizah Estuning Erinaa; Herawati Susilo; Deny Setiawan – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2025
Collaboration skills are closely related to cognitive learning outcomes. Learning made by collaborating can improve students' understanding of the material, so that student learning outcomes are maximized. Cognitive learning outcomes of students in class X-I SMA Negeri 1 Turen on Virus material show low results with an average score of 56 and…
Descriptors: Cognitive Mapping, Visual Aids, Active Learning, Student Projects
Wayan Pudma Febby Mandalika; Woro Srihastuti; Irvan Syahrizal; Marwan – Elementary School Forum (Mimbar Sekolah Dasar), 2024
The learning model used by educators only transmits knowledge and does not provide opportunities for students to interact, causing them to lose time to develop their experience in the collaborative learning process. This research aims to improve collaboration skills by implementing a problem-based learning model in grade IV elementary school. The…
Descriptors: Foreign Countries, Elementary School Students, Elementary School Teachers, Problem Based Learning
Attila Körei; Szilvia Szilágyi; Ingrida Vaiciulyte – Problems of Education in the 21st Century, 2023
Considering Gen Z's learning needs, primarily focusing on bachelor IT students, a STEAM-based methodology was developed and tested for teaching and learning the principal properties of the cardioid curve. The four-component methodology is based on visuality and combines frontal teaching techniques with educational robotics, dynamic geometry…
Descriptors: Computer Software, Robotics, College Mathematics, Active Learning
Marques, Fernanda; Pinto, Luísa; Azevedo, Maria Manuel; Sampaio-Marques, Belém; Areias, Anabela C.; Salgueira, Ana; Costa, Manuel Joao; Rodrigues, Fernando; Ludovico, Paula – Biochemistry and Molecular Biology Education, 2021
Medical students tend to have difficulties in developing a holistic view of metabolic pathway and hormone regulation. To address this issue, an interactive activity was implemented for first-year medical students at the School of Medicine, University of Minho, Portugal. Students' previous knowledge on metabolic pathways was evaluated by a pre-test…
Descriptors: Class Activities, Metabolism, Medical Students, Medical Education
Chenmu Xie; Yiyu Ouyang – Cogent Education, 2024
Online learning has become a daily mode of modern education, and its effect on learning outcomes has also been widely discussed. Engagement, satisfaction and academic performance are often used to measure learning outcomes, while factors such as physical motorization, information presentation and embodied learning experiences are often used to…
Descriptors: Foreign Countries, College Students, Electronic Learning, Distance Education
Qing Yu; Kun Yu; Baomin Li – Journal of Educational Computing Research, 2025
Computer programming is regarded as an important skill for the future. However, many K-12 students face challenges and difficulties in learning traditional text-based programming. Block-based visual programming (BVP) can reduce the difficulty of learning programming and is seen as a potential programming education tool. Nevertheless, the effects…
Descriptors: Programming, Computer Science Education, Visual Aids, Outcomes of Education
Bilginer, Emine Büsra; Uzun, Emine – Journal of Pedagogical Research, 2022
This case study aimed to examine whether slow-motion animation and visual materials provide to enhance mental model developments of preservice science teachers (PSTs). A total of 34 PSTs (16 in visual material group and 18 in slow-motion animation group) participated into the study. A mental model application related to circulatory system subject,…
Descriptors: Schemata (Cognition), Preservice Teachers, Science Teachers, Animation
Yunus Emre Avcu; Yavuz Yaman – Journal of Inquiry Based Activities, 2024
A differentiated science activity was created for gifted students. The focus is on Sustainable Development Goal 15 (SDG-15) for life on land, enhancing engagement, self-regulated learning skills, and scientific creativity in gifted students. The activity spanned eight lesson hours, with tasks encouraging observation, inquiry, and creative…
Descriptors: Gifted, Individualized Instruction, Science Instruction, Computer Simulation
Mohammad Zeidan; Xinhua Huang; Ling Xiao; Ruikun Zhao – Journal of Learning Development in Higher Education, 2022
Student engagement is often described as 'the holy grail of learning' (Sinatra, Heddy and Lombardi, 2015, p.1). Higher education educators have been implementing different pedagogical approaches to promote active learning with the aim of improving student engagement. This paper proposes an activity-based learning approach with the use of…
Descriptors: Learner Engagement, Learning Activities, Video Technology, STEM Education
Kataoka, Verônica Yumi; Vita, Aida Carvalho; Da Silva, Claudia Borim – Statistics Education Research Journal, 2021
This article aims to investigate the teaching of chance in the context of tactile models (TM) from the perspective of the Theory of Register of Semiotic Representations. In this qualitative research, we sought to identify the different types of semiotic registers and transformations (treatment and conversion), in the solutions of the tasks of the…
Descriptors: Probability, Concept Formation, Mathematical Concepts, Statistics
Elkhatat, Ahmed M.; Al-Muhtaseb, Shaheen A. – Chemical Engineering Education, 2022
A Computer-Aided Learning Package as Inquiry-Guided Learning (CALP/IGL) was implemented in a cooling tower experiment for 43 students enrolled in four sections of the Unit Operations Laboratory course in the chemical engineering program at Qatar University. The impact of this approach on the attainment of learning outcomes was evaluated. Results…
Descriptors: Inquiry, Active Learning, Engineering Education, Computer Assisted Instruction
Saadet Korucu-Kis – Computer Assisted Language Learning, 2025
Although a number of studies examined the use of social networking sites (SNSs) in academic writing instruction, these studies mainly revolve around social media centered on microblogging features. Despite living in a visually dominated world, the potential of visual social media such as Instagram whereby the textual, the visual and the social can…
Descriptors: Writing (Composition), Writing Instruction, Visual Aids, Social Media
Fuchs, Kevin – Education Quarterly Reviews, 2021
Information communication and technologies (ICT) as a facilitator of active learning (AL) in higher education is becoming an increasingly important tool. One of the most significant developments with the use of ICT in higher education over the last decade has been the integration and application of e-learning systems to support the processes of…
Descriptors: Visual Aids, Educational Technology, Active Learning, Technology Integration
Fatma Alzahraa Abdelsalam Elkhamisy; Asmaa Fady Sharif – Interactive Learning Environments, 2024
Basic medical sciences education is characterized by the provision of large amounts of theoretical information that leaves little opportunity for promoting student creativity or motivation. In response, the authors investigated meme-related project-based learning (PBL). Memes are humorous media that are widely exchanged online. 1477 students were…
Descriptors: Active Learning, Student Projects, Visual Aids, Internet

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