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Djelil, Fahima; Albouy-Kissi, Adelaide; Albouy-Kissi, Benjamin; Sanchez, Eric; Lavest, Jean-Marc – Journal of Interactive Learning Research, 2016
Object-Oriented paradigm is a common paradigm for introductory programming courses. However, many teachers find that transitioning to teaching this paradigm is a difficult task. To overcome this complexity, many experienced teachers use microworlds to give beginner students an intuitive and rapid understanding of fundamental abstract concepts of…
Descriptors: Programming, Models, Introductory Courses, Programming Languages
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Gros, Begoña; Maniega, David – Journal of Interactive Learning Research, 2018
This paper summarizes key findings from a research project investigating how mobile technologies can support migrants in achieving social inclusion. The research followed a methodology based on co-design. This article focuses on analyzing the use of mobile technology and identifying the needs that can be supported by mobile apps. The data were…
Descriptors: Foreign Countries, Telecommunications, Handheld Devices, Educational Technology
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Moran, Clarice – Journal of Interactive Learning Research, 2017
Preservice teachers need opportunities to understand the special needs of English Language Learners (ELLs) before they begin to teach them, yet frequently their exposure is limited to a journal article or college lecture. This collective case study aimed to explore the experiences of 17 American, native English-speaking preservice teachers as they…
Descriptors: Preservice Teachers, Preservice Teacher Education, Student Needs, English Language Learners
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Vogel, Doug; Kennedy, David; Kwok, Ron Chi-Wai – Journal of Interactive Learning Research, 2009
Assessing the impact on learning of the use of mobile devices and associated applications is a complex challenge. This article reports on progress to date in a longitudinal study using a design research approach with three cohorts of 800 students each. Results are encouraging in terms of learning enhancement through select mobile application by a…
Descriptors: Handheld Devices, Computer Oriented Programs, Learning, Electronic Learning