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Wang, Xue; Mayer, Richard E.; Han, Meiqi; Zhang, Lei – Journal of Educational Computing Research, 2023
This study examined the impacts of adding emotional design features to a multimedia lesson (color alone, anthropomorphism alone, or color & anthropomorphism together) on college students' affective processes (measured by ratings of experienced emotion during learning), cognitive processes (measured by eye-tracking metrics), and learning…
Descriptors: Psychological Patterns, Multimedia Instruction, College Students, Cognitive Processes
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Xiao, Ya; Hew, K. F. – Journal of Educational Computing Research, 2022
Evolving information and communication technology (ICT) reshapes people's reading activities by popularizing digital reading. Past studies focused on the relationships between students' frequency of ICT use and reading performance but neglected the possible interrelationships between students' ICT-related psychological factors, school contextual…
Descriptors: Comparative Analysis, Information Technology, Telecommunications, Psychological Patterns
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Hsing-Ying Tu; Silvia Wen-Yu Lee – Journal of Educational Computing Research, 2025
Learning in a virtual environment has been found to foster students' affective responses, indicating the importance of exploring the factors which affect students' learning when engaged in a virtual game. This study aimed to explore the relationships among students' epistemic curiosity, situational interest, and learning engagement in an…
Descriptors: Personality Traits, Student Interests, Learner Engagement, Computer Simulation
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López, Cristina; Hartmann, Patrick; Apaolaza, Vanessa – Journal of Educational Computing Research, 2019
Social networking sites, such as Myspace and Facebook, have become popular online communities with large teenage user populations who engage in social media to interact, play, explore, and learn. Research based on uses and gratifications theory has revealed that among the gratifications on social media most sought specifically by adolescents…
Descriptors: Social Networks, Social Media, Secondary School Students, Individual Differences
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Huang, Chiao Ling; Luo, Yi Fang; Yang, Shu Ching; Lu, Chia Mei; Chen, An-Sing – Journal of Educational Computing Research, 2020
The purpose of this study was to investigate the relationship among Taiwanese high school students' learning style, sense of presence, cognitive load, and affective and cognitive learning outcomes in an immersive virtual reality-based learning environment. This study used a teaching experiment intervention method. Seventy-seven students…
Descriptors: Cognitive Style, Difficulty Level, Outcomes of Education, Virtual Classrooms
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Hou, Huei-Tse; Keng, Su-Han – Journal of Educational Computing Research, 2021
The design and application of educational board games have been emphasized in game-based learning. The integration of educational board games and augmented reality (AR) can help provide extensive cognitive-scaffolding for learners. This study proposed a dual-scaffolding framework that integrated peer-scaffolding and cognitive-scaffolding for an AR…
Descriptors: Scaffolding (Teaching Technique), Peer Relationship, Computer Simulation, Educational Games
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Hong, Jon-Chao; Hwang, Ming-Yueh; Tai, Kai-Hsin; Lin, Pei-Hsin; Lin, Pei-Chun – Journal of Educational Computing Research, 2020
When learning to write Chinese characters, it is essential for students to learn and maintain the correct order of the strokes. Chinese teachers often use computer-supported drill and practice to develop students' ability to write in the correct order, but such devices are rarely designed to stimulate learners' memory-manipulation in cognitive…
Descriptors: Chinese, Orthographic Symbols, Cognitive Processes, Difficulty Level
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Bringula, Rex P.; Fosgate, Ian Clement O., Jr.; Garcia, Neil Peter R.; Yorobe, Josf Luinico M. – Journal of Educational Computing Research, 2018
This experimental study investigated the effects of the use of two versions of a pedagogical agent named personal instructing agent (PIA) on the mathematics performance of students. The first version exhibits synthetic facial expressions while the second version does not exhibit facial expression (i.e., neutral facial expression). Two groups of…
Descriptors: Comparative Analysis, Mathematics Achievement, Feedback (Response), Mathematics Tests
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Touati, Achraf; Baek, Youngkyun – Journal of Educational Computing Research, 2018
This study investigated students' perceptions of competence and enjoyment of a mobile game within the context of mobile game-based learning. The proposed model showed that perceived competence and game attitude were the main predictors of enjoyment, while no direct relationship was found between perceived competence and gaming achievement. The…
Descriptors: Student Attitudes, Competence, Self Concept, Educational Games
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Huang, Chiao Ling; Yang, Shu Ching – Journal of Educational Computing Research, 2013
The purpose of this study was to investigate the relationships between online misrepresentation (OM), self-disclosure (SD), cyber-relationship motives (CRM), and loneliness in teenagers. A survey was conducted using a sample of 608 Taiwanese teenagers (13 to 18 years of age). The instruments used include scales of loneliness, OM, and SD in real…
Descriptors: Accuracy, Psychological Patterns, Adolescents, Foreign Countries