NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 4 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Shaya, Nessrin M.; Madani, Rehaf A.; Mohebi, Laila M. B. – Journal of Interactive Learning Research, 2023
This study developed and empirically tested a theoretical model to predict the factors affecting students' acceptance and behavioral intentions toward using mobile learning (m-learning) in United Arab Emirates (UAE). The present study explored the behavioral intention to use m-learning from the angle of consumers by applying the extended Unified…
Descriptors: Higher Education, Intention, Student Behavior, Information Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Kang, Myunghee; Hahn, Jungsun; Chung, Warren – Journal of Interactive Learning Research, 2015
The Technology Enhanced Student Centered Learning (TESCL) Model in this study presents the core factors that ensure the quality of learning in a technology-supported environment. Although the model was conceptually constructed using a student-centered learning framework and drawing upon previous studies, it should be validated through real-world…
Descriptors: Educational Technology, Student Centered Curriculum, Educational Environment, Models
Peer reviewed Peer reviewed
Direct linkDirect link
Chang, Chih-Wei; Chen, Gwo-Dong – Journal of Interactive Learning Research, 2010
Elementary school is the critical stage during which the development of listening comprehension and oral abilities in language acquisition occur, especially with a foreign language. However, the current foreign language instructors often adopt one-way teaching, and the learning environment lacks any interactive instructional media with which to…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Second Language Instruction
Peer reviewed Peer reviewed
Stoney, Sue; Oliver, Ron – Journal of Interactive Learning Research, 1998
Discusses the eight learner attributes of immersion, reflection, play and flow, collaboration, learner control, curiosity, fantasy, and challenge, which were identified as being important in bringing about motivation and engagement in adult learners. Describes the interactive multimedia learning environment, "Principles of Financial Investment,"…
Descriptors: Adult Education, Adult Learning, Computer Software Development, Cooperative Learning