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Yang-Hsin Fan; Tzung-Jin Lin – Journal of Educational Computing Research, 2025
Extant literature has preliminarily confirmed the potential benefits of holographic projections for educational purposes. Yet, students' experiences of learning by holographic projection have rarely been addressed. The main purpose of this study was therefore to explore students' conceptions of and approaches to learning by holographic projection.…
Descriptors: Foreign Countries, College Students, Astronomy, Lunar Research
Gila Apelboim-Dushnitzky; Oren Tova – Journal of Educational Computing Research, 2025
This study tested the potential of a technological intervention procedure for promoting letter-naming and initial-phoneme detection skills among preschoolers at risk for Specific Learning Disorder. The study rational is based on evidence for paired associated learning of visual-verbal stimuli, integrated with the use of a tangible technological…
Descriptors: Preschool Children, Dyslexia, At Risk Students, Alphabets
Evaluation of an Interactive Computer-Enabled Tabletop Learning Tool for Children with Special Needs
Hasan, Nazmul; Islam, Muhammad Nazrul; Choudhury, Nazim – Journal of Educational Computing Research, 2023
The research on computer mediated interventions and technologies (e.g., digital tabletop tool) that have seminal relevance to the intervention strategies designed for the children diagnosed with Autism Spectrum Disorder (ASD) mostly remain confined within the developed nation. The objective of this study is threefold: firstly, to reveal the design…
Descriptors: Educational Technology, Computer Uses in Education, Students with Disabilities, Design
Qing Yu; Kun Yu; Baomin Li – Journal of Educational Computing Research, 2025
Computer programming is regarded as an important skill for the future. However, many K-12 students face challenges and difficulties in learning traditional text-based programming. Block-based visual programming (BVP) can reduce the difficulty of learning programming and is seen as a potential programming education tool. Nevertheless, the effects…
Descriptors: Programming, Computer Science Education, Visual Aids, Outcomes of Education
Ali Alqarni – Journal of Educational Computing Research, 2025
This study examined the effect of gamification on visual programming and computational thinking skills among primary school students, aiming to investigate how gamified learning environments enhance cognitive skill development and conceptual integration compared to traditional teaching methods. A quasi-experimental design was employed, involving…
Descriptors: Thinking Skills, Game Based Learning, Achievement Tests, Teaching Methods
Chen, Hong-Ren; Chiang, Chih-Hao; Lin, Wen-Shan – Journal of Educational Computing Research, 2013
With the rapid progress in information technology, interactive whiteboards have become IT-integrated in teaching activities. The theory of multiple intelligences argues that every person possesses multiple intelligences, emphasizing learners' cognitive richness and the possible role of these differences in enhanced learning. This study is the…
Descriptors: Foreign Countries, Visual Aids, Educational Technology, Computer Uses in Education
Koh, Joyce H. L.; Divaharan, Shanti – Journal of Educational Computing Research, 2011
This study describes the TPACK-Developing Instructional Model which prescribes an instructional process for developing pre-service teachers' Technological Pedagogical Content Knowledge (TPACK) during the instruction of Information and Communication Technology (ICT) tools. This model proposes three phases for developing teachers' TPACK through ICT…
Descriptors: Foreign Countries, Preservice Teachers, Technology Integration, Educational Technology
Hung, Yen-Chu – Journal of Educational Computing Research, 2011
This study investigates the different effects of web-based and face-to-face discussion on computer engineering majors' performance using the Karnaugh map in digital logic design. Pretest and posttest scores for two treatment groups (web-based discussion and face-to-face discussion) and a control group were compared and subjected to covariance…
Descriptors: Foreign Countries, Majors (Students), Visual Aids, Control Groups
Knauf, Rainer; Sakurai, Yoshitaka; Tsuruta, Setsuo; Jantke, Klaus P. – Journal of Educational Computing Research, 2010
University education often suffers from a lack of an explicit and adaptable didactic design. Students complain about the insufficient adaptability to the learners' needs. Learning content and services need to reach their audience according to their different prerequisites, needs, and different learning styles and conditions. A way to overcome such…
Descriptors: Prerequisites, College Instruction, Educational Experiments, Cognitive Style
Nevalainen, Seppo; Sajaniemi, Jorma – Journal of Educational Computing Research, 2008
When visualization tools utilized in computer programming education have been evaluated empirically, the results have remained controversial. To address this problem, we have developed a model of short-term effects of program animation, and used it in a series of experiments. In the current experiment, we varied visual representation of an…
Descriptors: Computer Assisted Instruction, Computer Graphics, Animation, Programming
Peer reviewedShyu, Hsin-Yih – Journal of Educational Computing Research, 1999
Investigates the effects of computer-assisted video-based anchored instruction on promoting students' attitudes toward mathematical instruction and problem-solving skills. Examines the effects of different media attributes on students' mathematical achievement and attitudes in a situated learning environment. Findings suggest that anchored…
Descriptors: Academic Achievement, Computer Assisted Instruction, Educational Media, Educational Technology

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